Search found 17 matches

by field2012
Tue Jun 28, 2016 8:55 am
Forum: Dialogue System for Unity
Topic: Quests trigger in order
Replies: 5
Views: 760

Re: Quests trigger in order

Thanks Tony.

Will update to 1.6.5 when it becomes available.

Cheers
by field2012
Sat Jun 25, 2016 9:59 pm
Forum: Dialogue System for Unity
Topic: Quests trigger in order
Replies: 5
Views: 760

Re: Quests trigger in order

Hi Tony, Ya i am using increment quest variable script, there is no section for condition. So would be handy if its added. I would use the second option of activating enemies when Entry 2 goes active. This second option worked, but would be good to have the first option aswell. Thanks P.S How will t...
by field2012
Sat Jun 18, 2016 10:04 pm
Forum: Dialogue System for Unity
Topic: Quests trigger in order
Replies: 5
Views: 760

Quests trigger in order

Hi Tony, I have a situation where quests are triggered in order. For example, Main Quest - Entry 1 - would require player to go and speak to npc, and then Entry 2 would require player to kill enemies and then report back to npc. The problem is player can kill enemies before completing Entry 1, and q...
by field2012
Thu Jun 09, 2016 7:41 am
Forum: Dialogue System for Unity
Topic: Coversation Starts on Trigger
Replies: 10
Views: 1557

Re: Coversation Starts on Trigger

Thanks for the script, it worked, but I have encountered another problem. The player used to stop before, but now it continuously running in a forward direction when the dialogue is triggered.

Figured it out... Thanks
by field2012
Wed Jun 08, 2016 9:09 am
Forum: Dialogue System for Unity
Topic: Coversation Starts on Trigger
Replies: 10
Views: 1557

Re: Coversation Starts on Trigger

I followed the example and corrected few things in my project. Now everything is working fine, except that I have a User Interface (ie health bars, pad, camera etc) overlaps the dialogue box. The user interface is a prefab and gets loaded when game starts, so there is no way for me to add that to &q...
by field2012
Tue Jun 07, 2016 7:08 am
Forum: Dialogue System for Unity
Topic: Coversation Starts on Trigger
Replies: 10
Views: 1557

Re: Coversation Starts on Trigger

Thanks for the project. Will check it.
by field2012
Mon Jun 06, 2016 5:10 am
Forum: Dialogue System for Unity
Topic: Coversation Starts on Trigger
Replies: 10
Views: 1557

Re: Coversation Starts on Trigger

Hi Tony, Ya there is a problem with the method I am using. I tried following the method you described, but got confused with the second game object. Made few assumptions, but didn't get it to work. Would it be possible to get a project with the above scenario? P.S ya controls seems to be active on t...
by field2012
Sun Jun 05, 2016 1:18 am
Forum: Dialogue System for Unity
Topic: Coversation Starts on Trigger
Replies: 10
Views: 1557

Re: Coversation Starts on Trigger

I found a solution to this by doing the following: Created two game objects with conversations such as: GameObjectOne: SphereCollider - 7 m radius Dialogue System Trigger Script used with Trigger option set to On Trigger Enter Ticked Only Once Condition Set Tag to Player GameObjectTwo: SphereCollide...
by field2012
Sun Jun 05, 2016 12:38 am
Forum: Dialogue System for Unity
Topic: Coversation Starts on Trigger
Replies: 10
Views: 1557

Coversation Starts on Trigger

Hi Tony, I read through the ontriggerenter documentation, everything seems to be fine to a point, then it stops working correctly. The thing I want to achive is, when player comes close to a castle gate, the guard initiates a conversation, simple as that. After conversation is finished, I want guard...
by field2012
Sat Jun 04, 2016 9:47 pm
Forum: Dialogue System for Unity
Topic: Control Camera Sequence Path
Replies: 5
Views: 796

Re: Control Camera Sequence Path

Ok its working now after playing around with object positions. They were new object so i though they were oriented correctly, but apparently camera though they were not.

Thanks for your help.