Search found 3 matches
- Thu Jun 09, 2016 10:54 am
- Forum: Dialogue System for Unity
- Topic: Usable/Selector issue
- Replies: 5
- Views: 1254
Re: Usable/Selector issue
Sorry, I haven't notice the warnings: 1)Parameter 'Hide' does not exist. UnityEngine.Animator:SetTrigger(String) PixelCrushers.DialogueSystem.UnityUISelectorDisplay:HideControls() (at Assets/Dialogue System/Scripts/Supplemental/UI/Selector/UnityUISelectorDisplay.cs:181) PixelCrushers.DialogueSystem....
- Mon Jun 06, 2016 5:34 am
- Forum: Dialogue System for Unity
- Topic: Usable/Selector issue
- Replies: 5
- Views: 1254
Re: Usable/Selector issue
Hello, Thanks for your reply. I tried to configure the Selector differently. It doesn't help. Here are screenshots (White Cube is the "Door"): http://imgur.com/a/otdho I guess some scripts on the FPS controller are not fully compatible with the Selector and Usable. Hope you will give me a ...
- Sun Jun 05, 2016 9:44 am
- Forum: Dialogue System for Unity
- Topic: Usable/Selector issue
- Replies: 5
- Views: 1254
Usable/Selector issue
Hello support team, I want to use Usable and Selector for prompts in the game. But I've got the issue with them. When Player see the Door, "Out of Range" or "In Range" message appears. And my problem is: when player turn away from the door, message continue to stay on the screen....