Sorted.
I needed to add a Dialog saver component to the Persistent Engine in AC.
Thanks!
Search found 52 matches
- Thu Feb 21, 2019 7:33 am
- Forum: Dialogue System for Unity
- Topic: Issue with update to 2x
- Replies: 3
- Views: 369
- Thu Feb 21, 2019 5:47 am
- Forum: Dialogue System for Unity
- Topic: Issue with update to 2x
- Replies: 3
- Views: 369
Re: Issue with update to 2x
Okay, so managed to sort this out by doing a 180 on the face camera component for all NPCs (ouch).
I am however facing another issue. It seems as though sim status is getting lost after I save/load games in Adventure Creator. Not always.
Is there a limit in sim status with this new version?
I am however facing another issue. It seems as though sim status is getting lost after I save/load games in Adventure Creator. Not always.
Is there a limit in sim status with this new version?
- Thu Feb 21, 2019 1:17 am
- Forum: Dialogue System for Unity
- Topic: Issue with update to 2x
- Replies: 3
- Views: 369
Issue with update to 2x
Hi, I followed the instructions to update to 2.x. Everything seems to be working as expected, except... All bark dialogs I had appear inverted (world space). They appear fine in the editor, but as soon as I hit run, all of them appear in reverse. Any idea what it could be? This seemed to affect lite...
- Sun Feb 18, 2018 11:35 pm
- Forum: Dialogue System for Unity
- Topic: Disable skipping dialog lines temporarily
- Replies: 8
- Views: 2232
Re: Disable skipping dialog lines temporarily
Thanks Tony,
This looks like just what I need.
Cheers!
This looks like just what I need.
Cheers!
- Sun Feb 18, 2018 9:12 pm
- Forum: Dialogue System for Unity
- Topic: Convert Bubble UI to Bark
- Replies: 5
- Views: 842
Re: Convert Bubble UI to Bark
Hi Tony,
The main reason I was using barks was so that multiple dialogs could be running at the same time.
When I try to do that with a conversation I get an error saying the conversation is still going.
Is there any way to overcome that?
Thanks again.
The main reason I was using barks was so that multiple dialogs could be running at the same time.
When I try to do that with a conversation I get an error saying the conversation is still going.
Is there any way to overcome that?
Thanks again.
- Sat Feb 17, 2018 10:26 pm
- Forum: Dialogue System for Unity
- Topic: Any way to rotate barks in a group of characters
- Replies: 1
- Views: 298
Any way to rotate barks in a group of characters
Hi, I have a group of characters that bark. They are having a conversation between themselves so it would be good that only one barks at at time. I had a look at the bark group member functionality, but unfortunately this results sometimes in one starting a bark only to hide it milisecs later. Any w...
- Sat Feb 17, 2018 8:34 pm
- Forum: Dialogue System for Unity
- Topic: Disable skipping dialog lines temporarily
- Replies: 8
- Views: 2232
Re: Disable skipping dialog lines temporarily
Hi Tony, Maybe easier to explain what I'm trying to do. I don't want to have any continue buttons or anything like that. Just a key that you can press to skip dialogs. So far I have only been able to see the cancel key (currently the "."). However, when playing conversation in cutscenes, I...
- Sat Feb 17, 2018 8:32 pm
- Forum: Dialogue System for Unity
- Topic: Convert Bubble UI to Bark
- Replies: 5
- Views: 842
Re: Convert Bubble UI to Bark
Too easy, thanks!
By the way, is it possible to have a sequence of two nodes in a bark?
Sometimes the barks are a bit two long for one node only.
I have my start going off to multiple nodes, they rotate fine but they don't transition to their child nodes.
Hope that makes sense.
Thanks!
By the way, is it possible to have a sequence of two nodes in a bark?
Sometimes the barks are a bit two long for one node only.
I have my start going off to multiple nodes, they rotate fine but they don't transition to their child nodes.
Hope that makes sense.
Thanks!
- Sat Feb 17, 2018 9:34 am
- Forum: Dialogue System for Unity
- Topic: Disable skipping dialog lines temporarily
- Replies: 8
- Views: 2232
Re: Disable skipping dialog lines temporarily
Hi Tony,
Any chance you can tell me what method is available to override the cancel button?
I can write a custom Adventure Creator action that calls it to change it to none and then back to original after the conversation is over.
Thanks,
Any chance you can tell me what method is available to override the cancel button?
I can write a custom Adventure Creator action that calls it to change it to none and then back to original after the conversation is over.
Thanks,
- Sat Feb 17, 2018 7:45 am
- Forum: Dialogue System for Unity
- Topic: Convert Bubble UI to Bark
- Replies: 5
- Views: 842
Convert Bubble UI to Bark
Hi, I am trying to get World space UI to work for some chars that just spit out random lines. I have a bubble UI, where I had to add a Dialog UI component and assign the Panels, text elements etc. Works like a charm (the text blurs when the character moves but I suspect that's a Unity issue with Ant...