Search found 31 matches
- Fri Dec 29, 2017 12:12 pm
- Forum: Dialogue System for Unity
- Topic: Saving additional data from dialog entry field
- Replies: 18
- Views: 1849
Re: Saving additional data from dialog entry field
Thank you so much! After a few adjustments to our own scripts (OK, that took a good while) and understanding the Lua functions better, it is finally working for our project as well. I'll attach the code we have now working here just for future references, if anybody has a problem with this one day a...
- Thu Dec 28, 2017 8:19 pm
- Forum: Dialogue System for Unity
- Topic: Saving additional data from dialog entry field
- Replies: 18
- Views: 1849
Re: Saving additional data from dialog entry field
I just realized that our CurrentValue field only needs to be saved/loaded when at the same time, a field called "IsSequence" or a field called "IsLoop" in the same dialogue entry is set to True. Reducing saving/loading to these would probably help performance and reduce the strin...
- Thu Dec 28, 2017 7:44 pm
- Forum: Dialogue System for Unity
- Topic: Saving additional data from dialog entry field
- Replies: 18
- Views: 1849
Re: Saving additional data from dialog entry field
I tried it, but unfortunately it isn't working in our project. I tried your original script, which causes some errors. I then did the following: Firstly, I commented out the Articy ID part, because that doesn't really need to be saved. I just used it as a key previously. Also, the name of the variba...
- Wed Dec 27, 2017 9:46 am
- Forum: Dialogue System for Unity
- Topic: Saving additional data from dialog entry field
- Replies: 18
- Views: 1849
Re: Saving additional data from dialog entry field
Thank you so much, I will look into it!
And yes, in a new game, all values are always zero.
And yes, in a new game, all values are always zero.
- Sat Dec 23, 2017 7:56 am
- Forum: Dialogue System for Unity
- Topic: Saving additional data from dialog entry field
- Replies: 18
- Views: 1849
Re: Saving additional data from dialog entry field
Here's an update. After realizing the Sim Status field is being written to by DialogueSystem and not wanting to hack deep into the system, I started writing a RememberScript for AdventureCreator that is supposed to save the current state of the so called "Current Value" fields in all my di...
- Sat Dec 23, 2017 6:10 am
- Forum: Dialogue System for Unity
- Topic: Saving additional data from dialog entry field
- Replies: 18
- Views: 1849
Saving additional data from dialog entry field
Hi, in early development we added a field to each dialogue entry that stores an int value which is very important for us. For examination texts, we have loops and sequences and this value dictates which dialogue entry of a conversation has to be displayed. We did it this way because we didn't want t...
- Wed Dec 06, 2017 12:48 pm
- Forum: Dialogue System for Unity
- Topic: Adventure Creator Cutscenes and Variable changes
- Replies: 15
- Views: 2390
Re: Adventure Creator Cutscenes and Variable changes
Thank you, it works very well!
- Thu Nov 30, 2017 9:10 am
- Forum: Dialogue System for Unity
- Topic: Adventure Creator Cutscenes and Variable changes
- Replies: 15
- Views: 2390
Re: Adventure Creator Cutscenes and Variable changes
OK, I think I got it. The problem must have been there all the time. Of course, the sequence runs twice because we're telling it rerun since it's positioned directly after an AC(cutscene)-Call. Those sequences running twice is no problem when you just set bool values, but if you increment an int val...
- Thu Nov 30, 2017 7:58 am
- Forum: Dialogue System for Unity
- Topic: Adventure Creator Cutscenes and Variable changes
- Replies: 15
- Views: 2390
Re: Adventure Creator Cutscenes and Variable changes
Hey Tony, I need to get back to this very old discussion. Might it be the case that you fixed that problem also elsewhere in the latest updates? Because we now found a spot in our game where a script attached to a line after a cutscene runs twice now. If we disable the Rerun in the settings, it only...
- Tue Nov 28, 2017 5:43 am
- Forum: Dialogue System for Unity
- Topic: Changes in Articy Converter
- Replies: 6
- Views: 812
Re: Changes in Articy Converter
Thank you. Until that, we use the old converter. It creates an asset file working for us for that case, too.