Search found 20692 matches
- Sun May 05, 2024 10:39 pm
- Forum: Dialogue System for Unity
- Topic: Camera follow player walking during sequence
- Replies: 7
- Views: 85
Re: Camera follow player walking during sequence
Hi, Assuming that vcam is taking priority (i.e., it has the highest Priority value of all vcam in the scene after using the CinemachinePriority() sequencer command), then it's a configuration issue with your vcam. Try searching up tutorial videos on YouTube, such as: [media]https://www.youtube.com/w...
- Sun May 05, 2024 9:08 pm
- Forum: Dialogue System for Unity
- Topic: Camera follow player walking during sequence
- Replies: 7
- Views: 85
Re: Camera follow player walking during sequence
Hello, The first parameter to CinemachineTarget() should be the name of the virtual camera GameObject, not the name of the subject that it will follow. Instead of CinemachineTarget(), I recommend creating a vcam GameObject that is configured to follow Koza. Then set its Priority to 0, or whatever va...
- Sun May 05, 2024 2:10 pm
- Forum: Dialogue System for Unity
- Topic: Camera follow player walking during sequence
- Replies: 7
- Views: 85
Re: Camera follow player walking during sequence
Glad to help!
- Sun May 05, 2024 12:15 pm
- Forum: Dialogue System for Unity
- Topic: Camera follow player walking during sequence
- Replies: 7
- Views: 85
Re: Camera follow player walking during sequence
Hi, If you were in 3D, I'd recommend using the LiveCamera() sequencer command that follows the subject, versus the Camera() sequencer command that records the destination position when the command starts and moves the camera there without following the subject. The 2D equivalent of Camera() is Zoom2...
- Sun May 05, 2024 9:18 am
- Forum: Dialogue System for Unity
- Topic: Turning off conversation UI for internal dialogue UI
- Replies: 3
- Views: 42
Re: Turning off conversation UI for internal dialogue UI
Happy to help!
- Sun May 05, 2024 9:17 am
- Forum: Dialogue System for Unity
- Topic: Get the most recent Quest entry and store it as Playmaker variable
- Replies: 13
- Views: 172
Re: Get the most recent Quest entry and store it as Playmaker variable
Great - glad you got it working.
- Sun May 05, 2024 9:17 am
- Forum: Dialogue System for Unity
- Topic: Multple NPCS in a conversation
- Replies: 1
- Views: 23
Re: Multple NPCS in a conversation
Yes. Just inspect a dialogue entry node and set its Actor dropdown to the NPC/player actor who you want to speak that line. Related: Character GameObject Assignments
- Sat May 04, 2024 11:24 am
- Forum: Dialogue System for Unity
- Topic: OnConversationEnd triggered twice
- Replies: 3
- Views: 44
Re: OnConversationEnd triggered twice
Hi,
No, OnConversationEnd will run on the Dialogue Manager and the actor. If the conversant is different from the actor, it will also run on the conversant.
No, OnConversationEnd will run on the Dialogue Manager and the actor. If the conversant is different from the actor, it will also run on the conversant.
- Sat May 04, 2024 9:01 am
- Forum: Dialogue System for Unity
- Topic: Setting Up Tutorial For Players
- Replies: 5
- Views: 42
Re: Setting Up Tutorial For Players
Hi,
Try this:
Inspect your conversation in the Dialogue Editor.
Select Menu > Conversation Properties.
Tick Override Display Settings > Subtitle Settings. Set Continue Button to Never.
Then tick Sequence Settings. Set Default Sequence to: Continue()@Message(Typed)
Try this:
Inspect your conversation in the Dialogue Editor.
Select Menu > Conversation Properties.
Tick Override Display Settings > Subtitle Settings. Set Continue Button to Never.
Then tick Sequence Settings. Set Default Sequence to: Continue()@Message(Typed)
- Sat May 04, 2024 8:53 am
- Forum: Dialogue System for Unity
- Topic: help,2d selector cannot use
- Replies: 2
- Views: 21