Search found 105 matches
- Wed Nov 21, 2018 2:35 pm
- Forum: Dialogue System for Unity
- Topic: Conversation gets started and I don't know why!
- Replies: 3
- Views: 423
Re: Conversation gets started and I don't know why!
This is it! Thank you so much Tony. You're awesome!
- Wed Nov 21, 2018 5:20 am
- Forum: Dialogue System for Unity
- Topic: Conversation gets started and I don't know why!
- Replies: 3
- Views: 423
Conversation gets started and I don't know why!
Hi there, this is somwhat of a strange problem. I have a scene with a handfull of short conversations lined up after each other. So when walking from left to right you trigger new conversations when ever you enter the next conversation trigger. Each trigger is set to "Stop Conversation On Trigg...
- Fri Aug 10, 2018 3:29 pm
- Forum: Dialogue System for Unity
- Topic: Using special input
- Replies: 6
- Views: 1672
Re: Using special input
Alright, there are more questions: You said but it on the Dialogue Manager. Does this mean on the same gameobject as the Dialogue System Controller? Does the script you outline override something in the Dialogue System Controller? I can't check the source code of the DS Controller so its hard to say...
- Thu Aug 09, 2018 12:23 pm
- Forum: Dialogue System for Unity
- Topic: Using special input
- Replies: 6
- Views: 1672
Re: Using special input
Thanks a lot Tony. I'll give it a try. I'll let you know when it's working or when other questions should occur.
- Thu Aug 09, 2018 10:41 am
- Forum: Dialogue System for Unity
- Topic: Using special input
- Replies: 6
- Views: 1672
Re: Using special input
Hi Tony, thank you again for your fast reply. I am using Dialogue System Version 1.7.6_Patch20171016 and Unity UI Dialogue UI. A modified version of your speech bubble prefab in fact. And it is similar to the Telltale games you simply have to press a button to continue the dialogue. And yes I added ...
- Thu Aug 09, 2018 5:27 am
- Forum: Dialogue System for Unity
- Topic: Using special input
- Replies: 6
- Views: 1672
Using special input
I have an input issue. I am using world space dialog UI with a continue button on it. I think fairly standard. It does all work but I need to change the input system because the game does run on the Nintendo Switch and on this device the inputs can change during gameplay. If you change from one play...
- Sat Oct 28, 2017 5:51 pm
- Forum: Dialogue System for Unity
- Topic: Clear Conversation Prefs
- Replies: 1
- Views: 361
Clear Conversation Prefs
Hi,
What do I have to do to delete all save date with a button press?
I have a button in a scene which should reset the game. Right now it clears PlayerPrefs.
PlayerPrefs.DeleteAll ();
But this seems not to include the conversations.
So how do I delete these?
Many thanks,
What do I have to do to delete all save date with a button press?
I have a button in a scene which should reset the game. Right now it clears PlayerPrefs.
PlayerPrefs.DeleteAll ();
But this seems not to include the conversations.
So how do I delete these?
Many thanks,
- Tue Oct 17, 2017 4:51 am
- Forum: Dialogue System for Unity
- Topic: Conversation stops after first node
- Replies: 16
- Views: 3103
Re: Conversation stops after first node
Installed the patch! Works! Thank you very much!
- Mon Oct 16, 2017 4:14 pm
- Forum: Dialogue System for Unity
- Topic: Conversation stops after first node
- Replies: 16
- Views: 3103
Re: Conversation stops after first node
No, I have the full version, I would feel very bad if I had not! I am just not sure where to find the download area. Will send you the number.
- Mon Oct 16, 2017 3:49 pm
- Forum: Dialogue System for Unity
- Topic: Conversation stops after first node
- Replies: 16
- Views: 3103
Re: Conversation stops after first node
Awesome Tony!
Thank you very much!
Will the patch be released via the asset store?
Thank you very much!
Will the patch be released via the asset store?