Search found 10 matches
- Mon Sep 12, 2016 11:02 am
- Forum: Dialogue System for Unity
- Topic: The canvas disappears after some time
- Replies: 1
- Views: 590
The canvas disappears after some time
Hello, When I start a conversation, sometimes the canvas disappears. I can't start another conversation. There is nothing special in the console. I try to change lot of things but nothing works. Thank you Edit : Another question, how does "Show" and "Hide" triggers works ? Becaus...
- Thu Sep 01, 2016 9:47 am
- Forum: Dialogue System for Unity
- Topic: Create my own UI - How to edit dialogues animation
- Replies: 6
- Views: 1340
Re: Create my own UI - How to edit dialogues animation
Sorry for the late.
Thank you, it works great.
Thank you, it works great.
- Fri Aug 26, 2016 10:51 am
- Forum: Dialogue System for Unity
- Topic: Articy Script field conversion
- Replies: 14
- Views: 2630
Re: Articy Script field conversion
Maybe it could be a great idea to implement this feature.
Are "Slots" in Articy works like dropdown ?
Because I use slots in Articy to drag n drop the correct picture.
Are "Slots" in Articy works like dropdown ?
Because I use slots in Articy to drag n drop the correct picture.
- Fri Aug 26, 2016 9:43 am
- Forum: Dialogue System for Unity
- Topic: Create my own UI - How to edit dialogues animation
- Replies: 6
- Views: 1340
Re: Create my own UI - How to edit dialogues animation
You can make a copy the SF Unity UI Dialogue UI's AnimatorController Thank you, but I will need some help. I don't know how I can use the AnimatorController from the SF Unity UI. I know how works the animator. I know how works the trigger (Show and Hide ? Wright). When I try something, I have a cou...
- Fri Aug 26, 2016 6:05 am
- Forum: Dialogue System for Unity
- Topic: Articy Script field conversion
- Replies: 14
- Views: 2630
Re: Articy Script field conversion
Hello, I have a question about Articy conversion too, so i post it here. (tell me if i have to make a new thread) In Articy, i create a dialogue fragment that play a sequence with a picture. Here is the script : using UnityEngine; using System.Collections; using PixelCrushers.DialogueSystem; using U...
- Fri Aug 19, 2016 11:41 am
- Forum: Dialogue System for Unity
- Topic: Create my own UI - How to edit dialogues animation
- Replies: 6
- Views: 1340
Create my own UI - How to edit dialogues animation
Hello, I'm currently working with the "SF Unity UI Dialogue UI" provided in the OVRScene package. With this UI, the buttons appears with a small fade in. But I don't want it. How to edit this ? Also, I would like to do a "POP" effect for the NPC dialogues like this : https://www....
- Wed Aug 17, 2016 11:01 am
- Forum: Dialogue System for Unity
- Topic: How to access to variables ?
- Replies: 7
- Views: 4392
Re: How to access to variables ?
OK thank you. It works very well.
- Wed Aug 17, 2016 5:04 am
- Forum: Dialogue System for Unity
- Topic: How to access to variables ?
- Replies: 7
- Views: 4392
Re: How to access to variables ?
Hello, I have a new question about the SequencerCommand. As you know I use Articy:Draft with Dialogue System. In Articy, I have made a HUB with a custom template : http://image.noelshack.com/fichiers/2016/33/1471424618-img.png - Sequence : LoadScene(); - Scene : DropDown with strings And in Dialogue...
- Fri Aug 05, 2016 9:06 am
- Forum: Dialogue System for Unity
- Topic: How to access to variables ?
- Replies: 7
- Views: 4392
Re: How to access to variables ?
Awesome, thank you !!
- Thu Aug 04, 2016 11:30 am
- Forum: Dialogue System for Unity
- Topic: How to access to variables ?
- Replies: 7
- Views: 4392
How to access to variables ?
Hello, I'm new to Dialogue System. I use Articy:Draft and I use templates. I want to know how to access to the global variables in the SequencerCommand templates scripts. The only thing I found is, for exemple : PixelCrushers.DialogueSystem.DialogueLua.GetVariable("Test"); I want to access...