Search found 10 matches

by jghesquiere
Mon Sep 12, 2016 11:02 am
Forum: Dialogue System for Unity
Topic: The canvas disappears after some time
Replies: 1
Views: 590

The canvas disappears after some time

Hello, When I start a conversation, sometimes the canvas disappears. I can't start another conversation. There is nothing special in the console. I try to change lot of things but nothing works. Thank you Edit : Another question, how does "Show" and "Hide" triggers works ? Becaus...
by jghesquiere
Thu Sep 01, 2016 9:47 am
Forum: Dialogue System for Unity
Topic: Create my own UI - How to edit dialogues animation
Replies: 6
Views: 1340

Re: Create my own UI - How to edit dialogues animation

Sorry for the late.

Thank you, it works great. ;)
by jghesquiere
Fri Aug 26, 2016 10:51 am
Forum: Dialogue System for Unity
Topic: Articy Script field conversion
Replies: 14
Views: 2630

Re: Articy Script field conversion

Maybe it could be a great idea to implement this feature. :)
Are "Slots" in Articy works like dropdown ?
Because I use slots in Articy to drag n drop the correct picture.
by jghesquiere
Fri Aug 26, 2016 9:43 am
Forum: Dialogue System for Unity
Topic: Create my own UI - How to edit dialogues animation
Replies: 6
Views: 1340

Re: Create my own UI - How to edit dialogues animation

You can make a copy the SF Unity UI Dialogue UI's AnimatorController Thank you, but I will need some help. I don't know how I can use the AnimatorController from the SF Unity UI. I know how works the animator. I know how works the trigger (Show and Hide ? Wright). When I try something, I have a cou...
by jghesquiere
Fri Aug 26, 2016 6:05 am
Forum: Dialogue System for Unity
Topic: Articy Script field conversion
Replies: 14
Views: 2630

Re: Articy Script field conversion

Hello, I have a question about Articy conversion too, so i post it here. (tell me if i have to make a new thread) In Articy, i create a dialogue fragment that play a sequence with a picture. Here is the script : using UnityEngine; using System.Collections; using PixelCrushers.DialogueSystem; using U...
by jghesquiere
Fri Aug 19, 2016 11:41 am
Forum: Dialogue System for Unity
Topic: Create my own UI - How to edit dialogues animation
Replies: 6
Views: 1340

Create my own UI - How to edit dialogues animation

Hello, I'm currently working with the "SF Unity UI Dialogue UI" provided in the OVRScene package. With this UI, the buttons appears with a small fade in. But I don't want it. How to edit this ? Also, I would like to do a "POP" effect for the NPC dialogues like this : https://www....
by jghesquiere
Wed Aug 17, 2016 11:01 am
Forum: Dialogue System for Unity
Topic: How to access to variables ?
Replies: 7
Views: 4392

Re: How to access to variables ?

OK thank you. It works very well.
by jghesquiere
Wed Aug 17, 2016 5:04 am
Forum: Dialogue System for Unity
Topic: How to access to variables ?
Replies: 7
Views: 4392

Re: How to access to variables ?

Hello, I have a new question about the SequencerCommand. As you know I use Articy:Draft with Dialogue System. In Articy, I have made a HUB with a custom template : http://image.noelshack.com/fichiers/2016/33/1471424618-img.png - Sequence : LoadScene(); - Scene : DropDown with strings And in Dialogue...
by jghesquiere
Fri Aug 05, 2016 9:06 am
Forum: Dialogue System for Unity
Topic: How to access to variables ?
Replies: 7
Views: 4392

Re: How to access to variables ?

Awesome, thank you !!
by jghesquiere
Thu Aug 04, 2016 11:30 am
Forum: Dialogue System for Unity
Topic: How to access to variables ?
Replies: 7
Views: 4392

How to access to variables ?

Hello, I'm new to Dialogue System. I use Articy:Draft and I use templates. I want to know how to access to the global variables in the SequencerCommand templates scripts. The only thing I found is, for exemple : PixelCrushers.DialogueSystem.DialogueLua.GetVariable("Test"); I want to access...