Search found 5 matches

by Iegor
Fri Aug 05, 2016 5:04 am
Forum: Dialogue System for Unity
Topic: Unity 5.4 support
Replies: 4
Views: 1100

Re: Unity 5.4 support

Good to know!
Thanks for quick reply.
Regarding 1.6.6.1 I'm rocking it actually. Error seems to be present.
by Iegor
Thu Aug 04, 2016 4:52 am
Forum: Dialogue System for Unity
Topic: Unity 5.4 support
Replies: 4
Views: 1100

Unity 5.4 support

Hi! We are receiving errors on new unity version. 5.4f3 get_skinIndex is not allowed to be called from a ScriptableObject constructor (or instance field initializer), call it in OnEnable instead. Called from ScriptableObject 'DialogueEditorWindow'. See "Script Serialization" page in the Un...
by Iegor
Mon Jun 13, 2016 10:45 am
Forum: Dialogue System for Unity
Topic: [Solved] Getting some context in conditions
Replies: 5
Views: 848

Re: Getting some context in conditions

Hi! Thank you for your help, it worked, I now use simple checks like this : CurrentQuestState(ConversationQuestName) == "success" And state changes like this: SetQuestState(ConversationQuestName,"done"); And effectively link conversations to specific quests! Kind regards, Iegor
by Iegor
Thu Jun 09, 2016 12:30 pm
Forum: Dialogue System for Unity
Topic: [Solved] Getting some context in conditions
Replies: 5
Views: 848

Re: Getting some context in conditions

Yes thought of something like this, but this will not help when I check entry for validity right? Using DialogueManager.ConversationHasValidEntry (); So, for example, standard conversation trigger won't work, because ID variable is not set correctly when it checks? Also I sometimes check for valid d...
by Iegor
Thu Jun 09, 2016 11:50 am
Forum: Dialogue System for Unity
Topic: [Solved] Getting some context in conditions
Replies: 5
Views: 848

[Solved] Getting some context in conditions

Hi! I'm thinking of better conversation structuring, since conversation/quest tables are getting bit out of hand in terms of size. What I need is to automate some condition checks. For instance I assign a custom field of "Item" type to conversation to hold relative quest name. Then I want ...