Search found 3 matches
- Tue Jun 28, 2016 1:49 pm
- Forum: Dialogue System for Unity
- Topic: [Solved] Fixed camera angle in isometric perspective
- Replies: 4
- Views: 924
Re: Fixed camera angle in isometric perspective
I tried both methods: Zoom2D went in the right direction but always moved the camera to an offset of the talking actor so the screen was centered on some point right of the actor. I did not look into it much, but I can imagine that if the function was inteded for an orthographic 2D camera, then mayb...
- Mon Jun 27, 2016 1:12 pm
- Forum: Dialogue System for Unity
- Topic: [Solved] Fixed camera angle in isometric perspective
- Replies: 4
- Views: 924
Re: Fixed camera angle in isometric perspective
Hi Tony, thanks for the super fast reply! These two sound very promising, I will try using Zoom2D, if that does not work I am comfortable with scripting, and if the Camera command works as I imagine I should be able to customize it for my needs. Thanks again, I will post results once I've tried it o...
- Mon Jun 27, 2016 11:26 am
- Forum: Dialogue System for Unity
- Topic: [Solved] Fixed camera angle in isometric perspective
- Replies: 4
- Views: 924
[Solved] Fixed camera angle in isometric perspective
Hello everybody, I've just started working with the dialogue system and I'm liking it a lot so far. However I have encountered one issue with camera angles which I was not able to resolve so far: My game uses an orthographic camera that follows the player at a certain angle and distance to maintain ...