Yes the issue seems to have been resolved.
It played through the whole sequence of responses very well.
Thanks for your help and time.
If you have any details that can explain why it works that would be great to help further my understanding.
Search found 10 matches
- Mon Mar 21, 2016 11:51 am
- Forum: Dialogue System for Unity
- Topic: How to use Custom Sequencer?
- Replies: 11
- Views: 1990
- Mon Mar 21, 2016 11:40 am
- Forum: Dialogue System for Unity
- Topic: How to use Custom Sequencer?
- Replies: 11
- Views: 1990
Re: How to use Custom Sequencer?
Ok got it working although not sure why it works this way. OnClick from NGUI was sending a message OnClick as well as its callback. I was calling the call back but never sending the OnClick message. I chagned the listener from just calling the callback to call OnClick which sends the message and cal...
- Mon Mar 21, 2016 10:52 am
- Forum: Dialogue System for Unity
- Topic: How to use Custom Sequencer?
- Replies: 11
- Views: 1990
Re: How to use Custom Sequencer?
Yes I'm aware that it is custom, I'm just not sure what is invoking it to attache as a component to Dialogue Manager. Ok so NGUI could be calling it but that doesn't mean its calling anything. I have added a Listener to the response logic that was getting called in the older project but that alone h...
- Mon Mar 21, 2016 10:07 am
- Forum: Dialogue System for Unity
- Topic: How to use Custom Sequencer?
- Replies: 11
- Views: 1990
Re: How to use Custom Sequencer?
The response buttons contain NGUIResponseButton scripts. I do not see them having a sequence field. Yes it is called SequencerCommandPlayAudio. I'll try looking into the info logs. EDIT: The main difference seems to be that OnClick from NGUIResponseButton gets called (triggering the sequences?), but...
- Sat Mar 19, 2016 11:29 am
- Forum: Dialogue System for Unity
- Topic: How to use Custom Sequencer?
- Replies: 11
- Views: 1990
Re: How to use Custom Sequencer?
Thanks for the responses Tony. Really appreciate them. I realize most of it is built in but there is certainly a custom CommandSequencer script getting added to the dialogue manger some how along with the two default one that get added on it. I have yet to find out how this is happening but it happe...
- Fri Mar 18, 2016 4:56 pm
- Forum: Dialogue System for Unity
- Topic: How to use Custom Sequencer?
- Replies: 11
- Views: 1990
How to use Custom Sequencer?
NOTE: Trying to port over an older NGUI version of a project to the latest Unity and SD. Right now my dialogue logic doesn't continue when clicking a button like it should. I know the method that should get called is and managed to get it called. The next thing that should happen is a sequence that ...
- Fri Mar 18, 2016 2:56 pm
- Forum: Dialogue System for Unity
- Topic: How do response buttons work?
- Replies: 3
- Views: 1633
Re: How do response buttons work?
Didn't realize it was just calling the OnClick from Unity's UI. I just created an Add-listener. In the previous NGUI there was still OnClick but I didn't see anything defined for the OnClick there so wasn't sure how it was done there. Any idea how a new response gets made/shown? After picking a resp...
- Fri Mar 18, 2016 12:48 pm
- Forum: Dialogue System for Unity
- Topic: How do response buttons work?
- Replies: 3
- Views: 1633
How do response buttons work?
I'm trying to figure out how to get the buttons assigned as Response buttons to perform actions?
I've been looking through the source and I see that there is an OnClick but its sent where? What does it call and how can I get the button to perform events of my own using System Dialogue?
I've been looking through the source and I see that there is an OnClick but its sent where? What does it call and how can I get the button to perform events of my own using System Dialogue?
- Thu Mar 17, 2016 10:47 am
- Forum: Dialogue System for Unity
- Topic: Basic NGUI Dialogue UI. What happened to Response Callback?
- Replies: 1
- Views: 461
Basic NGUI Dialogue UI. What happened to Response Callback?
And on that note, it seems as though there used to be ScrollView, ScrollBars, and ResponseCallback. Trying to upgrade but I don't see where I can put those required objects. Were those custom to this project or were they omitted, if so what has replaced them? EDIT: For clarification I'm talking abou...
- Fri Mar 11, 2016 10:52 am
- Forum: Dialogue System for Unity
- Topic: Porting NGUI version of Dialogue System to Unity UI.
- Replies: 1
- Views: 554
Porting NGUI version of Dialogue System to Unity UI.
So I have to port an old project that uses NGUI and the NGUI version of the dialogue system to Unity UI.
Is this a straightforward process?
Is there any documentation that could lead me in the right direction or do I have to implement everything from scratch again?
Thanks,
George
Is this a straightforward process?
Is there any documentation that could lead me in the right direction or do I have to implement everything from scratch again?
Thanks,
George