Search found 16 matches

by Evgeny
Fri Jul 22, 2016 6:23 am
Forum: Dialogue System for Unity
Topic: How to stop Bark conversation?
Replies: 1
Views: 456

How to stop Bark conversation?

Hi :)
How to stop Bark conversation?

Stop and hide or destroy viz template.
by Evgeny
Wed Jul 13, 2016 9:29 am
Forum: Dialogue System for Unity
Topic: All answers are forming all over each other in response button
Replies: 3
Views: 651

Re: All answers are forming all over each other in response button

We use NGUI.
I will try the first offered option. The problem because in buttons of answers the quantity of lines changes and because of it goes rebuild of the table.
by Evgeny
Tue Jul 12, 2016 4:34 pm
Forum: Dialogue System for Unity
Topic: All answers are forming all over each other in response button
Replies: 3
Views: 651

All answers are forming all over each other in response button

All answers buttons are formed in one place at once. Then in a second they are moved to their places.
Buttons size for answers does change depending on amount of lines for each answer.
by Evgeny
Sat May 07, 2016 7:51 am
Forum: Dialogue System for Unity
Topic: How to play audio files in Bark with pause 1sec?
Replies: 1
Views: 801

How to play audio files in Bark with pause 1sec?

Hi! :)
There are several audio-files which are play through Bark system.
I use in Secuence:

SendMessage (OnUse, Ivy) @7;
Audio (Voiceover/Ivy/ivy00012_01)

It is necessary that the following OnUse was sent in a 1sec after completion of playing of the current sound file.
How to make it? :)
by Evgeny
Tue Apr 26, 2016 6:40 am
Forum: Dialogue System for Unity
Topic: How to output big text through Bark in NGUI?
Replies: 2
Views: 570

How to output big text through Bark in NGUI?

It is necessary to output the big text through the Bark system, over object. It is desirable to output the text on the separate part for time. I have divided the text and have arranged parts in separate Dialogue entry. Each Dialogue entry is a child from the main entrance. Question what set of compo...
by Evgeny
Fri Apr 08, 2016 8:06 am
Forum: Dialogue System for Unity
Topic: [SOLVED]How output variable value in Dialogue text field?
Replies: 3
Views: 876

[SOLVED]How output variable value in Dialogue text field?

Two small questions.

1. How output Lua variable name and value in Dialogue text field?

2. On what event it is possible to make something for certain Dialogue Entry ID? Something like OnConversationStart.
For an example to receive a variable from C#, to process it in Lua and to return back to C#.
by Evgeny
Thu Mar 24, 2016 7:31 am
Forum: Dialogue System for Unity
Topic: How to stop playing audio in conversation?
Replies: 6
Views: 1779

Re: How to stop playing audio in conversation?

The problem is that if the script of ConversationTriger is located not on DialogueManager, and more than two characters participate in dialogue, then AudioSource is created both on DialogueManager and on that object where there is ConversationTriger. And the sound isn't interrupted even after the en...
by Evgeny
Wed Mar 23, 2016 12:35 pm
Forum: Dialogue System for Unity
Topic: How to stop playing audio in conversation?
Replies: 6
Views: 1779

Re: How to stop playing audio in conversation?

In Sequence field in Dialogue Entry:

Audio(Voiceover/Narrator/narrator00001)
by Evgeny
Wed Mar 23, 2016 10:03 am
Forum: Dialogue System for Unity
Topic: How to stop playing audio in conversation?
Replies: 6
Views: 1779

How to stop playing audio in conversation?

Next question :)

How to stop playing of audio in conversation when after the answer the following actor begins to speak?

The first actor has a long text, and the user can press the answer button earlier, than the audio will finish.