Search found 22189 matches
- Tue Dec 03, 2024 11:39 am
- Forum: Dialogue System for Unity
- Topic: A issue about DialogueText display
- Replies: 2
- Views: 8
Re: A issue about DialogueText display
Hi, [var=Actor] and [var=Conversant] are the conversation's Actor and Conversant, not the individual dialogue entry's Actor and Conversant. These two variables don't change with each dialogue entry. They're set once at the beginning of the conversation. If you know that the conversation's Conversant...
- Tue Dec 03, 2024 11:38 am
- Forum: Dialogue System for Unity
- Topic: About the extra level look-ahead
- Replies: 2
- Views: 14
Re: About the extra level look-ahead
Hi Marc,
The checkbox is on the Dialogue Manager in the Other Settings section. If you tick Reevaluate Links After Subtitle, you will no longer need to worry about the extra level look-ahead. I think that should take care of the instruction concern.
The checkbox is on the Dialogue Manager in the Other Settings section. If you tick Reevaluate Links After Subtitle, you will no longer need to worry about the extra level look-ahead. I think that should take care of the instruction concern.
- Tue Dec 03, 2024 11:36 am
- Forum: Dialogue System for Unity
- Topic: SaveSystem - Quest State loading but variables not
- Replies: 3
- Views: 19
Re: SaveSystem - Quest State loading but variables not
Hi,
Hmm, variables and quests should be saved in the same data string. Did you add a DialogueSystemSaver component to the Dialogue Manager and set a unique key value?
Hmm, variables and quests should be saved in the same data string. Did you add a DialogueSystemSaver component to the Dialogue Manager and set a unique key value?
- Tue Dec 03, 2024 7:45 am
- Forum: Dialogue System for Unity
- Topic: A small issue about narration
- Replies: 5
- Views: 120
Re: A small issue about narration
Hi, Thank you for the information. There are two ways to handle this: 1. I think this way is easier: Use a single subtitle panel. Use the sequencer command HidePanel(0, portrait) in the narration dialogue entry's Sequence field. This will hide the portrait name and image. In the next non-narration d...
- Mon Dec 02, 2024 9:33 pm
- Forum: Dialogue System for Unity
- Topic: Yarn2 Import Overwriting issues
- Replies: 5
- Views: 129
Re: Yarn2 Import Overwriting issues
Hi, Is that a screenshot of a database imported from Yarn? If so, I recommend not modifying it in the Dialogue Editor after importing from Yarn. Otherwise, you'll lose your Dialogue Editor edits when you reimport from Yarn, and also keeping changes in two separate places in a recipe for version mism...
- Mon Dec 02, 2024 9:22 pm
- Forum: Dialogue System for Unity
- Topic: Quest Tracker HUD appearing twice
- Replies: 5
- Views: 64
Re: Quest Tracker HUD appearing twice
Glad to help!
- Mon Dec 02, 2024 3:53 pm
- Forum: Dialogue System for Unity
- Topic: How to get smooth-curve camera movement?
- Replies: 1
- Views: 49
Re: How to get smooth-curve camera movement?
Hi, Zoom2D() does linear movement. Two suggestions: 1. Write a custom sequencer command (e.g., duplicate SequencerCommandZoom2D.cs) that eases the movement in and out. You could use a tweening library such as DOTween to handle the movement in the sequencer command. 2. Or use Cinemachine, and switch ...
- Mon Dec 02, 2024 2:51 pm
- Forum: Dialogue System for Unity
- Topic: Quest Tracker HUD appearing twice
- Replies: 5
- Views: 64
Re: Quest Tracker HUD appearing twice
Hi,
Inspect the Dialogue Manager GameObject's Instantiate Prefabs component and remove the Basic Standard UI Quest Tracker prefab from the Prefabs list. There's no need to instantiate it since you've already added an instance to the Dialogue Manager's Canvas and customized it.
Inspect the Dialogue Manager GameObject's Instantiate Prefabs component and remove the Basic Standard UI Quest Tracker prefab from the Prefabs list. There's no need to instantiate it since you've already added an instance to the Dialogue Manager's Canvas and customized it.
- Mon Dec 02, 2024 2:50 pm
- Forum: Dialogue System for Unity
- Topic: Yarn2 Import Overwriting issues
- Replies: 5
- Views: 129
Re: Yarn2 Import Overwriting issues
Hi,
You shouldn't need to merge databases. What do you mean by "add a script to the end of a conversation in Yarn Dialogue Database?"
You shouldn't need to merge databases. What do you mean by "add a script to the end of a conversation in Yarn Dialogue Database?"
- Mon Dec 02, 2024 8:12 am
- Forum: Dialogue System for Unity
- Topic: A small issue about narration
- Replies: 5
- Views: 120
Re: A small issue about narration
Hi,
Do the subtitle panels share the same subtitle text GameObject?
Would you please post some screenshots (or PM them to me) that illustrate how your dialogue UI is set up and what's going wrong?
Do the subtitle panels share the same subtitle text GameObject?
Would you please post some screenshots (or PM them to me) that illustrate how your dialogue UI is set up and what's going wrong?