Search found 12 matches

by Snebjorn
Fri Jul 19, 2019 4:57 am
Forum: Dialogue System for Unity
Topic: InputDeviceManager.deviceUsesCursor override?
Replies: 3
Views: 392

Re: InputDeviceManager.deviceUsesCursor override?

Doh - right there in front of my eyes the whole time ...

Thanks!
by Snebjorn
Wed Jul 17, 2019 5:18 pm
Forum: Dialogue System for Unity
Topic: InputDeviceManager.deviceUsesCursor override?
Replies: 3
Views: 392

InputDeviceManager.deviceUsesCursor override?

Hi, Working on a project where I want the mouse cursor to always be rendered as a UI sprite (using my own scripts) and never have the system cursor showing, but it seems that InputDeviceManager insists on the system cursor when mouse input is detected. The static property deviceUsesCursor is true if...
by Snebjorn
Sun Nov 04, 2018 3:56 pm
Forum: Dialogue System for Unity
Topic: Portraits with response buttons when using multiple player characters
Replies: 3
Views: 537

Re: Portraits with response buttons when using multiple player characters

Wow, that was absurdly fast - and exactly what I was looking for - you're the best!

/Snebjørn
by Snebjorn
Sun Nov 04, 2018 10:54 am
Forum: Dialogue System for Unity
Topic: Portraits with response buttons when using multiple player characters
Replies: 3
Views: 537

Portraits with response buttons when using multiple player characters

Hi, Have searched around on the forum and looked through source code, but haven't found any really useful solution, so going to ask here: Is there a reasonably simple/clean way to include mini portraits for individual response buttons when responses from more than one player character are available?...
by Snebjorn
Fri Aug 03, 2018 6:04 am
Forum: Dialogue System for Unity
Topic: Dialogue System for Unity 2.0.3 Released
Replies: 5
Views: 810

Re: Dialogue System for Unity 2.0.3 Released

Just updated (with some trepidation) Dialogue System, Love/Hate, and Quest Machine in my main project, which contains quite a bit of integration code for my custom character controller. It went smooth as silk - all thumbs up!
by Snebjorn
Sun Jul 29, 2018 9:37 am
Forum: Dialogue System for Unity
Topic: Issue with DiskSavedGameDataStorer
Replies: 4
Views: 611

Re: Issue with DiskSavedGameDataStorer

Oh, by the way: the issue I was originally trying to track down was caused by this: https://issuetracker.unity3d.com/issues/windows-editor-uses-os-locale-settings-i-dot-e-commas-instead-of-dots-in-float-inspector-fields-with-experimental-net-4-dot-6 Posting this here as a warning to others: if you s...
by Snebjorn
Sun Jul 29, 2018 9:25 am
Forum: Dialogue System for Unity
Topic: Issue with DiskSavedGameDataStorer
Replies: 4
Views: 611

Re: Issue with DiskSavedGameDataStorer

Super - thanks!
by Snebjorn
Sun Jul 29, 2018 6:27 am
Forum: Dialogue System for Unity
Topic: Issue with DiskSavedGameDataStorer
Replies: 4
Views: 611

Issue with DiskSavedGameDataStorer

Hi, I think there might be a problem with DiskSavedGameDataStorer. It looks like it computes slot indices incorrectly for saveinfo.dat by using slotNumber - 1 when slotNumber is already zero-based (first save file name is save_0.dat), which causes an error when it tries to access index -1 in m_saved...
by Snebjorn
Sat Jul 21, 2018 11:17 am
Forum: Quest Machine
Topic: Behaviour Designer
Replies: 11
Views: 2732

Re: Behaviour Designer

That would be fantastic. It's going to be quite central to the whole game's mechanics, so anything you could put together will be tested immediately here. But no stress - I still have lots of other stuff to work on! :) And yeah, Opsive have been really busy on the new TPC version, but it looks like ...
by Snebjorn
Sat Jul 21, 2018 7:39 am
Forum: Quest Machine
Topic: Behaviour Designer
Replies: 11
Views: 2732

Re: Behaviour Designer

Any updates on this? I'm in the process of integrating Quest Machine into a project that relies heavily on Behavior Designer, so if there's an official integration package just around the corner, I'll wait for that instead of rolling my own.