Search found 21676 matches
- Thu Oct 15, 2015 9:13 pm
- Forum: Dialogue System for Unity
- Topic: multiple alerts in one frame
- Replies: 5
- Views: 1092
Re: multiple alerts in one frame
This is a request that a few people made very recently, so I'll add it to the next version. Until then, you're stuck unless you override your dialogue UI's ShowAlert() message yourself -- for example, create a subclass of UnityUIDialogueUI and override that method to queue alerts instead of showing ...
- Wed Oct 14, 2015 10:29 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity 1.5.6 Released
- Replies: 4
- Views: 917
Re: Dialogue System for Unity 1.5.6 Released
Alfonso - I just released a small patch, but the [ConditionLuaPopup] and [ActionLuaPopup] tags will require a bit more work, so they'll have to be in the next full release.
- Wed Oct 14, 2015 10:19 pm
- Forum: Dialogue System for Unity
- Topic: Articy:Draft script import
- Replies: 2
- Views: 671
Re: Articy:Draft script import
I just PM'ed you access info for the customer download site where you can download the patch.
- Wed Oct 14, 2015 10:19 pm
- Forum: Dialogue System for Unity
- Topic: Selector out of range action?
- Replies: 4
- Views: 985
Re: Selector out of range action?
Walt - I just PM'ed you your access info for the customer download page where you can download a patch. The updated Selector lets you specify a "too far" alert message and/or invoke a custom event such as calling Play() on an Audio Source.
- Wed Oct 14, 2015 9:12 pm
- Forum: Dialogue System for Unity
- Topic: Articy:Draft script import
- Replies: 2
- Views: 671
Re: Articy:Draft script import
Hi, In articy:draft, "scripts" are put on Pins and Instructions. If they're in articy:espresso, the converter will do its best to convert them to Lua. If they're in Lua, the converter will import them as-is. I'm working on a patch right now that will also apply the value of a Script templa...
- Wed Oct 14, 2015 2:04 pm
- Forum: Dialogue System for Unity
- Topic: Selector out of range action?
- Replies: 4
- Views: 985
Re: Selector out of range action?
Good idea! I'll add this and post a patch containing the updated Selector.cs.
- Wed Oct 14, 2015 10:04 am
- Forum: Dialogue System for Unity
- Topic: Random Node?
- Replies: 3
- Views: 1207
Re: Random Node?
LuaInterpreter (the default version of Lua that the Dialogue System uses) implements most of the standard Lua functions. You can read more about Lua 5.1 functions in the Lua documentation. This is the main documentation link, which has links to documentation in Spanish, English, and other languages.
- Wed Oct 14, 2015 9:15 am
- Forum: Dialogue System for Unity
- Topic: Random Node?
- Replies: 3
- Views: 1207
Re: Random Node?
Hi Alfonso, Two things: 1. If you want a number instead of a string, you can use Lua's math.random function: Conversation[21].Count = math.random(0,2) 2. The Dialogue System evaluates all child conditions before playing the start node. It has to do this to know whether the next stage in the conversa...
- Wed Oct 14, 2015 8:39 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity 1.5.6 Released
- Replies: 4
- Views: 917
Re: Dialogue System for Unity 1.5.6 Released
Hi Alfonso,
Good idea. I'll add this to the roadmap for the next version.
Good idea. I'll add this to the roadmap for the next version.
- Tue Oct 13, 2015 1:54 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue Text Help
- Replies: 4
- Views: 900
Re: Dialogue Text Help
Wow, you're fast!