Amazing!
Thank you very very much! The "Banana" example fits perfectly my needs.
I'm not yet really familiar with Lua and its interactions with C# but the system seems really flexible so I can't wait to discover every possibilities the Dialogue System gives me
Search found 7 matches
- Fri Jun 10, 2016 10:31 am
- Forum: Dialogue System for Unity
- Topic: More infos about : Items
- Replies: 5
- Views: 909
- Fri Jun 10, 2016 5:07 am
- Forum: Dialogue System for Unity
- Topic: More infos about : Items
- Replies: 5
- Views: 909
Re: More infos about : Items
Thank you very much for this very detailed answer Tony ! Maybe you could even add it as is in the documentation to get a page describing Items and how to use them? (If there is not) I didn't see that we could add custom fields on quests and items and it'll be useful. I'll add a Is_Collected field as...
- Thu Jun 09, 2016 7:20 pm
- Forum: Dialogue System for Unity
- Topic: More infos about : Items
- Replies: 5
- Views: 909
More infos about : Items
Hi ! I made some research on the documentation about the "Items" alternative to "Quests" and I didn't find anything that allow me to fully understand their purpose. I thought I could use this to check if my player did collect a particular item relative to a quest and just check t...
- Wed Jun 08, 2016 10:43 am
- Forum: Dialogue System for Unity
- Topic: Prevent continue button from appearing in menus
- Replies: 3
- Views: 575
Re: Prevent continue button from appearing in menus
It was that simple... For some reason I was sure that the reminder part in the UI Setup was only for the subtitle line but it all makes sense now.
Thank you for your time Tony!
Thank you for your time Tony!
- Wed Jun 08, 2016 7:20 am
- Forum: Dialogue System for Unity
- Topic: Prevent continue button from appearing in menus
- Replies: 3
- Views: 575
Prevent continue button from appearing in menus
Hi ! I'm back for a new question about the continue button and the speech bubbles :) I'm experiencing a weird issue (that I think is an issue at least). It is that whatever I do my continue button will always be visible when the player has to choose an answer. But in my opinion it is the last place ...
- Wed Jun 01, 2016 4:03 pm
- Forum: Dialogue System for Unity
- Topic: Fullscreen "Continue Button" with Speech bubbles
- Replies: 6
- Views: 1900
Re: Fullscreen "Continue Button" with Speech bubbles
Hi Tony,
Thank you very much for your really fast answer.
This solution is exactly what I needed. Simple clean and clever
I'll go with this.
Thank you very much for your really fast answer.
This solution is exactly what I needed. Simple clean and clever
I'll go with this.
- Wed Jun 01, 2016 10:16 am
- Forum: Dialogue System for Unity
- Topic: Fullscreen "Continue Button" with Speech bubbles
- Replies: 6
- Views: 1900
Fullscreen "Continue Button" with Speech bubbles
Hello Pixel Crushers! I discovered the Unity Dialogue System asset recently and I'm still learning how to use this fantastic tool. I'm working on a mobile game with dialogues obviously and I'm using the Speech Bubbles UI. After some research I figured out how to properly integrate to my project the ...