Search found 4 matches

by Sindaru
Thu Mar 24, 2016 8:26 am
Forum: Dialogue System for Unity
Topic: [SOLVED] Check if subtitles are fully displayed in Custom Sequencer Script
Replies: 3
Views: 564

Re: Check if subtitles are fully displayed in Custom Sequencer Script

Hey Tony,

thanks for showing me that gem - that solved it. I should spend some more time digging into the inner workings of the dialogue system next time. :)
by Sindaru
Wed Mar 23, 2016 3:19 pm
Forum: Dialogue System for Unity
Topic: [SOLVED] Check if subtitles are fully displayed in Custom Sequencer Script
Replies: 3
Views: 564

[SOLVED] Check if subtitles are fully displayed in Custom Sequencer Script

Hello again. Similar to the problem I encountered in this thread I now am wondering how to check in code if the subtitles that are displayed with a typewriter effect are done writing up (so they are fully displayed). My plan is to have an animator bool controlling a talk-loop set from true to false ...
by Sindaru
Wed Mar 16, 2016 2:29 pm
Forum: Dialogue System for Unity
Topic: [SOLVED] Changing animator status at end of conversation line
Replies: 3
Views: 658

Re: Changing animator status at end of conversation line.

Hey Tony, thank you for the lightning fast response! How would I approach overwriting the default sequence I would set up at the camera for an individual node (e.g. if there is another kind of talking-animation available for certain circumstances; mumbling, agitated talk, etc)? Edit: I noticed that ...
by Sindaru
Wed Mar 16, 2016 1:52 pm
Forum: Dialogue System for Unity
Topic: [SOLVED] Changing animator status at end of conversation line
Replies: 3
Views: 658

[SOLVED] Changing animator status at end of conversation line

Hello there, I am planning to perform various changes in the animator parameters of the conversant character. These changes are supposed to happen at the start of a node and at the end of a node, after the subtitles have been displayed. I am using the sequencer to adjust these parameters yet was una...