Search found 303 matches

by nathanj
Fri Jun 07, 2024 1:56 am
Forum: Dialogue System for Unity
Topic: DS and OpenAI DS in same conversation
Replies: 1
Views: 167

DS and OpenAI DS in same conversation

Hi Again, Tony This question is about the Open AI addon. Is it possible to integrate the OpenAI responses, I'm thinking freeform text, into an existing conversation tree? Basically, I would like to have two options from a conversation. A is the assigning of a quest through standard Dialogue System a...
by nathanj
Fri Jun 07, 2024 1:51 am
Forum: Dialogue System for Unity
Topic: Multiplayer Synced conversations
Replies: 1
Views: 239

Multiplayer Synced conversations

Hi Tony, I'm making a simple little multiplayer game and I would like to because to sync the dialogue UI/conversations over the network. I'm using PUN2 atm but will probably change if the game progresses. But for now PUN2 it is. I would like it that if one player opens a conversation then that conve...
by nathanj
Wed May 22, 2024 7:50 pm
Forum: Dialogue System for Unity
Topic: Overtone error with Continute() command
Replies: 4
Views: 648

Re: Overtone error with Continute() command

OK, Thanks again for everything, Tony
by nathanj
Wed May 22, 2024 7:23 pm
Forum: Dialogue System for Unity
Topic: Overtone error with Continute() command
Replies: 4
Views: 648

Re: Overtone error with Continute() command

OK, That kind of worked for resolving the error message but I was hoping to have the response buttons appear instantly. Would it be ok just to ignore the error message for now?

With your suggestion it works the same as if there were no Continue() command.

Thank you
Nathan
by nathanj
Wed May 22, 2024 12:39 am
Forum: Dialogue System for Unity
Topic: Overtone error with Continute() command
Replies: 4
Views: 648

Overtone error with Continute() command

Hi Tony, I started getting this error MissingReferenceException: The object of type 'SequencerCommandOvertone' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. UnityEngine.MonoBehaviour.Invoke (System.String...
by nathanj
Fri Jul 14, 2023 1:25 pm
Forum: Dialogue System for Unity
Topic: Open AI topic when using Freeform Text Input
Replies: 5
Views: 636

Re: Open AI topic when using Freeform Text Input

That is also really helpful to know, thanks again. Yeah, I'm slowly learning how to refine my prompts.
by nathanj
Fri Jul 14, 2023 12:39 pm
Forum: Dialogue System for Unity
Topic: Open AI topic when using Freeform Text Input
Replies: 5
Views: 636

Re: Open AI topic when using Freeform Text Input

Ok, this helps alot. Thanks for pointing out the debug too again :oops: It really helped with understanding how the result is determined. I found that if I add all of my player's conversations to a single variable and then use a different AI character to summarize variable value I can get the result...
by nathanj
Thu Jul 13, 2023 6:35 pm
Forum: Dialogue System for Unity
Topic: Open AI topic when using Freeform Text Input
Replies: 5
Views: 636

Re: Open AI topic when using Freeform Text Input

I feel like if I could not trigger a response right away after submitting a response and then calling RuntimeAIConversation.Play it might behave like I am hoping?
by nathanj
Thu Jul 13, 2023 5:45 pm
Forum: Dialogue System for Unity
Topic: Open AI topic when using Freeform Text Input
Replies: 5
Views: 636

Open AI topic when using Freeform Text Input

Hi Tony, Sorry to bother you but there is something I can not figure out with the Open AI integration. When a player submits a reply with FreeformTextInputConversation, RuntimeAIConversationSettings detects the Input with public StandardUIInputField ChatInputField => chatInputField; but I can not fi...
by nathanj
Tue Sep 14, 2021 11:12 pm
Forum: Save System for Opsive Controllers
Topic: Saving a bool state in a custom script [Solved]
Replies: 3
Views: 5638

Re: Saving a bool state in a custom script

Awesome,

Thanks again Tony for giving such a good example. This is extremely helpful for all my other custom saving needs.

Nathan