Search found 21676 matches

by Tony Li
Thu Oct 15, 2015 9:13 pm
Forum: Dialogue System for Unity
Topic: multiple alerts in one frame
Replies: 5
Views: 1092

Re: multiple alerts in one frame

This is a request that a few people made very recently, so I'll add it to the next version. Until then, you're stuck unless you override your dialogue UI's ShowAlert() message yourself -- for example, create a subclass of UnityUIDialogueUI and override that method to queue alerts instead of showing ...
by Tony Li
Wed Oct 14, 2015 10:29 pm
Forum: Dialogue System for Unity
Topic: Dialogue System for Unity 1.5.6 Released
Replies: 4
Views: 917

Re: Dialogue System for Unity 1.5.6 Released

Alfonso - I just released a small patch, but the [ConditionLuaPopup] and [ActionLuaPopup] tags will require a bit more work, so they'll have to be in the next full release.
by Tony Li
Wed Oct 14, 2015 10:19 pm
Forum: Dialogue System for Unity
Topic: Articy:Draft script import
Replies: 2
Views: 671

Re: Articy:Draft script import

I just PM'ed you access info for the customer download site where you can download the patch.
by Tony Li
Wed Oct 14, 2015 10:19 pm
Forum: Dialogue System for Unity
Topic: Selector out of range action?
Replies: 4
Views: 985

Re: Selector out of range action?

Walt - I just PM'ed you your access info for the customer download page where you can download a patch. The updated Selector lets you specify a "too far" alert message and/or invoke a custom event such as calling Play() on an Audio Source.
by Tony Li
Wed Oct 14, 2015 9:12 pm
Forum: Dialogue System for Unity
Topic: Articy:Draft script import
Replies: 2
Views: 671

Re: Articy:Draft script import

Hi, In articy:draft, "scripts" are put on Pins and Instructions. If they're in articy:espresso, the converter will do its best to convert them to Lua. If they're in Lua, the converter will import them as-is. I'm working on a patch right now that will also apply the value of a Script templa...
by Tony Li
Wed Oct 14, 2015 2:04 pm
Forum: Dialogue System for Unity
Topic: Selector out of range action?
Replies: 4
Views: 985

Re: Selector out of range action?

Good idea! I'll add this and post a patch containing the updated Selector.cs.
by Tony Li
Wed Oct 14, 2015 10:04 am
Forum: Dialogue System for Unity
Topic: Random Node?
Replies: 3
Views: 1207

Re: Random Node?

LuaInterpreter (the default version of Lua that the Dialogue System uses) implements most of the standard Lua functions. You can read more about Lua 5.1 functions in the Lua documentation. This is the main documentation link, which has links to documentation in Spanish, English, and other languages.
by Tony Li
Wed Oct 14, 2015 9:15 am
Forum: Dialogue System for Unity
Topic: Random Node?
Replies: 3
Views: 1207

Re: Random Node?

Hi Alfonso, Two things: 1. If you want a number instead of a string, you can use Lua's math.random function: Conversation[21].Count = math.random(0,2) 2. The Dialogue System evaluates all child conditions before playing the start node. It has to do this to know whether the next stage in the conversa...
by Tony Li
Wed Oct 14, 2015 8:39 am
Forum: Dialogue System for Unity
Topic: Dialogue System for Unity 1.5.6 Released
Replies: 4
Views: 917

Re: Dialogue System for Unity 1.5.6 Released

Hi Alfonso,

Good idea. I'll add this to the roadmap for the next version.
by Tony Li
Tue Oct 13, 2015 1:54 pm
Forum: Dialogue System for Unity
Topic: Dialogue Text Help
Replies: 4
Views: 900

Re: Dialogue Text Help

Wow, you're fast!