Search found 5 matches
- Thu Jul 14, 2016 4:18 am
- Forum: Dialogue System for Unity
- Topic: Retrieve Conversation by Name and Iterate over convo nodes
- Replies: 3
- Views: 796
Re: Retrieve Conversation by Name and Iterate over convo nodes
Thanks! Works out great
- Wed Jul 13, 2016 2:48 am
- Forum: Dialogue System for Unity
- Topic: Retrieve Conversation by Name and Iterate over convo nodes
- Replies: 3
- Views: 796
Retrieve Conversation by Name and Iterate over convo nodes
Hello, I am attempting to iterate over every node in a conversation and check that we have the correct audio file assigned to it. I'm hoping to run this script in the inspector rather than during the game. It it possible to iterate over a conversation and inspect/change the nodes when not running th...
- Fri Jun 03, 2016 1:02 am
- Forum: Dialogue System for Unity
- Topic: Execute script after/before conversation node
- Replies: 3
- Views: 2228
Re: Execute script after/before conversation node
Hi, thanks for your quick reply. I went down the 'C# method as a lua function' and it works well. There's one last thing to do which is pause/block the conversation and show a circle image on the Dialogue UI which is not quite working. For example; I have 3 conversation nodes 'Convo1', 'Combat1' and...
- Thu Jun 02, 2016 10:33 pm
- Forum: Dialogue System for Unity
- Topic: Execute script after/before conversation node
- Replies: 3
- Views: 2228
Execute script after/before conversation node
Hi What is the methodology to call a script during a conversation? For example (inside the Conversation Node editor); I have a Conversation node (CN) where the AI says "Hi", this CN links to another CN where the player selects "Hello" but before this happens my script executes th...
- Thu Jun 02, 2016 9:59 pm
- Forum: Dialogue System for Unity
- Topic: Using Custom Prop Drawer: Missing PixelCrushers.DialogueSystem.EditorTools?
- Replies: 1
- Views: 395
Using Custom Prop Drawer: Missing PixelCrushers.DialogueSystem.EditorTools?
Hi, I'm attempting to use the Dialogue System's custom property drawer. I'm following the tutorial/reference below and it uses the class `PixelCrushers.DialogueSystem.EditorTools`. Tutorial: http://www.pixelcrushers.com/dialogue_system/manual/html/scripting_property_drawers.html But I dont have the ...