Hi,
Inspect your dialogue UI's Standard Dialogue UI component and tick Conversation UI Elements > Use First Response For Menu Portrait. This will look at the first response in the menu and use that actor's portrait.
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- Mon Apr 29, 2024 10:34 am
- Forum: Dialogue System for Unity
- Topic: [Solved] Multiple "Is Player" Actors and PC Name/Portrait in Response Menu
- Replies: 2
- Views: 24
- Mon Apr 29, 2024 8:13 am
- Forum: Dialogue System for Unity
- Topic: Accessibility Option
- Replies: 3
- Views: 31
Re: Accessibility Option
Hi,
You can access the dialogue UI in C# using DialogueManager.standardDialogueUI. For example, to change the color of the main Dialogue Panel's image:
You can access the dialogue UI in C# using DialogueManager.standardDialogueUI. For example, to change the color of the main Dialogue Panel's image:
Code: Select all
DialogueManager.standardDialogueUI.conversationUIElements.mainPanel.GetComponent<Image>().color = Color.red;
- Sun Apr 28, 2024 11:18 am
- Forum: Dialogue System for Unity
- Topic: Problems for dialogue database setting
- Replies: 3
- Views: 38
Re: Problems for dialogue database setting
Always happy to help!
- Sun Apr 28, 2024 11:17 am
- Forum: Dialogue System for Unity
- Topic: Error when using sequencer
- Replies: 3
- Views: 33
Re: Error when using sequencer
Glad to help!
- Sun Apr 28, 2024 9:54 am
- Forum: Dialogue System for Unity
- Topic: Problems for dialogue database setting
- Replies: 3
- Views: 38
Re: Problems for dialogue database setting
Hi, 1. How to make the dialogue not show character name when the dialogue is a remainder or a narrative statement? Use a different subtitle panel that doesn't have a Portrait Name field. Example steps: Edit your dialogue UI. Duplicate the NPC Subtitle Panel. Rename the duplicate to "Narrator Su...
- Sun Apr 28, 2024 9:35 am
- Forum: Dialogue System for Unity
- Topic: articy instructions not converted into groups?
- Replies: 4
- Views: 37
Re: articy instructions not converted into groups?
1 - Do you remember approximately what year did this change happen (turning instructions to non-groups)? Version 2.0.5 in October 2018. 2 - So if I understand well, keeping your example with a flipping coin, in articy we should never flip the coin in the instruction pin of a hub and check the resul...
- Sun Apr 28, 2024 9:19 am
- Forum: Dialogue System for Unity
- Topic: Error when using sequencer
- Replies: 3
- Views: 33
Re: Error when using sequencer
Hi, You can only use the SendMessage() sequencer command on methods that have no parameters or one string parameter, such as: public void ActivateYuushaInform() { ... } public void ActivateYuushaInform(string activate) { ... } Here are two ways you could resolve the issue: 1. Write two methods: publ...
- Sun Apr 28, 2024 9:05 am
- Forum: Dialogue System for Unity
- Topic: Naming quest groups
- Replies: 3
- Views: 39
Re: Naming quest groups
Glad to help!
- Sun Apr 28, 2024 9:05 am
- Forum: Dialogue System for Unity
- Topic: Dialogue text display problem
- Replies: 6
- Views: 110
Re: Dialogue text display problem
Hi, The Welcome Window checkbox settings such as TMP_PRESENT correspond to Scripting Define Symbols . Note: When you tick a checkbox in the Welcome Window, Unity can only set a scripting define symbol (such as TMP_PRESENT) for platforms that are currently installed in your Unity version. For example...
- Sat Apr 27, 2024 10:32 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue text display problem
- Replies: 6
- Views: 110
Re: Dialogue text display problem
Hi, As a test, temporarily assign the Basic Standard Dialogue UI prefab to the Dialogue Manager GameObject's Display Settings > Dialogue UI field. Then play the conversation. Does the subtitle text appear? If so, check the configuration of your dialogue UI's subtitle panel. If your dialogue UI uses ...