Search found 105 matches
- Sun Oct 08, 2017 9:15 am
- Forum: Dialogue System for Unity
- Topic: World Space Continue Button
- Replies: 7
- Views: 1569
Re: World Space Continue Button
Hi Tony, thank you so much - your answer was perfectly helpful! I think the biggest issue was that I did not know how the dialogue system identifies the actor. So I always thought it is via the conversation trigger. But this seems not to be the case. The speech bubble did not work for actors that ha...
- Sat Oct 07, 2017 8:33 am
- Forum: Dialogue System for Unity
- Topic: World Space Continue Button
- Replies: 7
- Views: 1569
Re: World Space Continue Button
Thank you, Toni, for your helpful response. I almost have it working. In fact, it works with normal conversations. But I stumbled upon two different scenarios where the standard UI gets triggered. My first example is I have a conversation between two characters and the player. So there is Thalin and...
- Tue Sep 26, 2017 9:40 am
- Forum: Dialogue System for Unity
- Topic: World Space Continue Button
- Replies: 7
- Views: 1569
World Space Continue Button
Hey, I would like to change from the standard dialog UI to a world space dialog UI with speech bubbles. I found the documentation and added the Speech Bubble Dialogue UI to the Canvas and the Speech Bubble Canvas to the NPC. It works but the continue button is missing so I can only read the first se...
- Sun Jun 25, 2017 8:48 am
- Forum: Dialogue System for Unity
- Topic: Cancel Sequence?
- Replies: 1
- Views: 376
Cancel Sequence?
Hi, is there a way to cancel a sequence? I had this sequence where the camera paned over a landscape and when it has arrived at its destination it should load the next level. Fade(in, 2); MoveTo(CWaypoint00, Main Camera, 30); MoveTo(CWaypoint01, Main Camera, 5)@30; Fade(in, 2); MoveTo(CWaypoint00, M...
- Thu Jun 01, 2017 5:29 am
- Forum: Dialogue System for Unity
- Topic: Shake camera sequence command
- Replies: 4
- Views: 1131
Re: Shake camera sequence command
hi Tony,
this is absolutly amazing! Thank you very much for your help. It works perfectly!
I hope other user will find this helpful as well.
Anyway you helped me a lot! Thank you!!!
this is absolutly amazing! Thank you very much for your help. It works perfectly!
I hope other user will find this helpful as well.
Anyway you helped me a lot! Thank you!!!
- Wed May 31, 2017 1:10 pm
- Forum: Dialogue System for Unity
- Topic: Shake camera sequence command
- Replies: 4
- Views: 1131
Re: Shake camera sequence command
using UnityEngine; using System.Collections; using PixelCrushers.DialogueSystem; namespace PixelCrushers.DialogueSystem.SequencerCommands { public class SequencerCommandCamShake : SequencerCommand { // How long the object should shake for. public float shakeDuration = 0f; // Amplitude of the shake....
- Wed May 31, 2017 12:56 pm
- Forum: Dialogue System for Unity
- Topic: Shake camera sequence command
- Replies: 4
- Views: 1131
Shake camera sequence command
Hi everyone, I am looking for a sequence command that shakes the camera. I looked trough the documentation and looked up the forum for it but could not find anyting. This was a bit of a surprise to me I really tought someone must have had the need for a good cam shake druing their sequence. So first...
- Wed Mar 29, 2017 12:17 pm
- Forum: Dialogue System for Unity
- Topic: Error in Kill quest
- Replies: 5
- Views: 940
Re: Error in Kill quest
Thanks again Tony!
This helped me out! It is embarrassing to say but it was another typo in the script!
But this will not be the last quest so I guess your lessons will help me from now on.
Thank you for your help.
This helped me out! It is embarrassing to say but it was another typo in the script!
But this will not be the last quest so I guess your lessons will help me from now on.
Thank you for your help.
- Wed Mar 29, 2017 11:51 am
- Forum: Dialogue System for Unity
- Topic: Error in Kill quest
- Replies: 5
- Views: 940
Re: Error in Kill quest
Hi Tony, awesome! :o I just did not know that wizard exists! Face Palm. So I get closer to the functioning quest. The message error is gone. But somehow the wolfKill gets not incremented when killing a wolf. Is there more to it then just adding the script to the enemy and entering the proper values?...
- Wed Mar 29, 2017 11:22 am
- Forum: Dialogue System for Unity
- Topic: Error in Kill quest
- Replies: 5
- Views: 940
Error in Kill quest
Hi, I am trying to set up a normal kill quest. This is what I did: I added a variable wolfKills to the Variables tab http://www.bilder-upload.eu/upload/e2cd35-1490800312.png I have 3 Enemies that have a an increment on Destroy Script attached to them: http://www.bilder-upload.eu/upload/cef05a-149080...