Search found 10 matches

by wx3
Mon Sep 10, 2018 12:20 pm
Forum: Dialogue System for Unity
Topic: LUA Console history question
Replies: 1
Views: 288

LUA Console history question

Is it possible to inject commands into the console's history? It would greatly speed up testing if I could put some commands in the history so I didn't have to type them in each time. I'm on the 1.x version, btw.
by wx3
Thu Sep 06, 2018 6:11 pm
Forum: Dialogue System for Unity
Topic: Bug in math.random?
Replies: 3
Views: 653

Bug in math.random?

math.random(7) seems to be returning values from 0 to 7 (should return from 1-7). Is this a known bug?

I'm on version 1.7.7.2.
by wx3
Wed Aug 15, 2018 4:42 pm
Forum: Dialogue System for Unity
Topic: Evaluation bug?
Replies: 4
Views: 646

Re: Evaluation bug?

2017.3.1f1
by wx3
Wed Aug 15, 2018 10:48 am
Forum: Dialogue System for Unity
Topic: Evaluation bug?
Replies: 4
Views: 646

Re: Evaluation bug?

Thanks for the quick response. I'm probably going to stick with 1.x series, but I'm sure I can find a workaround.
by wx3
Wed Aug 15, 2018 9:14 am
Forum: Dialogue System for Unity
Topic: Evaluation bug?
Replies: 4
Views: 646

Evaluation bug?

I'm seeing what looks like a condition evaluation bug. A simple example: False() and True() Where False() and True() are defined in my Unity script as: public bool True() { Debug.Log("This returns true."); return true; } public bool False() { Debug.Log("This returns false."); ret...
by wx3
Mon Aug 22, 2016 6:39 pm
Forum: Dialogue System for Unity
Topic: NPC Continue Button always shows
Replies: 3
Views: 842

Re: NPC Continue Button always shows

No, just the one. There is also the template response button, but that is set correctly in the inspector and is shown correctly. Those are the only two buttons that are in the Unity UI Dialogue hierarchy. It's difficult to create an example scene since the UI is integrated with the rest of the proje...
by wx3
Wed Aug 17, 2016 7:04 pm
Forum: Dialogue System for Unity
Topic: NPC Continue Button always shows
Replies: 3
Views: 842

NPC Continue Button always shows

The NPC continue button always shows in my dialogs, whether or not the NPC has anything more to say. I have "Continue Button" set to "Not Before Response Menu" and it is (I believe) correctly linked in the NPC Subtitle setup part of the component. It does work as a continue butto...
by wx3
Wed Aug 17, 2016 5:29 pm
Forum: Dialogue System for Unity
Topic: Linking to conversation?
Replies: 4
Views: 1288

Re: Linking to conversation?

That seems to have fixed it, thanks!
by wx3
Fri Aug 12, 2016 12:02 am
Forum: Dialogue System for Unity
Topic: Linking to conversation?
Replies: 4
Views: 1288

Re: Linking to conversation?

So I tried checking "group" on Conversation #2 in the Dialogue Database editor and that seemed to make the link work without the blank menu item. But I couldn't see how to tell ChatMapper that the conversation start node is a group. Also, checking the root node to Group causes that node to...
by wx3
Thu Aug 11, 2016 2:42 pm
Forum: Dialogue System for Unity
Topic: Linking to conversation?
Replies: 4
Views: 1288

Linking to conversation?

I'm using ChatMapper to create my conversation database. I have a dialog node in Conversation 1 that links to another conversation (Conversation 2). In the game, when I hit that node, the Dialogue system shows a blank menu entry that the player has to click on before starting Conversation 2. Is ther...