Search found 23376 matches

by Tony Li
Thu May 18, 2017 8:51 am
Forum: Dialogue System for Unity
Topic: Problem after setting language
Replies: 3
Views: 1490

Re: Problem after setting language

Glad you got to the bottom of it. Given customer feedback, in hindsight I should have made the Dialogue Manager a non-self-instantiating instance rather than a true singleton. In most cases, it would be more helpful for DialogueManager.SetLanguage() to fail with an error if there's no Dialogue Manag...
by Tony Li
Wed May 17, 2017 9:12 pm
Forum: Dialogue System for Unity
Topic: Auto Focus Issue (Continue Button and Response Menu)
Replies: 6
Views: 2707

Re: Auto Focus Issue (Continue Button and Response Menu)

Hi,

Thanks for reporting this bug. You can download the fix here or on the Dialogue System Extras page. I set up a few test cases, and the fix passed all the test cases. It should be pretty solid now, but if you come across a case where it doesn't work as expected please let me know.
by Tony Li
Wed May 17, 2017 8:27 pm
Forum: Dialogue System for Unity
Topic: Saving and loading during dialogue flow
Replies: 5
Views: 1329

Re: Saving and loading during dialogue flow

If you're adding 1 to a variable, I'm guessing you're using the Script field. The Script field is Lua, which is a real programming language. Instead of this: Variable["x"] = Variable["x"] + 1 you could do this: if (Variable["set_x"] == false) then Variable["x"...
by Tony Li
Wed May 17, 2017 4:11 pm
Forum: Dialogue System for Unity
Topic: Can you undo 'delete conversation'?
Replies: 4
Views: 1329

Re: Can you undo 'delete conversation'?

I'm sorry you lost the original conversation. At least it's been helpful to bring up because now I'll make the pop-up message clearer and add timed auto-backups.
by Tony Li
Wed May 17, 2017 3:07 pm
Forum: Dialogue System for Unity
Topic: Problem after setting language
Replies: 3
Views: 1490

Re: Problem after setting language

Hi, As a test, what if you set the Dialogue Manager's Display Settings > Localization Settings > Language instead of using DialogueManager.SetLanguage()? Does it trigger correctly? Does your Dialogue System Trigger have conditions? If so, at runtime does it show a green True or a red False? If you h...
by Tony Li
Wed May 17, 2017 2:58 pm
Forum: Dialogue System for Unity
Topic: Can you undo 'delete conversation'?
Replies: 4
Views: 1329

Re: Can you undo 'delete conversation'?

Oh no! The current confirmation dialog is: Delete 'Conversation Title' Are you sure you want to delete this conversation? [Delete] [Cancel] I'll add a note that it can't be undone. Better yet, I'll see if I can redesign the deletion so it can be undone. (But I can't promise that it can be implemente...
by Tony Li
Wed May 17, 2017 2:38 pm
Forum: Dialogue System for Unity
Topic: Auto Focus Issue (Continue Button and Response Menu)
Replies: 6
Views: 2707

Re: Auto Focus Issue (Continue Button and Response Menu)

Hi,

Sorry, that is indeed a bug due to incorrect logic if panels aren't assigned. I'll post a bug fix here later today.
by Tony Li
Wed May 17, 2017 8:52 am
Forum: Dialogue System for Unity
Topic: Auto Focus Issue (Continue Button and Response Menu)
Replies: 6
Views: 2707

Re: Auto Focus Issue (Continue Button and Response Menu)

Hi, I'll look into this and reply back soon. (Under the hood, in 1.7.0 the auto focus code changed to call the button's Select() and OnSelect() methods, instead of manually calling EventSystem.current.SetSelectedGameObject(button) which didn't properly change the hover states [e.g. tinting] of butto...
by Tony Li
Tue May 16, 2017 2:55 pm
Forum: Dialogue System for Unity
Topic: Barking from a sequence
Replies: 6
Views: 5151

Re: Barking from a sequence

Happy to help! I'm glad it's working!