Search found 5 matches

by GreenishFlow
Wed Jul 20, 2016 11:31 am
Forum: Dialogue System for Unity
Topic: Run response from code
Replies: 1
Views: 421

Run response from code

Hello. I have a flow: node1 -> response node -> node2 -> .... When user click on response node it goes to inventory screen. in node2 i have WaitForMessage(GotItem); So when user pick some item it return to quest and continue. But I have a button "inventory" in the game GUI (not in dialogue...
by GreenishFlow
Fri Apr 01, 2016 3:30 am
Forum: Dialogue System for Unity
Topic: Changing Dialogue UI on runtime
Replies: 18
Views: 6221

Re: Changing Dialogue UI on runtime

Since the Dialogue System is modular, your UI options are really wide open. You're not confined to the way that the UnityUIDialogueUI class does it. You could write your own UI script that implements the IDialogueUI interface. It's only a handful of methods like ShowSubtitle and ShowResponses. If y...
by GreenishFlow
Thu Mar 31, 2016 6:01 pm
Forum: Dialogue System for Unity
Topic: Changing Dialogue UI on runtime
Replies: 18
Views: 6221

Re: Changing Dialogue UI on runtime

Thanks! May be it's possible somehow in code? Sure, in code just call DialogueManager.UseDialogueUI(gameObject) before starting the conversation. Hmm, but what if my conversations are linked? so i can't handle the place "before starting", i can handle only OnLinkedConversationStart, but U...
by GreenishFlow
Thu Mar 31, 2016 4:29 pm
Forum: Dialogue System for Unity
Topic: Changing Dialogue UI on runtime
Replies: 18
Views: 6221

Re: Changing Dialogue UI on runtime

Hi, Hello. I have a same problem, I need to switch UI. I have 2 types of the dialogue: regular and chat-mode (i found the extension for chat log style UI) and I need to switch it in runtime according some variable. is it possible? Thanks It sounds like in this case you can just add an Override Dial...
by GreenishFlow
Thu Mar 31, 2016 3:58 pm
Forum: Dialogue System for Unity
Topic: Changing Dialogue UI on runtime
Replies: 18
Views: 6221

Re: Changing Dialogue UI on runtime

Hello.
I have a same problem, I need to switch UI. I have 2 types of the dialogue: regular and chat-mode (i found the extension for chat log style UI) and I need to switch it in runtime according some variable. is it possible?
Thanks