Search found 31 matches
- Fri Jun 15, 2018 11:20 am
- Forum: Dialogue System for Unity
- Topic: Lua Problem on Linux?
- Replies: 3
- Views: 456
Re: Lua Problem on Linux?
Phew, this took me a bit. I didn't manage to get the Editor on Linux running with the project. But in various tests I found out that the problem occurs when saving/loading a game. And that we can solve the problem by deactivating "Instantiate Database" in the DialogueManager. Can you say i...
- Thu Jun 07, 2018 6:29 am
- Forum: Dialogue System for Unity
- Topic: Lua Problem on Linux?
- Replies: 3
- Views: 456
Lua Problem on Linux?
Hi, we're using Adventure Creator and DialogueSystem and we let the variables of the different systems sync at the end of each dialogue. We're experiencing some weird behavior on Linux machines now. Apparently, the sync is in some way not working correclty. I haven't figured out if you need to save/...
- Thu Mar 29, 2018 6:31 am
- Forum: Dialogue System for Unity
- Topic: Variables not in Lua environment after loading
- Replies: 7
- Views: 806
Re: Variables not in Lua environment after loading
Thank you! Implemented it and it seems to work.
- Mon Mar 26, 2018 4:40 pm
- Forum: Dialogue System for Unity
- Topic: Variables not in Lua environment after loading
- Replies: 7
- Views: 806
Re: Variables not in Lua environment after loading
Where would I find that? I looked here and didn't find anything.
http://www.pixelcrushers.com/dialogue-system-extras/
http://www.pixelcrushers.com/dialogue-system-extras/
- Sat Mar 24, 2018 10:15 am
- Forum: Dialogue System for Unity
- Topic: Variables not in Lua environment after loading
- Replies: 7
- Views: 806
Re: Variables not in Lua environment after loading
That's great, thank you!
- Sat Mar 24, 2018 8:46 am
- Forum: Dialogue System for Unity
- Topic: Variables not in Lua environment after loading
- Replies: 7
- Views: 806
Variables not in Lua environment after loading
Hello, we have a problem with variables becoming nil in the Lua environment. We're using Articy and this happens in old savegames when we create new variables in Articy and importing a new dialog database. The newly introduced variable value is not registered in the Lua environment because it only h...
- Tue Feb 27, 2018 9:30 am
- Forum: Dialogue System for Unity
- Topic: Saving additional data from dialog entry field
- Replies: 18
- Views: 1961
Re: Saving additional data from dialog entry field
Thank you for the hint! It was exactly that and some syntax error, but I managed to make it work. Everything seems fine now. Thanks.
- Mon Feb 26, 2018 8:50 am
- Forum: Dialogue System for Unity
- Topic: Saving additional data from dialog entry field
- Replies: 18
- Views: 1961
Re: Saving additional data from dialog entry field
Thanks for your input. I added a dictionary as you suggested, and I think I'm nearly there, but I'm getting an error from the Lua system when loading now. I modified the code as follows: In the AddCurrentValueFieldsToLua method, I also add the Articy ID to the Lua environment. Within this method, I'...
- Thu Feb 22, 2018 11:48 am
- Forum: Dialogue System for Unity
- Topic: Saving additional data from dialog entry field
- Replies: 18
- Views: 1961
Re: Saving additional data from dialog entry field
Hi Tony, I thought of that, but the problem is... right now the entries are refered to by the conversation index and dialogue entry index of the tables in the Lua environment. We have about 700 lines that are affected. In the whole dialog database however, we have about 7000 lines. If I'd store the ...
- Wed Feb 21, 2018 6:57 am
- Forum: Dialogue System for Unity
- Topic: Saving additional data from dialog entry field
- Replies: 18
- Views: 1961
Re: Saving additional data from dialog entry field
Hi, I'm sorry I have to come back to this, but we're experiencing a problem. When adding new conversations or dialog lines within Articy and make a new export, old saves that save an extra field using the script don't work with the new dialog database anymore. This is happening because the SaveExtra...