Search found 5 matches

by Revolter
Tue May 10, 2016 10:57 am
Forum: Dialogue System for Unity
Topic: A few issues
Replies: 8
Views: 970

Re: A few issues

Thanks Tony, worked like a charm!
by Revolter
Mon May 09, 2016 10:42 am
Forum: Dialogue System for Unity
Topic: A few issues
Replies: 8
Views: 970

Re: A few issues

I actually didn't do it from scratch, but using the UnityUIDialogue as a template and modifying it according to my needs. I tried commenting different blocks of code that I thought is responsible for deactivating the buttons, but couldn't find it. Are the buttons deactivated in the UnityUIResponseMe...
by Revolter
Sun May 08, 2016 4:38 am
Forum: Dialogue System for Unity
Topic: A few issues
Replies: 8
Views: 970

Re: A few issues

Hi Tony,

Thanks for the help. I've played around a bit, and I decided to make my own Dialogue UI script.

Right now when I select a response, the buttons get deactivated instantly, how can I make the buttons persist till the end of the responseMenu.Hide animation?
by Revolter
Sun Apr 24, 2016 10:42 am
Forum: Dialogue System for Unity
Topic: A few issues
Replies: 8
Views: 970

Re: A few issues

Just noticed in your code that the animation state is checked only in Layer 0. I had Dialogue animation in a second layer. Fixed it now. Got another question now. I want to make the Responses appear 1 second before the NPC finishes its dialogue, like in Wolf Among Us (or setting min subtitles second...
by Revolter
Sun Apr 24, 2016 10:20 am
Forum: Dialogue System for Unity
Topic: A few issues
Replies: 8
Views: 970

A few issues

Hi! Bought Dialogue System recently and wanted to mention a few issues i noticed: 1) Response buttons are set inactive before the Hide animation completes (Using new Unity UI) https://i.imgur.com/NkKi2aG.png 2) Don't know how to explain but the steps to reproduce are the following: -Add Localization...