Search found 303 matches
- Fri Jun 07, 2024 1:56 am
- Forum: Dialogue System for Unity
- Topic: DS and OpenAI DS in same conversation
- Replies: 1
- Views: 167
DS and OpenAI DS in same conversation
Hi Again, Tony This question is about the Open AI addon. Is it possible to integrate the OpenAI responses, I'm thinking freeform text, into an existing conversation tree? Basically, I would like to have two options from a conversation. A is the assigning of a quest through standard Dialogue System a...
- Fri Jun 07, 2024 1:51 am
- Forum: Dialogue System for Unity
- Topic: Multiplayer Synced conversations
- Replies: 1
- Views: 239
Multiplayer Synced conversations
Hi Tony, I'm making a simple little multiplayer game and I would like to because to sync the dialogue UI/conversations over the network. I'm using PUN2 atm but will probably change if the game progresses. But for now PUN2 it is. I would like it that if one player opens a conversation then that conve...
- Wed May 22, 2024 7:50 pm
- Forum: Dialogue System for Unity
- Topic: Overtone error with Continute() command
- Replies: 4
- Views: 648
Re: Overtone error with Continute() command
OK, Thanks again for everything, Tony
- Wed May 22, 2024 7:23 pm
- Forum: Dialogue System for Unity
- Topic: Overtone error with Continute() command
- Replies: 4
- Views: 648
Re: Overtone error with Continute() command
OK, That kind of worked for resolving the error message but I was hoping to have the response buttons appear instantly. Would it be ok just to ignore the error message for now?
With your suggestion it works the same as if there were no Continue() command.
Thank you
Nathan
With your suggestion it works the same as if there were no Continue() command.
Thank you
Nathan
- Wed May 22, 2024 12:39 am
- Forum: Dialogue System for Unity
- Topic: Overtone error with Continute() command
- Replies: 4
- Views: 648
Overtone error with Continute() command
Hi Tony, I started getting this error MissingReferenceException: The object of type 'SequencerCommandOvertone' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. UnityEngine.MonoBehaviour.Invoke (System.String...
- Fri Jul 14, 2023 1:25 pm
- Forum: Dialogue System for Unity
- Topic: Open AI topic when using Freeform Text Input
- Replies: 5
- Views: 636
Re: Open AI topic when using Freeform Text Input
That is also really helpful to know, thanks again. Yeah, I'm slowly learning how to refine my prompts.
- Fri Jul 14, 2023 12:39 pm
- Forum: Dialogue System for Unity
- Topic: Open AI topic when using Freeform Text Input
- Replies: 5
- Views: 636
Re: Open AI topic when using Freeform Text Input
Ok, this helps alot. Thanks for pointing out the debug too again :oops: It really helped with understanding how the result is determined. I found that if I add all of my player's conversations to a single variable and then use a different AI character to summarize variable value I can get the result...
- Thu Jul 13, 2023 6:35 pm
- Forum: Dialogue System for Unity
- Topic: Open AI topic when using Freeform Text Input
- Replies: 5
- Views: 636
Re: Open AI topic when using Freeform Text Input
I feel like if I could not trigger a response right away after submitting a response and then calling RuntimeAIConversation.Play it might behave like I am hoping?
- Thu Jul 13, 2023 5:45 pm
- Forum: Dialogue System for Unity
- Topic: Open AI topic when using Freeform Text Input
- Replies: 5
- Views: 636
Open AI topic when using Freeform Text Input
Hi Tony, Sorry to bother you but there is something I can not figure out with the Open AI integration. When a player submits a reply with FreeformTextInputConversation, RuntimeAIConversationSettings detects the Input with public StandardUIInputField ChatInputField => chatInputField; but I can not fi...
- Tue Sep 14, 2021 11:12 pm
- Forum: Save System for Opsive Controllers
- Topic: Saving a bool state in a custom script [Solved]
- Replies: 3
- Views: 5638
Re: Saving a bool state in a custom script
Awesome,
Thanks again Tony for giving such a good example. This is extremely helpful for all my other custom saving needs.
Nathan
Thanks again Tony for giving such a good example. This is extremely helpful for all my other custom saving needs.
Nathan