Search found 13 matches

by Xpyke
Wed Aug 30, 2017 4:17 pm
Forum: Dialogue System for Unity
Topic: Sequence at the end of conversation
Replies: 8
Views: 2538

Re: Sequence at the end of conversation

I used the "Set Component Enabled On Dialogue Event" and it worked wonders, I wish I knew this earlier! Thank you again for the amazing support you've been giving, if I might suggest you could put some use cases like this on the documentation, when I first read I couldn't grasp the concept...
by Xpyke
Wed Aug 30, 2017 3:03 pm
Forum: Dialogue System for Unity
Topic: Sequence at the end of conversation
Replies: 8
Views: 2538

Re: Sequence at the end of conversation

That kind of worked, but I think I found a bug, when I'm using SetEnabled(SelectorFollowTarget, flip, listener)@{{end}}; SetEnabled(PController, flip, listener)@{{end}}; I have to wait for it to reactivate my components, if I spam click it will exit before doing the commands, but as I found out it c...
by Xpyke
Tue Aug 29, 2017 11:04 pm
Forum: Dialogue System for Unity
Topic: Sequence at the end of conversation
Replies: 8
Views: 2538

Re: Sequence at the end of conversation

Sorry for bringing this topic back from the dead but I'm facinng a similar problem, I use this SetEnabled(SelectorFollowTarget, flip, listener); SetEnabled(PController, flip, listener); to keep my player from moving during dialogue (PController is my control script), but every last pane the player w...
by Xpyke
Mon Feb 13, 2017 8:50 am
Forum: Dialogue System for Unity
Topic: How to add image in dialogue
Replies: 38
Views: 10035

Re: How to add image in dialogue

That fixed, thanks for the amazing support Tony! Just another thing, is there some way to play a sequencer command after the dialogue ends? As you are exiting the dialogue? I want to deactivate the image I was using, but only when the player press the button to advance.
by Xpyke
Sat Feb 11, 2017 3:02 pm
Forum: Dialogue System for Unity
Topic: How to add image in dialogue
Replies: 38
Views: 10035

Re: How to add image in dialogue

Guys, sorry to unburrow this topic, but as I was trying to accomplish the things said above I came to a stop, I am using the "SetEnabled (P Controller, flip, listener)" sequence command, where "P Controller" is the name of the script component that controls my player movement, bu...
by Xpyke
Sun Jul 03, 2016 2:30 pm
Forum: Dialogue System for Unity
Topic: How to add image in dialogue
Replies: 38
Views: 10035

Re: How to add image in dialogue

Now I see that I was not so clear with my question, sorry about that... This is an example of what I want to do: http://gamelab.mit.edu/wp/wp-content/uploads/2014/05/sc2vnss.png An image that covers the screen, but with the options/text above it, but my problem is that when I get near an npc (harold...
by Xpyke
Sat Jul 02, 2016 9:38 pm
Forum: Dialogue System for Unity
Topic: How to add image in dialogue
Replies: 38
Views: 10035

Re: How to add image in dialogue

Hey Tony, I've stumbled upon this thread in a search to insert an image into a sequence, I found out that the easiest way to do so it to create an image in the canvas with an sprite attached to it, and inside my dialogue I would put a lot of SetActive() and keep changing from an image to another, bu...
by Xpyke
Sat Jun 11, 2016 3:34 pm
Forum: Dialogue System for Unity
Topic: Using DS for changing character expressions in AC?
Replies: 6
Views: 1919

Re: Using DS for changing character expressions in AC?

When I went to check the tag the [pic=#] was capitalized as [Pic=#], removed the capital letter and worked right away, thanks for the help :D
by Xpyke
Sat Jun 11, 2016 1:28 pm
Forum: Dialogue System for Unity
Topic: Using DS for changing character expressions in AC?
Replies: 6
Views: 1919

Re: Using DS for changing character expressions in AC?

Hi! Expressions: The Dialogue System uses portrait images (i.e., expressions) from dialogue databases, not Adventure Creator expressions. You can assign them on the Actors tab of the Dialogue Editor (or in Chat Mapper if you're using it). Portrait images are numbered, so you'll use [pic=#] tags ins...
by Xpyke
Wed Jun 01, 2016 8:28 pm
Forum: Dialogue System for Unity
Topic: OnTriggerEnter combined with Button Press
Replies: 23
Views: 10238

Re: OnTriggerEnter combined with Button Press

I'd use barks . You still have to write a one line conversation, but it's a bit simpler. (BTW, you can organize conversations in groups by using the "/" character in the title. For example, you could group all your item interaction conversations in an "Items" submenu by titling ...