Good to know!
Thanks for quick reply.
Regarding 1.6.6.1 I'm rocking it actually. Error seems to be present.
Search found 5 matches
- Fri Aug 05, 2016 5:04 am
- Forum: Dialogue System for Unity
- Topic: Unity 5.4 support
- Replies: 4
- Views: 1100
- Thu Aug 04, 2016 4:52 am
- Forum: Dialogue System for Unity
- Topic: Unity 5.4 support
- Replies: 4
- Views: 1100
Unity 5.4 support
Hi! We are receiving errors on new unity version. 5.4f3 get_skinIndex is not allowed to be called from a ScriptableObject constructor (or instance field initializer), call it in OnEnable instead. Called from ScriptableObject 'DialogueEditorWindow'. See "Script Serialization" page in the Un...
- Mon Jun 13, 2016 10:45 am
- Forum: Dialogue System for Unity
- Topic: [Solved] Getting some context in conditions
- Replies: 5
- Views: 848
Re: Getting some context in conditions
Hi! Thank you for your help, it worked, I now use simple checks like this : CurrentQuestState(ConversationQuestName) == "success" And state changes like this: SetQuestState(ConversationQuestName,"done"); And effectively link conversations to specific quests! Kind regards, Iegor
- Thu Jun 09, 2016 12:30 pm
- Forum: Dialogue System for Unity
- Topic: [Solved] Getting some context in conditions
- Replies: 5
- Views: 848
Re: Getting some context in conditions
Yes thought of something like this, but this will not help when I check entry for validity right? Using DialogueManager.ConversationHasValidEntry (); So, for example, standard conversation trigger won't work, because ID variable is not set correctly when it checks? Also I sometimes check for valid d...
- Thu Jun 09, 2016 11:50 am
- Forum: Dialogue System for Unity
- Topic: [Solved] Getting some context in conditions
- Replies: 5
- Views: 848
[Solved] Getting some context in conditions
Hi! I'm thinking of better conversation structuring, since conversation/quest tables are getting bit out of hand in terms of size. What I need is to automate some condition checks. For instance I assign a custom field of "Item" type to conversation to hold relative quest name. Then I want ...