Search found 31 matches
- Mon Nov 27, 2017 5:13 pm
- Forum: Dialogue System for Unity
- Topic: Changes in Articy Converter
- Replies: 6
- Views: 837
Re: Changes in Articy Converter
I have one more issue with the new converter/update. We ordered the dialog options by positioning them in Articy from top to bottom. We're using Jumps, Hubs and Dialog fragments in Articy. That worked perfectly until the update. Now the dialog options are not in the Articy order anymore but somehow ...
- Wed Nov 15, 2017 1:17 pm
- Forum: Dialogue System for Unity
- Topic: Changes in Articy Converter
- Replies: 6
- Views: 837
Re: Changes in Articy Converter
Hi Tony,
thanks for your response. I will check that.
Marcus
thanks for your response. I will check that.
Marcus
- Wed Nov 15, 2017 4:54 am
- Forum: Dialogue System for Unity
- Topic: Changes in Articy Converter
- Replies: 6
- Views: 837
Changes in Articy Converter
Dear Tony, first, thanks for DialogueSystem. We're using it in our game Unforeseen Incidents and it saves us a lot of work and troubles. We're using Articy Draft to write the dialogue. Since we have a complex text-heavy game and are working with professional voice actors, we have our own workflow to...
- Wed Dec 14, 2016 4:33 am
- Forum: Dialogue System for Unity
- Topic: Adventure Creator Cutscenes and Variable changes
- Replies: 15
- Views: 2464
- Wed Nov 16, 2016 5:54 am
- Forum: Dialogue System for Unity
- Topic: Adventure Creator Cutscenes and Variable changes
- Replies: 15
- Views: 2464
Re: Adventure Creator Cutscenes and Variable changes
Since we're working with Articy Draft and have a big project it's not so easy to always see when one would need to prevent the system from copying the values back to DS. We now solved it this way: The DialogueManager with the ACBridge has an additional script that ensures scripts from dialogue lines...
- Tue Nov 15, 2016 6:17 pm
- Forum: Dialogue System for Unity
- Topic: Adventure Creator Cutscenes and Variable changes
- Replies: 15
- Views: 2464
Re: Adventure Creator Cutscenes and Variable changes
Hi Tony, thanks for your response. Our problem is indeed that a) changes to variables directly after cutscenes are not possible and need to happen one line later Line A Line B calls AnyCutscene Line C changes variable Line D does not work, whereas Line A Line B calls AnyCutscene Line C Line D change...
- Fri Nov 11, 2016 4:59 am
- Forum: Dialogue System for Unity
- Topic: Adventure Creator Cutscenes and Variable changes
- Replies: 15
- Views: 2464
Re: Adventure Creator Cutscenes and Variable changes
Weirdly, it works if we put the Script in one line later:
Player: "Line A"
Player: "Line B"
Player: "" / Sequence: AC(TheCutscene)
Player: "Line C"
NPC: "Line D" / Script: Variable["VariableName"] = true;
Player: "Line E"
Player: "Line A"
Player: "Line B"
Player: "" / Sequence: AC(TheCutscene)
Player: "Line C"
NPC: "Line D" / Script: Variable["VariableName"] = true;
Player: "Line E"
- Fri Nov 11, 2016 3:35 am
- Forum: Dialogue System for Unity
- Topic: Adventure Creator Cutscenes and Variable changes
- Replies: 15
- Views: 2464
Adventure Creator Cutscenes and Variable changes
Hi, I have a problem with Dialogue System and Adventure Creator. I'm changing a variable within a dialogue. Usually, that works. When the dialogue ends, the Adventure Creator variables get updated, everything's set up properly, However, when I call a cutscene in the dialogue that changes the variabl...
- Tue Mar 22, 2016 7:49 am
- Forum: Dialogue System for Unity
- Topic: Articy:draft - SimStatus
- Replies: 5
- Views: 1188
Re: Articy:draft - SimStatus
Thank you!! I'll probably go with having multiple variables since my approach to wiring up the dialog fragments got a little more complicated than I described it before. At least the usage of multiple variable sets (one for each dialog) comes in handy. The big advantage is that now, I can use the Ar...
- Mon Mar 21, 2016 6:07 am
- Forum: Dialogue System for Unity
- Topic: Articy:draft - SimStatus
- Replies: 5
- Views: 1188
Re: Articy:draft - SimStatus
I was already considering adding a boolean field to my articy:draft dialog template, something like a "displayOnlyOneTime" checkbox and then rewriting the XML parser so that it includes a LUA command like the one mentioned above for each dialog entry that has this box checked. BUT I need t...