Hi Alfonso,
It's tested on Linux. Other studios have made builds on PS Vita, Xbox 360, Xbox One, and Ouya, but I don't know about PS4. I don't know about any errors.
I didn't receive any private messages from you.
Tony
Search found 21633 matches
- Sat Oct 03, 2015 3:04 pm
- Forum: Dialogue System for Unity
- Topic: Platarform supports
- Replies: 1
- Views: 493
- Fri Oct 02, 2015 8:39 pm
- Forum: Dialogue System for Unity
- Topic: Quest Progress
- Replies: 51
- Views: 12760
Re: Quest Progress
Hi Wiola, The best way is to use a quest entry. In the quest entry's text, use a [var= varName ] tag . For example, say you're recording the number of monsters killed in a Dialogue System variable named "monstersKilled". Then set the quest to these values: Tick Trackable and Track on Start...
- Fri Oct 02, 2015 10:36 am
- Forum: Dialogue System for Unity
- Topic: Unity UI quest entries?
- Replies: 4
- Views: 787
Re: Unity UI quest entries?
Just my poor artistic judgment. Fortunately I know how to program, so I'm not entirely useless. :-) I had thought that a single style would look best, but I definitely see your point that different styles for each state would be useful. While I'm fixing the other issue, I'll also add this capability...
- Fri Oct 02, 2015 9:21 am
- Forum: Dialogue System for Unity
- Topic: problem opening and closing quest log window
- Replies: 9
- Views: 2941
Re: problem opening and closing quest log window
The metadata error is innocuous. It's a remnant of converting from Unity 4.x to Unity 5.x. Several studios are still using Unity 4.x, so I included a single unitypackage patch that was exported in Unity 4.x. Thanks for the screencast. That makes the issue clear. I'll try to have a final fix for this...
- Fri Oct 02, 2015 8:38 am
- Forum: Dialogue System for Unity
- Topic: Template Conversations
- Replies: 12
- Views: 2020
Re: Template Conversations
Hi Alfonso,
The semicolon change will have to be in the import/export code. They'll be in the next release. I'll try to send you a patch earlier if possible.
The semicolon change will have to be in the import/export code. They'll be in the next release. I'll try to send you a patch earlier if possible.
- Thu Oct 01, 2015 10:27 pm
- Forum: Dialogue System for Unity
- Topic: Template Conversations
- Replies: 12
- Views: 2020
Re: Template Conversations
Alfonso,
I confirmed that the Portraits and AltPortraits columns should be using semicolons (;) instead of commas (,). This will be fixed in 1.5.6 in addition to the new features.
I confirmed that the Portraits and AltPortraits columns should be using semicolons (;) instead of commas (,). This will be fixed in 1.5.6 in addition to the new features.
- Thu Oct 01, 2015 10:21 pm
- Forum: Dialogue System for Unity
- Topic: quest HUD double entries
- Replies: 5
- Views: 878
Re: quest HUD double entries
Sorry, I hadn't realized that page was out of date. It's updated now. Thanks for letting me know!
- Thu Oct 01, 2015 10:09 pm
- Forum: Dialogue System for Unity
- Topic: problem opening and closing quest log window
- Replies: 9
- Views: 2941
Re: problem opening and closing quest log window
That race condition had to do with the show/hide animations, and it's fixed. You can download the updated Unity UI support scripts here:
DialogueSystem_UnityUI_Patch_2015-10-01.unitypackage
or on the Pixel Crushers private customer download site. I just PM'ed you your access info.
DialogueSystem_UnityUI_Patch_2015-10-01.unitypackage
or on the Pixel Crushers private customer download site. I just PM'ed you your access info.
- Thu Oct 01, 2015 9:21 pm
- Forum: Dialogue System for Unity
- Topic: quest HUD double entries
- Replies: 5
- Views: 878
Re: quest HUD double entries
When the quest tracker HUD updates, it only loops through the quests once, so it shouldn't be able to add two entries by itself. Do you perhaps have two instances of the UnityUIQuestTracker script in your Dialogue Manager GameObject hierarchy? It looks like you're using the Generic Unity UI Quest Tr...
- Thu Oct 01, 2015 3:27 pm
- Forum: Dialogue System for Unity
- Topic: Template Conversations
- Replies: 12
- Views: 2020
Re: Template Conversations
I'm working on Google Sheets integration and easier localization import/export, but it's not ready yet. When you import the CSV file, it will create a new dialogue database. Then you should merge this into your existing dialogue database. The next release is scheduled for early next week. You'll be ...