Search found 21053 matches

by Tony Li
Mon Sep 08, 2014 5:58 pm
Forum: Dialogue System for Unity
Topic: Plygame and Dialogue System, bugs.
Replies: 7
Views: 3870

Plygame and Dialogue System, bugs.

The plyGame API changed. Please download this updated support package for plyGame 2.2.6+: http://pixelcrushers.com/dialogue_syste ... itypackage
by Tony Li
Mon Sep 08, 2014 4:59 pm
Forum: Dialogue System for Unity
Topic: ETA On NGUI Tutorials?
Replies: 9
Views: 6163

ETA On NGUI Tutorials?

An updated NGUI support package is available for the Dialogue System. You can download it here or on the customer download site. If you need access to the site, please email your Asset Store invoice number to tony (at) pixelcrushers.com. The updated package contains: 1. NGUI Selector Display compone...
by Tony Li
Mon Sep 08, 2014 4:40 am
Forum: Dialogue System for Unity
Topic: Plygame and Dialogue System, bugs.
Replies: 7
Views: 3870

Plygame and Dialogue System, bugs.

Hi, I also posted this reply on the PLYoung forum. Please download and import this updated support package: http://pixelcrushers.com/dialogue_system/download/plyGame_Support_2014-08-19.unitypackage It includes updates to handle changes introduced in plyGame v2.2.3. (It's a constant game of catch-up ...
by Tony Li
Fri Sep 05, 2014 11:58 am
Forum: Dialogue System for Unity
Topic: A way to switch conversations via Playmaker
Replies: 2
Views: 2097

A way to switch conversations via Playmaker

Hi, Yes. You have a lot of options. Here are some suggestions. I'm sure there are plenty other ways to do it, too. Use the Dialogue System > Set Variable action to set a Lua variable -- for example, set a variable ConvNum to 1 or 2. Add two Conversation Triggers to your Smith NPC. On one, set the co...
by Tony Li
Fri Sep 05, 2014 3:12 am
Forum: Dialogue System for Unity
Topic: Conversations
Replies: 2
Views: 2061

Conversations

Try this: bool exists = (DialogueManager.MasterDatabase.GetConversation(title) != null); It does the same thing, but it's shorter. Then, to make sure the conversation has a valid dialogue entry for the current state of the game, you can check: bool hasAnEntry = DialogueManager.ConversationHasValidEn...
by Tony Li
Wed Sep 03, 2014 4:06 am
Forum: Dialogue System for Unity
Topic: ETA On NGUI Tutorials?
Replies: 9
Views: 6163

ETA On NGUI Tutorials?

Hi Andrew, I'll try to get video tutorials out for NGUI and the new Unity UI with the next release. The yellow selection text comes from the Selector/ProximitySelector component. I'll assume ProximitySelector from the look of your screenshot. You can turn off the Unity GUI selection text by untickin...
by Tony Li
Fri Aug 22, 2014 5:55 pm
Forum: Dialogue System for Unity
Topic: Is articy draft converter being developed any further?
Replies: 1
Views: 2501

Is articy draft converter being developed any further?

Yes. What features would you like to import, and how would you like them to appear in the Dialogue System? There's not a one-to-one correspondence between the structure of dialogue databases and articy:draft projects. It's not always clear how users will want articy:draft features to appear in dialo...
by Tony Li
Thu Aug 21, 2014 3:43 am
Forum: Dialogue System for Unity
Topic: Playmaker Events
Replies: 2
Views: 3009

Playmaker Events

Hi, Please make sure you've imported Assets/Dialogue System/Third Party Support/PlayMaker Support. This will add a group of actions to the PlayMaker Action Browser under the category "Dialogue System". It will also add this menu item: Component > Dialogue System > Third Party > PlayMaker >...
by Tony Li
Tue Aug 19, 2014 7:52 am
Forum: Dialogue System for Unity
Topic: Dialogue System v1.3.3 Now Available!
Replies: 1
Views: 3992

Dialogue System v1.3.3 Now Available!

Reminder: When you update to v1.3.3, please also reimport any applicable support packages in Third Party Support.
by Tony Li
Sun Aug 17, 2014 4:39 am
Forum: Scene Streamer
Topic: Welcome to the Scene Loader forum!
Replies: 0
Views: 14645

Welcome to the Scene Loader forum!

This forum section is for questions and discussion about Scene Loader, which is a small, free product for adding streaming, continuous environments to your project.