Search found 105 matches
- Sun May 01, 2016 9:56 am
- Forum: Dialogue System for Unity
- Topic: [SOLVED]Send Message OnConversation to Platformer Pro
- Replies: 10
- Views: 2756
Re: Send Message OnConversation to Platformer Pro
Thank you Tony for taking the time and aswering as detailed. Disabling the input like that does not work as far as I know. It exist a special movement type for exact that case and normaly it is triggered by the PPro event system via sending a message to that component (PlayAnimation) But I can not t...
- Tue Apr 26, 2016 4:08 pm
- Forum: Dialogue System for Unity
- Topic: [SOLVED]Send Message OnConversation to Platformer Pro
- Replies: 10
- Views: 2756
Re: Send Message OnConversation to Platformer Pro
Thanks a lot. I didn't know about that. Right now I can't make it work, but I guess it is just due to me not knowing what to send. I will go trough the PPro documentation to see if I can find something.
- Tue Apr 26, 2016 11:35 am
- Forum: Dialogue System for Unity
- Topic: [SOLVED]Send Message OnConversation to Platformer Pro
- Replies: 10
- Views: 2756
[SOLVED]Send Message OnConversation to Platformer Pro
Ok, this might be a tricky question. When Entering a conversation I want my player to stand still. I can not use the disable behaviour because it kills also gravity and therefore does not work. I am using Platformer Pro (PPro) as a control tool for all my movements and logic. What I do to bring my c...
- Tue Apr 05, 2016 11:07 am
- Forum: Dialogue System for Unity
- Topic: OnTriggerEnter combined with Button Press
- Replies: 23
- Views: 10238
Re: OnTriggerEnter combined with Button Press
Ok, in the mean time I have found out that I have to use a proximity selector on the player and a usable on the npc. But it doesn't work. :? I checked to have the right layer. Do I have to assigne a 2D Collider to the same gameobject as the proximity selector? yes.. it seems so! I figured it out by ...
- Tue Apr 05, 2016 9:40 am
- Forum: Dialogue System for Unity
- Topic: OnTriggerEnter combined with Button Press
- Replies: 23
- Views: 10238
OnTriggerEnter combined with Button Press
Hi, I am very happy with the Dialogue System so far altough its fairly complex. What I would like to do is to activate a conversation only if the player is in the trigger area and pressing a specific button. How would I achieve that? I went trough a lot of the documentation an the tutorials but coul...