Search found 18 matches
- Tue Jun 28, 2016 5:59 am
- Forum: Dialogue System for Unity
- Topic: Linking external conversations from other databases
- Replies: 6
- Views: 1906
Re: Linking external conversations from other databases
It seems to yes. The things that it describes are also the output (also got no errors). I set the conversation ID of the runtime conversation like this: DialogueManager.DatabaseManager.DefaultDatabase.conversations.Max(x => x.id) + 1 Writing this I'm wondering, could this be the problem? What if the...
- Tue Jun 28, 2016 4:14 am
- Forum: Dialogue System for Unity
- Topic: Linking external conversations from other databases
- Replies: 6
- Views: 1906
Re: Linking external conversations from other databases
Hi Tony, I've tried your package an noticed that most of our code seems to match. I'm still not really sure why my code in my original project works without errors, but the options don't show up in the UI. The only difference with our code is that I copy a premade conversation from the premade datab...
- Fri Jun 24, 2016 8:46 am
- Forum: Dialogue System for Unity
- Topic: Linking external conversations from other databases
- Replies: 6
- Views: 1906
Linking external conversations from other databases
Here I am again with another question. This one is a little hard to explain but I'll do my best. A while ago I asked why my Lua data was resetting which can be read here: http://www.pixelcrushers.com/phpbb/viewtopic.php?f=3&t=682 Now, this still seems to pose a problem when trying to connect tho...
- Fri Jun 24, 2016 3:36 am
- Forum: Dialogue System for Unity
- Topic: Adding external conversations through code adds empty response button in between
- Replies: 3
- Views: 991
Re: Adding external conversations through code adds empty response button in between
That is indeed the solution! I tried it out with the Start button as well (setting the isGroup bool to true) and that seems to work as well (we're not using ChatMapper so I guess this is fine).
Thanks
Thanks
- Thu Jun 23, 2016 4:10 am
- Forum: Dialogue System for Unity
- Topic: Adding external conversations through code adds empty response button in between
- Replies: 3
- Views: 991
Adding external conversations through code adds empty response button in between
I have made a system that adds an external conversation "link" through code when we want it, so at runtime. For some reason I have the following problem: there is an empty response button I need to press before it actually goes in to that external conversation, and obviously, I want to get...
- Tue Jun 14, 2016 4:07 am
- Forum: Dialogue System for Unity
- Topic: Conversation added at runtime not found in database
- Replies: 5
- Views: 1462
Re: Conversation added at runtime not found in database
Good to know! I changed it to create the Database like you said and it works perfectly! Thanks again
- Mon Jun 13, 2016 11:10 am
- Forum: Dialogue System for Unity
- Topic: Conversation added at runtime not found in database
- Replies: 5
- Views: 1462
Re: Conversation added at runtime not found in database
Thanks for the help. This way would be good if I add the custom conversations I need all at the same time so they could be in one Database. What if I'm adding/removing conversation throughout the game? Would it be ok to just make a database per conversation? Or would this be bad for performance and ...
- Mon Jun 13, 2016 5:35 am
- Forum: Dialogue System for Unity
- Topic: Conversation added at runtime not found in database
- Replies: 5
- Views: 1462
Conversation added at runtime not found in database
I've been trying to get a system working to add conversations at runtime to the DialogueDatabase. This has been working for a while but I found a bug last week in my code that made the Lua variables in the Database reset to their original state (which I don't want). At that time, before I fixed that...
- Mon Apr 18, 2016 3:30 am
- Forum: Dialogue System for Unity
- Topic: Stackoverflow exception Tools.GameObjectHardFind
- Replies: 6
- Views: 1612
Re: Stackoverflow exception Tools.GameObjectHardFind
Hmm, I pushed the working scene from this weekend to my desktop and it's still the same error there (Laptop is still doing fine). I'm going to upgrade the DialogueSystem to the new version you gave me access to. I might also try going with the source code so I can set some breakpoints and let you kn...
- Sat Apr 16, 2016 10:09 am
- Forum: Dialogue System for Unity
- Topic: Stackoverflow exception Tools.GameObjectHardFind
- Replies: 6
- Views: 1612
Re: Stackoverflow exception Tools.GameObjectHardFind
Hi Tony, No problem, I'm glad to help :) First of all, I want you to know that I seemed to have fixed the problem. We have a manager that handles states in our game based on a list of gameobject who handle a "chapter" in the game. So, our "Chapter Manager" has this list, and when...