Search found 22856 matches
- Fri Mar 28, 2025 9:43 am
- Forum: Dialogue System for Unity
- Topic: Save system & Trigger
- Replies: 3
- Views: 237
Re: Save system & Trigger
Hi, Set the Dialogue Manager's Other Settings > Debug Level to Info, and tick the PlayerPrefs Saved Game Data Storer component's Debug checkbox. This will log detailed info to the Console. You can check what data it's restoring (dig through the JSON save data in the Console to find your variable nam...
- Fri Mar 28, 2025 9:11 am
- Forum: Dialogue System for Unity
- Topic: Tag for old responses-question
- Replies: 1
- Views: 28
Re: Tag for old responses-question
Hi, The [em#]...[/em#] wrapping is built into the conversation model. You'll have to use an OnConversationLine(Subtitle) method in a custom script on your Dialogue Manager to remove them conditionally. For example, you could add a custom Boolean field to your dialogue entry template and check this i...
- Fri Mar 28, 2025 8:07 am
- Forum: Dialogue System for Unity
- Topic: Randomizing voice audio files
- Replies: 5
- Views: 1156
Re: Randomizing voice audio files
os.clock() and os.date() are the only OS library functions that aren't disabled since they're safe in the sandbox Lua environment. However, I do see a note that the .NET function it uses, Environment.TickCount, isn't accurate on iOS. I'll update this in 2.2.52 so it uses an iOS-accurate function, an...
- Fri Mar 28, 2025 7:22 am
- Forum: Dialogue System for Unity
- Topic: Trouble with Standard Scene Transition Manager
- Replies: 5
- Views: 622
Re: Trouble with Standard Scene Transition Manager
Hi,
Can you back up your project, update to DS 2.2.51, and let me know if the issue persists?
If it does, can you send a reproduction project to tony (at) pixelcrushers.com?
Can you back up your project, update to DS 2.2.51, and let me know if the issue persists?
If it does, can you send a reproduction project to tony (at) pixelcrushers.com?
- Thu Mar 27, 2025 9:54 pm
- Forum: Dialogue System for Unity
- Topic: Save system & Trigger
- Replies: 3
- Views: 237
Re: Save system & Trigger
Hi, > 1. When playing for the first time, the "Get Player Name Tutorial" should run only once, then transition to the Prologue story. > After that, the "Get Player Name Tutorial" should never show again. Please see: How To: Run a Conversation Only Once > 2. When replaying the Pro...
- Thu Mar 27, 2025 9:44 pm
- Forum: Dialogue System for Unity
- Topic: Trouble with Standard Scene Transition Manager
- Replies: 5
- Views: 622
Re: Trouble with Standard Scene Transition Manager
Hi, What Unity and Dialogue System versions are you using? That warning message is fine, but to get rid of it (or to use Unity UI for your selector UI), either assign a StandardUISelectorElements such as "Basic Standard UI Selector Elements" to your Dialogue Manager's Instantiate Prefabs c...
- Thu Mar 27, 2025 8:07 am
- Forum: Dialogue System for Unity
- Topic: Trouble with Standard Scene Transition Manager
- Replies: 5
- Views: 622
Re: Trouble with Standard Scene Transition Manager
Hi, 1. When I add the save system prefab to my scene, things work fine. I see the loading screen when I touch the scene portal, and then I'm taken to my desired scene. However, if I open another scene in the editor, and then come back to the scene with the Scene Transition Manager, it stops working....
- Wed Mar 26, 2025 3:16 pm
- Forum: Dialogue System for Unity
- Topic: Changing blockInputDuration from code
- Replies: 2
- Views: 626
Re: Changing blockInputDuration from code
No, that's it. You're setting a specific variable, and that's the exact path to the variable. (Assuming you want to set the value on the PC subtitle panel.)
- Wed Mar 26, 2025 10:57 am
- Forum: Dialogue System for Unity
- Topic: Change scenes
- Replies: 21
- Views: 6306
Re: Change scenes
Oops, sorry, don't include the quotation marks. I fixed my post above.
- Wed Mar 26, 2025 9:23 am
- Forum: Dialogue System for Unity
- Topic: Change scenes
- Replies: 21
- Views: 6306
Re: Change scenes
Are you specifying the spawnpoint in LoadLevel(), such as:
(Edit: Removed quotation marks.)
Code: Select all
LoadLevel(Scene 2, Door Spawnpoint)