Search found 5 matches

by coffeeman80
Tue Dec 24, 2024 1:56 am
Forum: Dialogue System for Unity
Topic: Errors when importing Adventure Creator Integration
Replies: 3
Views: 372

Re: Errors when importing Adventure Creator Integration

I see, thanks, it works perfectly now.
by coffeeman80
Mon Dec 23, 2024 6:12 pm
Forum: Dialogue System for Unity
Topic: Errors when importing Adventure Creator Integration
Replies: 3
Views: 372

Errors when importing Adventure Creator Integration

I seem to have a problem. None of the DS AC Action scripts compile. I get the following errors. Assets\AdventureCreator\Scripts\Actions\ActionDialogueSystemAlert.cs(3,7): error CS0246: The type or namespace name 'PixelCrushers' could not be found (are you missing a using directive or an assembly ref...
by coffeeman80
Thu May 19, 2016 1:04 am
Forum: Dialogue System for Unity
Topic: Using ConversationLogUI to Imitate a Text Messaging UI
Replies: 5
Views: 1787

Re: Using ConversationLogUI to Imitate a Text Messaging UI

Thanks! That example scene seems to demonstrate exactly what I'm looking for.
by coffeeman80
Wed May 18, 2016 6:42 pm
Forum: Dialogue System for Unity
Topic: Using ConversationLogUI to Imitate a Text Messaging UI
Replies: 5
Views: 1787

Re: Using ConversationLogUI to Imitate a Text Messaging UI

Wow, thanks for that response! I tried the script and it's very close to what I'm aiming for. One thing I'm still unsure of is how to attach a background image to the text line, so that way the formatted text is housed within a "bubble" of its own. I tried to make the text element of NPC/P...
by coffeeman80
Tue May 17, 2016 10:10 pm
Forum: Dialogue System for Unity
Topic: Using ConversationLogUI to Imitate a Text Messaging UI
Replies: 5
Views: 1787

Using ConversationLogUI to Imitate a Text Messaging UI

I'm trying to use the Conversation Log UI package to imitate text messaging on the iPhone, like this: http://cdn1.theodysseyonline.com/files/2016/01/24/635892041434107674-780743666_messages_get.jpg . My problem is that I'm trying to have each person's line (PC and NPC) formatted in its own panel ima...