Search found 13 matches
- Wed Aug 30, 2017 4:17 pm
- Forum: Dialogue System for Unity
- Topic: Sequence at the end of conversation
- Replies: 8
- Views: 2684
Re: Sequence at the end of conversation
I used the "Set Component Enabled On Dialogue Event" and it worked wonders, I wish I knew this earlier! Thank you again for the amazing support you've been giving, if I might suggest you could put some use cases like this on the documentation, when I first read I couldn't grasp the concept...
- Wed Aug 30, 2017 3:03 pm
- Forum: Dialogue System for Unity
- Topic: Sequence at the end of conversation
- Replies: 8
- Views: 2684
Re: Sequence at the end of conversation
That kind of worked, but I think I found a bug, when I'm using SetEnabled(SelectorFollowTarget, flip, listener)@{{end}}; SetEnabled(PController, flip, listener)@{{end}}; I have to wait for it to reactivate my components, if I spam click it will exit before doing the commands, but as I found out it c...
- Tue Aug 29, 2017 11:04 pm
- Forum: Dialogue System for Unity
- Topic: Sequence at the end of conversation
- Replies: 8
- Views: 2684
Re: Sequence at the end of conversation
Sorry for bringing this topic back from the dead but I'm facinng a similar problem, I use this SetEnabled(SelectorFollowTarget, flip, listener); SetEnabled(PController, flip, listener); to keep my player from moving during dialogue (PController is my control script), but every last pane the player w...
- Mon Feb 13, 2017 8:50 am
- Forum: Dialogue System for Unity
- Topic: How to add image in dialogue
- Replies: 38
- Views: 10567
Re: How to add image in dialogue
That fixed, thanks for the amazing support Tony! Just another thing, is there some way to play a sequencer command after the dialogue ends? As you are exiting the dialogue? I want to deactivate the image I was using, but only when the player press the button to advance.
- Sat Feb 11, 2017 3:02 pm
- Forum: Dialogue System for Unity
- Topic: How to add image in dialogue
- Replies: 38
- Views: 10567
Re: How to add image in dialogue
Guys, sorry to unburrow this topic, but as I was trying to accomplish the things said above I came to a stop, I am using the "SetEnabled (P Controller, flip, listener)" sequence command, where "P Controller" is the name of the script component that controls my player movement, bu...
- Sun Jul 03, 2016 2:30 pm
- Forum: Dialogue System for Unity
- Topic: How to add image in dialogue
- Replies: 38
- Views: 10567
Re: How to add image in dialogue
Now I see that I was not so clear with my question, sorry about that... This is an example of what I want to do: http://gamelab.mit.edu/wp/wp-content/uploads/2014/05/sc2vnss.png An image that covers the screen, but with the options/text above it, but my problem is that when I get near an npc (harold...
- Sat Jul 02, 2016 9:38 pm
- Forum: Dialogue System for Unity
- Topic: How to add image in dialogue
- Replies: 38
- Views: 10567
Re: How to add image in dialogue
Hey Tony, I've stumbled upon this thread in a search to insert an image into a sequence, I found out that the easiest way to do so it to create an image in the canvas with an sprite attached to it, and inside my dialogue I would put a lot of SetActive() and keep changing from an image to another, bu...
- Sat Jun 11, 2016 3:34 pm
- Forum: Dialogue System for Unity
- Topic: Using DS for changing character expressions in AC?
- Replies: 6
- Views: 2013
Re: Using DS for changing character expressions in AC?
When I went to check the tag the [pic=#] was capitalized as [Pic=#], removed the capital letter and worked right away, thanks for the help
- Sat Jun 11, 2016 1:28 pm
- Forum: Dialogue System for Unity
- Topic: Using DS for changing character expressions in AC?
- Replies: 6
- Views: 2013
Re: Using DS for changing character expressions in AC?
Hi! Expressions: The Dialogue System uses portrait images (i.e., expressions) from dialogue databases, not Adventure Creator expressions. You can assign them on the Actors tab of the Dialogue Editor (or in Chat Mapper if you're using it). Portrait images are numbered, so you'll use [pic=#] tags ins...
- Wed Jun 01, 2016 8:28 pm
- Forum: Dialogue System for Unity
- Topic: OnTriggerEnter combined with Button Press
- Replies: 23
- Views: 10522
Re: OnTriggerEnter combined with Button Press
I'd use barks . You still have to write a one line conversation, but it's a bit simpler. (BTW, you can organize conversations in groups by using the "/" character in the title. For example, you could group all your item interaction conversations in an "Items" submenu by titling ...