Search found 10 matches
- Mon Sep 05, 2016 3:34 pm
- Forum: Dialogue System for Unity
- Topic: Bark priority
- Replies: 13
- Views: 1908
Re: Bark priority
Thank you, You are great!
- Mon Sep 05, 2016 1:46 pm
- Forum: Dialogue System for Unity
- Topic: Bark priority
- Replies: 13
- Views: 1908
Re: Bark priority
I just tested it and it seems that running barks from Adventure Creator interactions doesn't take priority into account (or I did something wrong ).
I have two barks one set to priority 10 and the second one set to 5 and they are interrupting each other.
I have two barks one set to priority 10 and the second one set to 5 and they are interrupting each other.
- Mon Sep 05, 2016 10:48 am
- Forum: Dialogue System for Unity
- Topic: Bark priority
- Replies: 13
- Views: 1908
Re: Bark priority
Hi,
I updated the Dialogue System, but I don't see where to change the priority for barks. Could you tell me where can I change it? Are they the same as the links priority?
I updated the Dialogue System, but I don't see where to change the priority for barks. Could you tell me where can I change it? Are they the same as the links priority?
- Fri Aug 26, 2016 12:03 pm
- Forum: Dialogue System for Unity
- Topic: Bark priority
- Replies: 13
- Views: 1908
Re: Bark priority
Wow, I thought it will take longer till next release. In that case it is not a problem to wait a little longer . Thank you for everything.
- Fri Aug 26, 2016 11:06 am
- Forum: Dialogue System for Unity
- Topic: Bark priority
- Replies: 13
- Views: 1908
Re: Bark priority
That's great :D. Unfortunately we need it in near future, so I have an idea how to implement it in a dirty way. I want to remember priorities in some other script and than attach my script to bark events and save them on dictionary with information about actor and priority. However I can't get any e...
- Wed Aug 24, 2016 1:59 pm
- Forum: Dialogue System for Unity
- Topic: Bark priority
- Replies: 13
- Views: 1908
Re: Bark priority
Thank you for your answer and solutions . It is a pity that there isn't a priority for barks, because both solutions won't work in my situation (too many barks to specify variable for all of them and check them independently )
- Wed Aug 24, 2016 11:55 am
- Forum: Dialogue System for Unity
- Topic: Bark priority
- Replies: 13
- Views: 1908
Bark priority
Hi everyone, Is there a way to give priorities to barks? I mean if a character barks at random and when my player gets near them I want to play a specific bark. But the problem is that when this specific bark is playing it can be interrupted by this random bark. I can't disable this random barks, be...
- Sun Aug 14, 2016 12:09 pm
- Forum: Dialogue System for Unity
- Topic: 2D Bark Adventure Creator Problem
- Replies: 4
- Views: 621
Re: 2D Bark Adventure Creator Problem
Thank you so much . This is exactly what I meant.
- Sun Aug 14, 2016 6:31 am
- Forum: Dialogue System for Unity
- Topic: 2D Bark Adventure Creator Problem
- Replies: 4
- Views: 621
Re: 2D Bark Adventure Creator Problem
Hi, Thanks for the quick response, but in the first part, I know that the BarkTrigger component has AllowDuringConversation checkbox and also that there is a Third Party: Dialogue System Bark Action . My question was how to make barks played from Third Party: Dialogue System Bark Action invisible du...
- Sat Aug 13, 2016 9:11 pm
- Forum: Dialogue System for Unity
- Topic: 2D Bark Adventure Creator Problem
- Replies: 4
- Views: 621
2D Bark Adventure Creator Problem
Hi, I use Adventure Creator with Dialogue System and I have a problem, because barks invoked using AC Action are visible during conversations. Is there a way to hide them or not invoke them during conversations? Also Is there a way to play barks in sequence from AC Action just like from BarkTrigger?...