Hi
How to stop Bark conversation?
Stop and hide or destroy viz template.
Search found 16 matches
- Fri Jul 22, 2016 6:23 am
- Forum: Dialogue System for Unity
- Topic: How to stop Bark conversation?
- Replies: 1
- Views: 456
- Wed Jul 13, 2016 9:29 am
- Forum: Dialogue System for Unity
- Topic: All answers are forming all over each other in response button
- Replies: 3
- Views: 651
Re: All answers are forming all over each other in response button
We use NGUI.
I will try the first offered option. The problem because in buttons of answers the quantity of lines changes and because of it goes rebuild of the table.
I will try the first offered option. The problem because in buttons of answers the quantity of lines changes and because of it goes rebuild of the table.
- Tue Jul 12, 2016 4:34 pm
- Forum: Dialogue System for Unity
- Topic: All answers are forming all over each other in response button
- Replies: 3
- Views: 651
All answers are forming all over each other in response button
All answers buttons are formed in one place at once. Then in a second they are moved to their places.
Buttons size for answers does change depending on amount of lines for each answer.
Buttons size for answers does change depending on amount of lines for each answer.
- Sat May 07, 2016 7:51 am
- Forum: Dialogue System for Unity
- Topic: How to play audio files in Bark with pause 1sec?
- Replies: 1
- Views: 801
How to play audio files in Bark with pause 1sec?
Hi!
There are several audio-files which are play through Bark system.
I use in Secuence:
SendMessage (OnUse, Ivy) @7;
Audio (Voiceover/Ivy/ivy00012_01)
It is necessary that the following OnUse was sent in a 1sec after completion of playing of the current sound file.
How to make it?
There are several audio-files which are play through Bark system.
I use in Secuence:
SendMessage (OnUse, Ivy) @7;
Audio (Voiceover/Ivy/ivy00012_01)
It is necessary that the following OnUse was sent in a 1sec after completion of playing of the current sound file.
How to make it?
- Tue Apr 26, 2016 6:40 am
- Forum: Dialogue System for Unity
- Topic: How to output big text through Bark in NGUI?
- Replies: 2
- Views: 570
How to output big text through Bark in NGUI?
It is necessary to output the big text through the Bark system, over object. It is desirable to output the text on the separate part for time. I have divided the text and have arranged parts in separate Dialogue entry. Each Dialogue entry is a child from the main entrance. Question what set of compo...
- Fri Apr 08, 2016 12:59 pm
- Forum: Dialogue System for Unity
- Topic: [SOLVED]How output variable value in Dialogue text field?
- Replies: 3
- Views: 876
Re: [SOLVED]How output variable value in Dialogue text field?
BiG ThNX!!
All works fine!
All works fine!
- Fri Apr 08, 2016 8:06 am
- Forum: Dialogue System for Unity
- Topic: [SOLVED]How output variable value in Dialogue text field?
- Replies: 3
- Views: 876
[SOLVED]How output variable value in Dialogue text field?
Two small questions.
1. How output Lua variable name and value in Dialogue text field?
2. On what event it is possible to make something for certain Dialogue Entry ID? Something like OnConversationStart.
For an example to receive a variable from C#, to process it in Lua and to return back to C#.
1. How output Lua variable name and value in Dialogue text field?
2. On what event it is possible to make something for certain Dialogue Entry ID? Something like OnConversationStart.
For an example to receive a variable from C#, to process it in Lua and to return back to C#.
- Thu Mar 24, 2016 7:31 am
- Forum: Dialogue System for Unity
- Topic: How to stop playing audio in conversation?
- Replies: 6
- Views: 1779
Re: How to stop playing audio in conversation?
The problem is that if the script of ConversationTriger is located not on DialogueManager, and more than two characters participate in dialogue, then AudioSource is created both on DialogueManager and on that object where there is ConversationTriger. And the sound isn't interrupted even after the en...
- Wed Mar 23, 2016 12:35 pm
- Forum: Dialogue System for Unity
- Topic: How to stop playing audio in conversation?
- Replies: 6
- Views: 1779
Re: How to stop playing audio in conversation?
In Sequence field in Dialogue Entry:
Audio(Voiceover/Narrator/narrator00001)
Audio(Voiceover/Narrator/narrator00001)
- Wed Mar 23, 2016 10:03 am
- Forum: Dialogue System for Unity
- Topic: How to stop playing audio in conversation?
- Replies: 6
- Views: 1779
How to stop playing audio in conversation?
Next question
How to stop playing of audio in conversation when after the answer the following actor begins to speak?
The first actor has a long text, and the user can press the answer button earlier, than the audio will finish.
How to stop playing of audio in conversation when after the answer the following actor begins to speak?
The first actor has a long text, and the user can press the answer button earlier, than the audio will finish.