Search found 105 matches
- Thu Mar 23, 2017 5:18 pm
- Forum: Dialogue System for Unity
- Topic: Animation Problems writing a sequence
- Replies: 14
- Views: 2176
Re: Animation Problems writing a sequence
:D Thank you very much! I am very happy right now! So much is working at the end of the long working day. Thanks Tony for guiding me trough the mist. By the way this is how the commandscript looks now. For anyone to use: using UnityEngine; using System.Collections; using PixelCrushers.DialogueSystem...
- Thu Mar 23, 2017 3:36 pm
- Forum: Dialogue System for Unity
- Topic: Animation Problems writing a sequence
- Replies: 14
- Views: 2176
Re: Animation Problems writing a sequence
1. Create a Conversation Trigger on a uniquely-named GameObject. Let's say it's called "ConvStarter". 2. Configure the Conversation Trigger's conversation, actor, and conversant. Set the trigger to On Use . 3. In the sequence, use a command like this: SendMessage(OnUse,,ConvStarter) Works...
- Thu Mar 23, 2017 3:30 pm
- Forum: Dialogue System for Unity
- Topic: Animation Problems writing a sequence
- Replies: 14
- Views: 2176
Re: Animation Problems writing a sequence
Awesome! I'll give this a try! Speaking of writing a sequence command. I am trying do exactly do that. My command should flip the object(character) if he walks/looks into the other direction. So I checked the documentation. Sadly most of the scripts are blocked away behind dlls so I can't look at th...
- Thu Mar 23, 2017 2:14 pm
- Forum: Dialogue System for Unity
- Topic: Animation Problems writing a sequence
- Replies: 14
- Views: 2176
Re: Animation Problems writing a sequence
Bye the way, is there a command to start a conversation from a sequence. This sequence is started on start. But it should start a conversation at one point. Is that possible. There seems not to be a command in the list. If you want me to start a new thread for that, please let me know. Sorry, for no...
- Thu Mar 23, 2017 2:11 pm
- Forum: Dialogue System for Unity
- Topic: Animation Problems writing a sequence
- Replies: 14
- Views: 2176
Re: Animation Problems writing a sequence
Thanks Tony! Your very helpful, as allways. I do really appreciate that! Your solution does work with a simple addition: I have to add: PreviousSTate Notequal 9999 to the transition to IDLE! Like that it does not want to go back to idle anymore. And like this I can play any animation without changin...
- Thu Mar 23, 2017 2:01 pm
- Forum: Dialogue System for Unity
- Topic: Animation Problems writing a sequence
- Replies: 14
- Views: 2176
Re: Animation Problems writing a sequence
:idea: Think I found a solution. Its not Notequal 10 that worked, but "Previous state != 10" this works at the moment. I'll see if I can work with that. This could end in a problem, if I want to use walk in a sequence because I could not ad the condition don't go to idle if the previous st...
- Thu Mar 23, 2017 1:49 pm
- Forum: Dialogue System for Unity
- Topic: Animation Problems writing a sequence
- Replies: 14
- Views: 2176
Re: Animation Problems writing a sequence
While playing, select the Hero_Puppet and keep an eye on the Animator window. Is a script perhaps setting State back to 0? Does Hero_Puppet have any scripts that set animator parameters in Update(), FixedUpdate(), or LateUpdate()? (Or a coroutine?) You wrote that it works when you deleted the trans...
- Thu Mar 23, 2017 1:37 pm
- Forum: Dialogue System for Unity
- Topic: Animation Problems writing a sequence
- Replies: 14
- Views: 2176
Re: Animation Problems writing a sequence
Thanks for the feedback. But it gives me the same result as before. It jumps to the new state, but then quickly jumps back to 0. Something has to push it to that state. But I have no idea what. Could it be the loop? Edit: Nope, the loop its not. http://www.bilder-upload.eu/upload/34cd33-1490291189.p...
- Thu Mar 23, 2017 10:51 am
- Forum: Dialogue System for Unity
- Topic: Animation Problems writing a sequence
- Replies: 14
- Views: 2176
Animation Problems writing a sequence
Hi, I am working on sequences right now so I had a good look at the built in command list. So far so good. Here is my test script: Fade(in,2); SetActive(HERO_SCENE_PREFAB, false);SetActiveHero_Puppet, true); SetEnabled(animationRandomizer, false, SpineMentor); AnimatorPlay(IDLE_ALT0, Hero_Puppet)@2;...
- Thu Mar 23, 2017 6:59 am
- Forum: Dialogue System for Unity
- Topic: OnTriggerEnter combined with Button Press
- Replies: 23
- Views: 10001
Re: OnTriggerEnter combined with Button Press
Thank you. I ended up adding a button with a standard script, was easier then figuring out out to use the proper solution.