Search found 7 matches
- Tue Apr 05, 2016 3:28 am
- Forum: Dialogue System for Unity
- Topic: Changing Dialogue UI on runtime
- Replies: 18
- Views: 6221
Re: Changing Dialogue UI on runtime
Hi While I was implementing default Timer for MCQs, I found that once the time is over, the flow goes to the 1st option and it is not bypassing the options as I expected it to do. This was working fine when I was using Force Response Menu, but now it is not. Could you please tell what can be the rea...
- Sat Apr 02, 2016 8:36 am
- Forum: Dialogue System for Unity
- Topic: Changing Dialogue UI on runtime
- Replies: 18
- Views: 6221
Re: Changing Dialogue UI on runtime
That's great!!
Keep up the good work. Kudos!!
Cheers
Keep up the good work. Kudos!!
Cheers
- Sat Apr 02, 2016 6:43 am
- Forum: Dialogue System for Unity
- Topic: Changing Dialogue UI on runtime
- Replies: 18
- Views: 6221
Re: Changing Dialogue UI on runtime
Hi, If you want it to work that way, use these steps: Inspect the Dialogue Manager. Tick Subtitle Settings > Show PC Subtitles During Line. UNtick Input Settings > Always Force Response Menu. When this is unticked, the conversation will only show a response menu if the PC has more than one option. I...
- Fri Apr 01, 2016 8:34 am
- Forum: Dialogue System for Unity
- Topic: Changing Dialogue UI on runtime
- Replies: 18
- Views: 6221
Re: Changing Dialogue UI on runtime
BTW, I tried what you advised to @GreenishFlow. StopConversation() and StartConversation() did work and I was able to replace the UI on runtime. I am posting the function I used for replacing UI on runtime. Hope this will be helpful to @GreenishFlow (if you still need this). public void ReplaceUI(st...
- Fri Apr 01, 2016 7:31 am
- Forum: Dialogue System for Unity
- Topic: Changing Dialogue UI on runtime
- Replies: 18
- Views: 6221
Re: Changing Dialogue UI on runtime
Hi, What you said were exactly the ideas in my mind, but I wasn't able to execute them. 1. How will you distinguish between multiple choice questions and regular dialogues? - I added 4 responses and linked them to a parent response. Correct response links to a NPC dialogue, while the rest 3 to the o...
- Thu Mar 31, 2016 5:30 am
- Forum: Dialogue System for Unity
- Topic: Changing Dialogue UI on runtime
- Replies: 18
- Views: 6221
Re: Changing Dialogue UI on runtime
Hi I actually want to combine the Button template feature with fixed Buttons in Player Response panel. I want all regular dialogues to be as Button template, but fixed buttons for multiple choice questions. Also I want to change Timer which is a slider to my custom timer which is just a animated Spr...
- Tue Mar 29, 2016 6:42 am
- Forum: Dialogue System for Unity
- Topic: Changing Dialogue UI on runtime
- Replies: 18
- Views: 6221
Changing Dialogue UI on runtime
Hi Is it possible to switch between 2 different Dialogue UIs on run-time during a on-going conversation? I tried using DialogueManager.DisplaySettings.dialogueUI = UI2; and DialogueManager.UseDialogueUI(UI2); via sendMessage() in sequence but it didn't work. Please let me know if it is possible. Tha...