Search found 106 matches

by OneManOnMars
Mon Sep 23, 2019 6:20 am
Forum: Dialogue System for Unity
Topic: Missing scripts after upgrade to 2.2.0
Replies: 7
Views: 2083

Re: Missing scripts after upgrade to 2.2.0

Thank you for your help. We could get most of the problematic scripts back running. But there is another issue that I can't really sort out at the moment. The OnTriggerEnter / OnTriggerExit does not work anymore. I doesn't matter if I use the old Conversation Trigger or SequenceTriggers or the new o...
by OneManOnMars
Fri Sep 20, 2019 11:40 am
Forum: Dialogue System for Unity
Topic: Missing scripts after upgrade to 2.2.0
Replies: 7
Views: 2083

Re: Missing scripts after upgrade to 2.2.0

Thanks for your replay. The Actor Override seems to be an easy fix then.
Do you have any ideas why the script references are missing none the less? I guess something went wrong, but not sure what.
What is interesting is, that I had a few sequence triggers that were disabled. They stayed intact.
by OneManOnMars
Fri Sep 20, 2019 6:34 am
Forum: Dialogue System for Unity
Topic: Missing scripts after upgrade to 2.2.0
Replies: 7
Views: 2083

Missing scripts after upgrade to 2.2.0

Hey everyone, I am having problems after upgrading from 1.7.6_Patche20171016 to 2.2.0 the current version from the asset store. Most of the transition worked fine thanks to your good description and the hard work of my coder! But we are still having a few difficulties with sequence and conversation ...
by OneManOnMars
Thu Apr 04, 2019 9:39 am
Forum: Dialogue System for Unity
Topic: How does SetActive (SequencerCommand) work?
Replies: 3
Views: 1161

How does SetActive (SequencerCommand) work?

I want to write a different Version of SetActive, I need this to include a setState for my persistanceManager. Anyway I can't usw Find. because a. it does not work on inactive Gameobjects and b. my coder would hate me for it :-D Alright I thought, easy check out how SetActive from you guys does it. ...
by OneManOnMars
Wed Mar 20, 2019 1:30 pm
Forum: Dialogue System for Unity
Topic: Usable Box collider2D Use Distance
Replies: 2
Views: 694

Re: Usable Box collider2D Use Distance

Alright, I found the probelm. I used a circle Collider on my character. This could lead to multiple overlaps. Changed this to a capsule collider.
by OneManOnMars
Wed Mar 20, 2019 12:47 pm
Forum: Dialogue System for Unity
Topic: Usable Box collider2D Use Distance
Replies: 2
Views: 694

Usable Box collider2D Use Distance

Hi, I have a question on how the Conversation Trigger works combined with a Collider2D in a 2D game space. I use this Setup: https://s16.directupload.net/images/190320/bysavlb3.jpg Ok, everything works, but I can use/trigger the conversation even if I am NOT in the collider2D, but just close by. Why...
by OneManOnMars
Thu Feb 28, 2019 3:48 am
Forum: Dialogue System for Unity
Topic: Check Quest state and Variables
Replies: 3
Views: 1028

Re: Check Quest state and Variables

Thank you very much!
by OneManOnMars
Wed Feb 27, 2019 3:07 pm
Forum: Dialogue System for Unity
Topic: Check Quest state and Variables
Replies: 3
Views: 1028

Check Quest state and Variables

Hi, I have a question and have the feeling that it might be a silly one. Is there a simple way to check the current state of a quest or of a variable. My game does not feature any way for the player to check this via UI but while developing, it would be helpful to check this information. In the Dial...
by OneManOnMars
Tue Dec 18, 2018 1:09 pm
Forum: Dialogue System for Unity
Topic: Dialogues sometimes not available
Replies: 3
Views: 994

Re: Dialogues sometimes not available

Thank you very much. I'll try both Options and see what works best for my case.
Have some nice christmas days everyone.