Search found 23386 matches
- Thu May 11, 2017 12:42 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity with plyGame
- Replies: 52
- Views: 29256
Re: Dialogue System for Unity with plyGame
Does the character named "Sol" have a plyGame attribute named Experience? Make sure it's not Exp or XP or something like that in playGame.
- Thu May 11, 2017 12:04 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity with plyGame
- Replies: 52
- Views: 29256
Re: Dialogue System for Unity with plyGame
It was set inactive but when it was already active it is not functioning anymore. My character is not moving with the joystick but the joystick is moving, In my test, when I deactivate and reactivate the MobileSingleStickControl GameObject the joystick still sends the correct input. Is something el...
- Thu May 11, 2017 11:31 am
- Forum: Dialogue System for Unity
- Topic: Call a function
- Replies: 12
- Views: 7134
Re: Call a function
Hi @chud575! Is there a typo? Does the Dialogue System log any warnings in the Console window? Have you assigned a separate sequencer camera to the Dialogue Manager's Camera Settings > Sequencer Camera, or are you just letting the conversation use the MainCamera?
- Thu May 11, 2017 11:25 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity with plyGame
- Replies: 52
- Views: 29256
Re: Dialogue System for Unity with plyGame
I'll have to take a look later today. I'll reply back here after I've had a chance to investigate the issue.
- Thu May 11, 2017 10:59 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity with plyGame
- Replies: 52
- Views: 29256
Re: Dialogue System for Unity with plyGame
Hi David, Try adding a Set Active On Dialogue Event component to your player or to the Dialogue Manager. Add OnStart and OnEnd elements. Assign the GameObject that has the MobileSingleStickControl component to OnStart and OnEnd. In OnStart, set the State to False. If the GameObject has other compone...
- Wed May 10, 2017 9:23 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity with plyGame
- Replies: 52
- Views: 29256
Re: Dialogue System for Unity with plyGame
Hi David, It looks pretty good. If it works, that's what counts, right? Here are some minor thoughts: If you want to get the main state of the quest, use the Quests > Get State block instead of the Get Entry State block. The Get Entry State block for getting the states of entries (sub-tasks). If you...
- Tue May 09, 2017 10:17 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity with plyGame
- Replies: 52
- Views: 29256
Re: Dialogue System for Unity with plyGame
There's a block for that: Dialogue System > Cutscene Sequences > Start. To see an example, open the Dialogue System's plyGame Example scene and edit the plyBlox on the Feature Demo GameObject. It runs this sequence: Fade(in,1). To get and set variables, I suggest using the Dialogue System > Lua > Ge...
- Tue May 09, 2017 9:48 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity with plyGame
- Replies: 52
- Views: 29256
Re: Dialogue System for Unity with plyGame
Alright!
That's what game development is like -- sometimes we get stuck on a problem for a while, but then it's so rewarding when we finally get it working. (At least until the next problem!
)


- Tue May 09, 2017 3:46 pm
- Forum: Dialogue System for Unity
- Topic: How to Initiate Conversations from Scripts
- Replies: 2
- Views: 849
Re: How to Initiate Conversations from Scripts
Hi!
Use DialogueManager.StartConversation(). There are several variants, but the simplest is:
And here's general info about How To Start Conversations.
Use DialogueManager.StartConversation(). There are several variants, but the simplest is:
Code: Select all
using PixelCrushers.DialogueSystem;
...
DialogueManager.StartConversation("My Conversation");
- Tue May 09, 2017 12:54 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity with plyGame
- Replies: 52
- Views: 29256
Re: Dialogue System for Unity with plyGame
I'll try to put together a similar example using plyGame screens and the Dialogue System. I'll post back here later today.