Doh - right there in front of my eyes the whole time ...
Thanks!
Search found 12 matches
- Fri Jul 19, 2019 4:57 am
- Forum: Dialogue System for Unity
- Topic: InputDeviceManager.deviceUsesCursor override?
- Replies: 3
- Views: 392
- Wed Jul 17, 2019 5:18 pm
- Forum: Dialogue System for Unity
- Topic: InputDeviceManager.deviceUsesCursor override?
- Replies: 3
- Views: 392
InputDeviceManager.deviceUsesCursor override?
Hi, Working on a project where I want the mouse cursor to always be rendered as a UI sprite (using my own scripts) and never have the system cursor showing, but it seems that InputDeviceManager insists on the system cursor when mouse input is detected. The static property deviceUsesCursor is true if...
- Sun Nov 04, 2018 3:56 pm
- Forum: Dialogue System for Unity
- Topic: Portraits with response buttons when using multiple player characters
- Replies: 3
- Views: 537
Re: Portraits with response buttons when using multiple player characters
Wow, that was absurdly fast - and exactly what I was looking for - you're the best!
/Snebjørn
/Snebjørn
- Sun Nov 04, 2018 10:54 am
- Forum: Dialogue System for Unity
- Topic: Portraits with response buttons when using multiple player characters
- Replies: 3
- Views: 537
Portraits with response buttons when using multiple player characters
Hi, Have searched around on the forum and looked through source code, but haven't found any really useful solution, so going to ask here: Is there a reasonably simple/clean way to include mini portraits for individual response buttons when responses from more than one player character are available?...
- Fri Aug 03, 2018 6:04 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity 2.0.3 Released
- Replies: 5
- Views: 810
Re: Dialogue System for Unity 2.0.3 Released
Just updated (with some trepidation) Dialogue System, Love/Hate, and Quest Machine in my main project, which contains quite a bit of integration code for my custom character controller. It went smooth as silk - all thumbs up!
- Sun Jul 29, 2018 9:37 am
- Forum: Dialogue System for Unity
- Topic: Issue with DiskSavedGameDataStorer
- Replies: 4
- Views: 611
Re: Issue with DiskSavedGameDataStorer
Oh, by the way: the issue I was originally trying to track down was caused by this: https://issuetracker.unity3d.com/issues/windows-editor-uses-os-locale-settings-i-dot-e-commas-instead-of-dots-in-float-inspector-fields-with-experimental-net-4-dot-6 Posting this here as a warning to others: if you s...
- Sun Jul 29, 2018 9:25 am
- Forum: Dialogue System for Unity
- Topic: Issue with DiskSavedGameDataStorer
- Replies: 4
- Views: 611
Re: Issue with DiskSavedGameDataStorer
Super - thanks!
- Sun Jul 29, 2018 6:27 am
- Forum: Dialogue System for Unity
- Topic: Issue with DiskSavedGameDataStorer
- Replies: 4
- Views: 611
Issue with DiskSavedGameDataStorer
Hi, I think there might be a problem with DiskSavedGameDataStorer. It looks like it computes slot indices incorrectly for saveinfo.dat by using slotNumber - 1 when slotNumber is already zero-based (first save file name is save_0.dat), which causes an error when it tries to access index -1 in m_saved...
- Sat Jul 21, 2018 11:17 am
- Forum: Quest Machine
- Topic: Behaviour Designer
- Replies: 11
- Views: 2732
Re: Behaviour Designer
That would be fantastic. It's going to be quite central to the whole game's mechanics, so anything you could put together will be tested immediately here. But no stress - I still have lots of other stuff to work on! :) And yeah, Opsive have been really busy on the new TPC version, but it looks like ...
- Sat Jul 21, 2018 7:39 am
- Forum: Quest Machine
- Topic: Behaviour Designer
- Replies: 11
- Views: 2732
Re: Behaviour Designer
Any updates on this? I'm in the process of integrating Quest Machine into a project that relies heavily on Behavior Designer, so if there's an official integration package just around the corner, I'll wait for that instead of rolling my own.