Thanks Tony.
Will update to 1.6.5 when it becomes available.
Cheers
Search found 17 matches
- Tue Jun 28, 2016 8:55 am
- Forum: Dialogue System for Unity
- Topic: Quests trigger in order
- Replies: 5
- Views: 760
- Sat Jun 25, 2016 9:59 pm
- Forum: Dialogue System for Unity
- Topic: Quests trigger in order
- Replies: 5
- Views: 760
Re: Quests trigger in order
Hi Tony, Ya i am using increment quest variable script, there is no section for condition. So would be handy if its added. I would use the second option of activating enemies when Entry 2 goes active. This second option worked, but would be good to have the first option aswell. Thanks P.S How will t...
- Sat Jun 18, 2016 10:04 pm
- Forum: Dialogue System for Unity
- Topic: Quests trigger in order
- Replies: 5
- Views: 760
Quests trigger in order
Hi Tony, I have a situation where quests are triggered in order. For example, Main Quest - Entry 1 - would require player to go and speak to npc, and then Entry 2 would require player to kill enemies and then report back to npc. The problem is player can kill enemies before completing Entry 1, and q...
- Thu Jun 09, 2016 7:41 am
- Forum: Dialogue System for Unity
- Topic: Coversation Starts on Trigger
- Replies: 10
- Views: 1557
Re: Coversation Starts on Trigger
Thanks for the script, it worked, but I have encountered another problem. The player used to stop before, but now it continuously running in a forward direction when the dialogue is triggered.
Figured it out... Thanks
Figured it out... Thanks
- Wed Jun 08, 2016 9:09 am
- Forum: Dialogue System for Unity
- Topic: Coversation Starts on Trigger
- Replies: 10
- Views: 1557
Re: Coversation Starts on Trigger
I followed the example and corrected few things in my project. Now everything is working fine, except that I have a User Interface (ie health bars, pad, camera etc) overlaps the dialogue box. The user interface is a prefab and gets loaded when game starts, so there is no way for me to add that to &q...
- Tue Jun 07, 2016 7:08 am
- Forum: Dialogue System for Unity
- Topic: Coversation Starts on Trigger
- Replies: 10
- Views: 1557
Re: Coversation Starts on Trigger
Thanks for the project. Will check it.
- Mon Jun 06, 2016 5:10 am
- Forum: Dialogue System for Unity
- Topic: Coversation Starts on Trigger
- Replies: 10
- Views: 1557
Re: Coversation Starts on Trigger
Hi Tony, Ya there is a problem with the method I am using. I tried following the method you described, but got confused with the second game object. Made few assumptions, but didn't get it to work. Would it be possible to get a project with the above scenario? P.S ya controls seems to be active on t...
- Sun Jun 05, 2016 1:18 am
- Forum: Dialogue System for Unity
- Topic: Coversation Starts on Trigger
- Replies: 10
- Views: 1557
Re: Coversation Starts on Trigger
I found a solution to this by doing the following: Created two game objects with conversations such as: GameObjectOne: SphereCollider - 7 m radius Dialogue System Trigger Script used with Trigger option set to On Trigger Enter Ticked Only Once Condition Set Tag to Player GameObjectTwo: SphereCollide...
- Sun Jun 05, 2016 12:38 am
- Forum: Dialogue System for Unity
- Topic: Coversation Starts on Trigger
- Replies: 10
- Views: 1557
Coversation Starts on Trigger
Hi Tony, I read through the ontriggerenter documentation, everything seems to be fine to a point, then it stops working correctly. The thing I want to achive is, when player comes close to a castle gate, the guard initiates a conversation, simple as that. After conversation is finished, I want guard...
- Sat Jun 04, 2016 9:47 pm
- Forum: Dialogue System for Unity
- Topic: Control Camera Sequence Path
- Replies: 5
- Views: 796
Re: Control Camera Sequence Path
Ok its working now after playing around with object positions. They were new object so i though they were oriented correctly, but apparently camera though they were not.
Thanks for your help.
Thanks for your help.