Search found 5 matches
- Tue May 10, 2016 10:57 am
- Forum: Dialogue System for Unity
- Topic: A few issues
- Replies: 8
- Views: 970
Re: A few issues
Thanks Tony, worked like a charm!
- Mon May 09, 2016 10:42 am
- Forum: Dialogue System for Unity
- Topic: A few issues
- Replies: 8
- Views: 970
Re: A few issues
I actually didn't do it from scratch, but using the UnityUIDialogue as a template and modifying it according to my needs. I tried commenting different blocks of code that I thought is responsible for deactivating the buttons, but couldn't find it. Are the buttons deactivated in the UnityUIResponseMe...
- Sun May 08, 2016 4:38 am
- Forum: Dialogue System for Unity
- Topic: A few issues
- Replies: 8
- Views: 970
Re: A few issues
Hi Tony,
Thanks for the help. I've played around a bit, and I decided to make my own Dialogue UI script.
Right now when I select a response, the buttons get deactivated instantly, how can I make the buttons persist till the end of the responseMenu.Hide animation?
Thanks for the help. I've played around a bit, and I decided to make my own Dialogue UI script.
Right now when I select a response, the buttons get deactivated instantly, how can I make the buttons persist till the end of the responseMenu.Hide animation?
- Sun Apr 24, 2016 10:42 am
- Forum: Dialogue System for Unity
- Topic: A few issues
- Replies: 8
- Views: 970
Re: A few issues
Just noticed in your code that the animation state is checked only in Layer 0. I had Dialogue animation in a second layer. Fixed it now. Got another question now. I want to make the Responses appear 1 second before the NPC finishes its dialogue, like in Wolf Among Us (or setting min subtitles second...
- Sun Apr 24, 2016 10:20 am
- Forum: Dialogue System for Unity
- Topic: A few issues
- Replies: 8
- Views: 970
A few issues
Hi! Bought Dialogue System recently and wanted to mention a few issues i noticed: 1) Response buttons are set inactive before the Hide animation completes (Using new Unity UI) https://i.imgur.com/NkKi2aG.png 2) Don't know how to explain but the steps to reproduce are the following: -Add Localization...