Search found 5 matches

by sazr
Wed Jul 13, 2016 2:48 am
Forum: Dialogue System for Unity
Topic: Retrieve Conversation by Name and Iterate over convo nodes
Replies: 3
Views: 796

Retrieve Conversation by Name and Iterate over convo nodes

Hello, I am attempting to iterate over every node in a conversation and check that we have the correct audio file assigned to it. I'm hoping to run this script in the inspector rather than during the game. It it possible to iterate over a conversation and inspect/change the nodes when not running th...
by sazr
Fri Jun 03, 2016 1:02 am
Forum: Dialogue System for Unity
Topic: Execute script after/before conversation node
Replies: 3
Views: 2228

Re: Execute script after/before conversation node

Hi, thanks for your quick reply. I went down the 'C# method as a lua function' and it works well. There's one last thing to do which is pause/block the conversation and show a circle image on the Dialogue UI which is not quite working. For example; I have 3 conversation nodes 'Convo1', 'Combat1' and...
by sazr
Thu Jun 02, 2016 10:33 pm
Forum: Dialogue System for Unity
Topic: Execute script after/before conversation node
Replies: 3
Views: 2228

Execute script after/before conversation node

Hi What is the methodology to call a script during a conversation? For example (inside the Conversation Node editor); I have a Conversation node (CN) where the AI says "Hi", this CN links to another CN where the player selects "Hello" but before this happens my script executes th...
by sazr
Thu Jun 02, 2016 9:59 pm
Forum: Dialogue System for Unity
Topic: Using Custom Prop Drawer: Missing PixelCrushers.DialogueSystem.EditorTools?
Replies: 1
Views: 395

Using Custom Prop Drawer: Missing PixelCrushers.DialogueSystem.EditorTools?

Hi, I'm attempting to use the Dialogue System's custom property drawer. I'm following the tutorial/reference below and it uses the class `PixelCrushers.DialogueSystem.EditorTools`. Tutorial: http://www.pixelcrushers.com/dialogue_system/manual/html/scripting_property_drawers.html But I dont have the ...