Search found 23386 matches

by Tony Li
Thu May 11, 2017 12:42 pm
Forum: Dialogue System for Unity
Topic: Dialogue System for Unity with plyGame
Replies: 52
Views: 29256

Re: Dialogue System for Unity with plyGame

Does the character named "Sol" have a plyGame attribute named Experience? Make sure it's not Exp or XP or something like that in playGame.
by Tony Li
Thu May 11, 2017 12:04 pm
Forum: Dialogue System for Unity
Topic: Dialogue System for Unity with plyGame
Replies: 52
Views: 29256

Re: Dialogue System for Unity with plyGame

It was set inactive but when it was already active it is not functioning anymore. My character is not moving with the joystick but the joystick is moving, In my test, when I deactivate and reactivate the MobileSingleStickControl GameObject the joystick still sends the correct input. Is something el...
by Tony Li
Thu May 11, 2017 11:31 am
Forum: Dialogue System for Unity
Topic: Call a function
Replies: 12
Views: 7134

Re: Call a function

Hi @chud575! Is there a typo? Does the Dialogue System log any warnings in the Console window? Have you assigned a separate sequencer camera to the Dialogue Manager's Camera Settings > Sequencer Camera, or are you just letting the conversation use the MainCamera?
by Tony Li
Thu May 11, 2017 11:25 am
Forum: Dialogue System for Unity
Topic: Dialogue System for Unity with plyGame
Replies: 52
Views: 29256

Re: Dialogue System for Unity with plyGame

I'll have to take a look later today. I'll reply back here after I've had a chance to investigate the issue.
by Tony Li
Thu May 11, 2017 10:59 am
Forum: Dialogue System for Unity
Topic: Dialogue System for Unity with plyGame
Replies: 52
Views: 29256

Re: Dialogue System for Unity with plyGame

Hi David, Try adding a Set Active On Dialogue Event component to your player or to the Dialogue Manager. Add OnStart and OnEnd elements. Assign the GameObject that has the MobileSingleStickControl component to OnStart and OnEnd. In OnStart, set the State to False. If the GameObject has other compone...
by Tony Li
Wed May 10, 2017 9:23 am
Forum: Dialogue System for Unity
Topic: Dialogue System for Unity with plyGame
Replies: 52
Views: 29256

Re: Dialogue System for Unity with plyGame

Hi David, It looks pretty good. If it works, that's what counts, right? Here are some minor thoughts: If you want to get the main state of the quest, use the Quests > Get State block instead of the Get Entry State block. The Get Entry State block for getting the states of entries (sub-tasks). If you...
by Tony Li
Tue May 09, 2017 10:17 pm
Forum: Dialogue System for Unity
Topic: Dialogue System for Unity with plyGame
Replies: 52
Views: 29256

Re: Dialogue System for Unity with plyGame

There's a block for that: Dialogue System > Cutscene Sequences > Start. To see an example, open the Dialogue System's plyGame Example scene and edit the plyBlox on the Feature Demo GameObject. It runs this sequence: Fade(in,1). To get and set variables, I suggest using the Dialogue System > Lua > Ge...
by Tony Li
Tue May 09, 2017 9:48 pm
Forum: Dialogue System for Unity
Topic: Dialogue System for Unity with plyGame
Replies: 52
Views: 29256

Re: Dialogue System for Unity with plyGame

Alright! :-) That's what game development is like -- sometimes we get stuck on a problem for a while, but then it's so rewarding when we finally get it working. (At least until the next problem! ;) )
by Tony Li
Tue May 09, 2017 3:46 pm
Forum: Dialogue System for Unity
Topic: How to Initiate Conversations from Scripts
Replies: 2
Views: 849

Re: How to Initiate Conversations from Scripts

Hi!

Use DialogueManager.StartConversation(). There are several variants, but the simplest is:

Code: Select all

using PixelCrushers.DialogueSystem;
...
DialogueManager.StartConversation("My Conversation"); 
And here's general info about How To Start Conversations.
by Tony Li
Tue May 09, 2017 12:54 pm
Forum: Dialogue System for Unity
Topic: Dialogue System for Unity with plyGame
Replies: 52
Views: 29256

Re: Dialogue System for Unity with plyGame

I'll try to put together a similar example using plyGame screens and the Dialogue System. I'll post back here later today.