Search found 52 matches

by kyuubi
Thu Feb 21, 2019 7:33 am
Forum: Dialogue System for Unity
Topic: Issue with update to 2x
Replies: 3
Views: 369

Re: Issue with update to 2x

Sorted.
I needed to add a Dialog saver component to the Persistent Engine in AC.
Thanks!
by kyuubi
Thu Feb 21, 2019 5:47 am
Forum: Dialogue System for Unity
Topic: Issue with update to 2x
Replies: 3
Views: 369

Re: Issue with update to 2x

Okay, so managed to sort this out by doing a 180 on the face camera component for all NPCs (ouch).
I am however facing another issue. It seems as though sim status is getting lost after I save/load games in Adventure Creator. Not always.
Is there a limit in sim status with this new version?
by kyuubi
Thu Feb 21, 2019 1:17 am
Forum: Dialogue System for Unity
Topic: Issue with update to 2x
Replies: 3
Views: 369

Issue with update to 2x

Hi, I followed the instructions to update to 2.x. Everything seems to be working as expected, except... All bark dialogs I had appear inverted (world space). They appear fine in the editor, but as soon as I hit run, all of them appear in reverse. Any idea what it could be? This seemed to affect lite...
by kyuubi
Sun Feb 18, 2018 11:35 pm
Forum: Dialogue System for Unity
Topic: Disable skipping dialog lines temporarily
Replies: 8
Views: 2232

Re: Disable skipping dialog lines temporarily

Thanks Tony,
This looks like just what I need.
Cheers!
by kyuubi
Sun Feb 18, 2018 9:12 pm
Forum: Dialogue System for Unity
Topic: Convert Bubble UI to Bark
Replies: 5
Views: 842

Re: Convert Bubble UI to Bark

Hi Tony,
The main reason I was using barks was so that multiple dialogs could be running at the same time.
When I try to do that with a conversation I get an error saying the conversation is still going.
Is there any way to overcome that?
Thanks again.
by kyuubi
Sat Feb 17, 2018 10:26 pm
Forum: Dialogue System for Unity
Topic: Any way to rotate barks in a group of characters
Replies: 1
Views: 298

Any way to rotate barks in a group of characters

Hi, I have a group of characters that bark. They are having a conversation between themselves so it would be good that only one barks at at time. I had a look at the bark group member functionality, but unfortunately this results sometimes in one starting a bark only to hide it milisecs later. Any w...
by kyuubi
Sat Feb 17, 2018 8:34 pm
Forum: Dialogue System for Unity
Topic: Disable skipping dialog lines temporarily
Replies: 8
Views: 2232

Re: Disable skipping dialog lines temporarily

Hi Tony, Maybe easier to explain what I'm trying to do. I don't want to have any continue buttons or anything like that. Just a key that you can press to skip dialogs. So far I have only been able to see the cancel key (currently the "."). However, when playing conversation in cutscenes, I...
by kyuubi
Sat Feb 17, 2018 8:32 pm
Forum: Dialogue System for Unity
Topic: Convert Bubble UI to Bark
Replies: 5
Views: 842

Re: Convert Bubble UI to Bark

Too easy, thanks!
By the way, is it possible to have a sequence of two nodes in a bark?
Sometimes the barks are a bit two long for one node only.
I have my start going off to multiple nodes, they rotate fine but they don't transition to their child nodes.
Hope that makes sense.
Thanks!
by kyuubi
Sat Feb 17, 2018 9:34 am
Forum: Dialogue System for Unity
Topic: Disable skipping dialog lines temporarily
Replies: 8
Views: 2232

Re: Disable skipping dialog lines temporarily

Hi Tony,
Any chance you can tell me what method is available to override the cancel button?
I can write a custom Adventure Creator action that calls it to change it to none and then back to original after the conversation is over.
Thanks,
by kyuubi
Sat Feb 17, 2018 7:45 am
Forum: Dialogue System for Unity
Topic: Convert Bubble UI to Bark
Replies: 5
Views: 842

Convert Bubble UI to Bark

Hi, I am trying to get World space UI to work for some chars that just spit out random lines. I have a bubble UI, where I had to add a Dialog UI component and assign the Panels, text elements etc. Works like a charm (the text blurs when the character moves but I suspect that's a Unity issue with Ant...