Thanks for your replay. The Actor Override seems to be an easy fix then.
Do you have any ideas why the script references are missing none the less? I guess something went wrong, but not sure what.
What is interesting is, that I had a few sequence triggers that were disabled. They stayed intact.
Search found 105 matches
- Fri Sep 20, 2019 11:40 am
- Forum: Dialogue System for Unity
- Topic: Missing scripts after upgrade to 2.2.0
- Replies: 7
- Views: 970
- Fri Sep 20, 2019 6:34 am
- Forum: Dialogue System for Unity
- Topic: Missing scripts after upgrade to 2.2.0
- Replies: 7
- Views: 970
Missing scripts after upgrade to 2.2.0
Hey everyone, I am having problems after upgrading from 1.7.6_Patche20171016 to 2.2.0 the current version from the asset store. Most of the transition worked fine thanks to your good description and the hard work of my coder! But we are still having a few difficulties with sequence and conversation ...
- Thu Apr 04, 2019 11:28 am
- Forum: Dialogue System for Unity
- Topic: How does SetActive (SequencerCommand) work?
- Replies: 3
- Views: 746
Re: How does SetActive (SequencerCommand) work?
Thank you very much!
- Thu Apr 04, 2019 9:39 am
- Forum: Dialogue System for Unity
- Topic: How does SetActive (SequencerCommand) work?
- Replies: 3
- Views: 746
How does SetActive (SequencerCommand) work?
I want to write a different Version of SetActive, I need this to include a setState for my persistanceManager. Anyway I can't usw Find. because a. it does not work on inactive Gameobjects and b. my coder would hate me for it :-D Alright I thought, easy check out how SetActive from you guys does it. ...
- Wed Mar 20, 2019 1:30 pm
- Forum: Dialogue System for Unity
- Topic: Usable Box collider2D Use Distance
- Replies: 2
- Views: 434
Re: Usable Box collider2D Use Distance
Alright, I found the probelm. I used a circle Collider on my character. This could lead to multiple overlaps. Changed this to a capsule collider.
- Wed Mar 20, 2019 12:47 pm
- Forum: Dialogue System for Unity
- Topic: Usable Box collider2D Use Distance
- Replies: 2
- Views: 434
Usable Box collider2D Use Distance
Hi, I have a question on how the Conversation Trigger works combined with a Collider2D in a 2D game space. I use this Setup: https://s16.directupload.net/images/190320/bysavlb3.jpg Ok, everything works, but I can use/trigger the conversation even if I am NOT in the collider2D, but just close by. Why...
- Thu Feb 28, 2019 3:48 am
- Forum: Dialogue System for Unity
- Topic: Check Quest state and Variables
- Replies: 3
- Views: 608
Re: Check Quest state and Variables
Thank you very much!
- Wed Feb 27, 2019 3:07 pm
- Forum: Dialogue System for Unity
- Topic: Check Quest state and Variables
- Replies: 3
- Views: 608
Check Quest state and Variables
Hi, I have a question and have the feeling that it might be a silly one. Is there a simple way to check the current state of a quest or of a variable. My game does not feature any way for the player to check this via UI but while developing, it would be helpful to check this information. In the Dial...
- Tue Dec 18, 2018 1:09 pm
- Forum: Dialogue System for Unity
- Topic: Dialogues sometimes not available
- Replies: 3
- Views: 454
Re: Dialogues sometimes not available
Thank you very much. I'll try both Options and see what works best for my case.
Have some nice christmas days everyone.
Have some nice christmas days everyone.
- Mon Dec 17, 2018 1:41 pm
- Forum: Dialogue System for Unity
- Topic: Dialogues sometimes not available
- Replies: 3
- Views: 454
Dialogues sometimes not available
Hey, I have a Problem when switching between Scenes. It is a bit hard to catch, but sometimes I can't activate a conversation. I guess this is due to another conversation is still running. I tried to automaticaly continue each conversation or sequence to prevent this from Happening. But it still som...