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by Tony Li
Sun May 05, 2024 9:17 am
Forum: Dialogue System for Unity
Topic: Multple NPCS in a conversation
Replies: 1
Views: 10

Re: Multple NPCS in a conversation

Yes. Just inspect a dialogue entry node and set its Actor dropdown to the NPC/player actor who you want to speak that line. Related: Character GameObject Assignments
by Tony Li
Sat May 04, 2024 11:24 am
Forum: Dialogue System for Unity
Topic: OnConversationEnd triggered twice
Replies: 3
Views: 26

Re: OnConversationEnd triggered twice

Hi,

No, OnConversationEnd will run on the Dialogue Manager and the actor. If the conversant is different from the actor, it will also run on the conversant.
by Tony Li
Sat May 04, 2024 9:01 am
Forum: Dialogue System for Unity
Topic: Setting Up Tutorial For Players
Replies: 5
Views: 35

Re: Setting Up Tutorial For Players

Hi,

Try this:

Inspect your conversation in the Dialogue Editor.

Select Menu > Conversation Properties.

Tick Override Display Settings > Subtitle Settings. Set Continue Button to Never.

Then tick Sequence Settings. Set Default Sequence to: Continue()@Message(Typed)
by Tony Li
Sat May 04, 2024 8:51 am
Forum: Dialogue System for Unity
Topic: Turning off conversation UI for internal dialogue UI
Replies: 3
Views: 21

Re: Turning off conversation UI for internal dialogue UI

Hi, Yes. You can assign a different dialogue UI (e.g., with a different appearance or even with no visual elements) to the Dialogue System Trigger's Actions > Start Conversation > Override Dialogue UI, or add an Override Dialogue UI component to one of the participants (e.g., internal narrator actor...
by Tony Li
Sat May 04, 2024 8:47 am
Forum: Dialogue System for Unity
Topic: OnConversationEnd triggered twice
Replies: 3
Views: 26

Re: OnConversationEnd triggered twice

Hi,

Are you using the current version of the Dialogue System?

I think something else might be going on there. It will only send OnConversationEnd if the Dialogue Manager GameObject is different from the actor and conversant GameObjects.
by Tony Li
Sat May 04, 2024 12:27 am
Forum: Dialogue System for Unity
Topic: Setting Up Tutorial For Players
Replies: 5
Views: 35

Re: Setting Up Tutorial For Players

Hi,

Yes, you can use DialogueLua.GetVariable() to check a Dialogue System variable in C# code, such as:

Code: Select all

bool DialogueLua.GetVariable("DidTutorial").asBool;
by Tony Li
Fri May 03, 2024 7:04 pm
Forum: Dialogue System for Unity
Topic: Setting Up Tutorial For Players
Replies: 5
Views: 35

Re: Setting Up Tutorial For Players

Hi, Here's how I recommend setting it up: Use a Dialogue System variable to record whether the player has done the tutorial or not (e.g., "DidTutorial"). On your Dialogue System Trigger: Set the Trigger dropdown to OnSaveDataApplied. (This works the same as OnStart except if a saved game i...