Search found 22189 matches

by Tony Li
Tue Dec 03, 2024 11:39 am
Forum: Dialogue System for Unity
Topic: A issue about DialogueText display
Replies: 2
Views: 8

Re: A issue about DialogueText display

Hi, [var=Actor] and [var=Conversant] are the conversation's Actor and Conversant, not the individual dialogue entry's Actor and Conversant. These two variables don't change with each dialogue entry. They're set once at the beginning of the conversation. If you know that the conversation's Conversant...
by Tony Li
Tue Dec 03, 2024 11:38 am
Forum: Dialogue System for Unity
Topic: About the extra level look-ahead
Replies: 2
Views: 14

Re: About the extra level look-ahead

Hi Marc,

The checkbox is on the Dialogue Manager in the Other Settings section. If you tick Reevaluate Links After Subtitle, you will no longer need to worry about the extra level look-ahead. I think that should take care of the instruction concern.
by Tony Li
Tue Dec 03, 2024 11:36 am
Forum: Dialogue System for Unity
Topic: SaveSystem - Quest State loading but variables not
Replies: 3
Views: 19

Re: SaveSystem - Quest State loading but variables not

Hi,

Hmm, variables and quests should be saved in the same data string. Did you add a DialogueSystemSaver component to the Dialogue Manager and set a unique key value?
by Tony Li
Tue Dec 03, 2024 7:45 am
Forum: Dialogue System for Unity
Topic: A small issue about narration
Replies: 5
Views: 120

Re: A small issue about narration

Hi, Thank you for the information. There are two ways to handle this: 1. I think this way is easier: Use a single subtitle panel. Use the sequencer command HidePanel(0, portrait) in the narration dialogue entry's Sequence field. This will hide the portrait name and image. In the next non-narration d...
by Tony Li
Mon Dec 02, 2024 9:33 pm
Forum: Dialogue System for Unity
Topic: Yarn2 Import Overwriting issues
Replies: 5
Views: 129

Re: Yarn2 Import Overwriting issues

Hi, Is that a screenshot of a database imported from Yarn? If so, I recommend not modifying it in the Dialogue Editor after importing from Yarn. Otherwise, you'll lose your Dialogue Editor edits when you reimport from Yarn, and also keeping changes in two separate places in a recipe for version mism...
by Tony Li
Mon Dec 02, 2024 9:22 pm
Forum: Dialogue System for Unity
Topic: Quest Tracker HUD appearing twice
Replies: 5
Views: 64

Re: Quest Tracker HUD appearing twice

Glad to help!
by Tony Li
Mon Dec 02, 2024 3:53 pm
Forum: Dialogue System for Unity
Topic: How to get smooth-curve camera movement?
Replies: 1
Views: 49

Re: How to get smooth-curve camera movement?

Hi, Zoom2D() does linear movement. Two suggestions: 1. Write a custom sequencer command (e.g., duplicate SequencerCommandZoom2D.cs) that eases the movement in and out. You could use a tweening library such as DOTween to handle the movement in the sequencer command. 2. Or use Cinemachine, and switch ...
by Tony Li
Mon Dec 02, 2024 2:51 pm
Forum: Dialogue System for Unity
Topic: Quest Tracker HUD appearing twice
Replies: 5
Views: 64

Re: Quest Tracker HUD appearing twice

Hi,

Inspect the Dialogue Manager GameObject's Instantiate Prefabs component and remove the Basic Standard UI Quest Tracker prefab from the Prefabs list. There's no need to instantiate it since you've already added an instance to the Dialogue Manager's Canvas and customized it.
by Tony Li
Mon Dec 02, 2024 2:50 pm
Forum: Dialogue System for Unity
Topic: Yarn2 Import Overwriting issues
Replies: 5
Views: 129

Re: Yarn2 Import Overwriting issues

Hi,

You shouldn't need to merge databases. What do you mean by "add a script to the end of a conversation in Yarn Dialogue Database?"
by Tony Li
Mon Dec 02, 2024 8:12 am
Forum: Dialogue System for Unity
Topic: A small issue about narration
Replies: 5
Views: 120

Re: A small issue about narration

Hi,

Do the subtitle panels share the same subtitle text GameObject?

Would you please post some screenshots (or PM them to me) that illustrate how your dialogue UI is set up and what's going wrong?