Search found 23376 matches
- Thu May 18, 2017 8:51 am
- Forum: Dialogue System for Unity
- Topic: Problem after setting language
- Replies: 3
- Views: 1490
Re: Problem after setting language
Glad you got to the bottom of it. Given customer feedback, in hindsight I should have made the Dialogue Manager a non-self-instantiating instance rather than a true singleton. In most cases, it would be more helpful for DialogueManager.SetLanguage() to fail with an error if there's no Dialogue Manag...
- Wed May 17, 2017 11:06 pm
- Forum: Dialogue System for Unity
- Topic: Auto Focus Issue (Continue Button and Response Menu)
- Replies: 6
- Views: 2707
Re: Auto Focus Issue (Continue Button and Response Menu)
Thanks! Happy to help!
- Wed May 17, 2017 9:12 pm
- Forum: Dialogue System for Unity
- Topic: Auto Focus Issue (Continue Button and Response Menu)
- Replies: 6
- Views: 2707
Re: Auto Focus Issue (Continue Button and Response Menu)
Hi,
Thanks for reporting this bug. You can download the fix here or on the Dialogue System Extras page. I set up a few test cases, and the fix passed all the test cases. It should be pretty solid now, but if you come across a case where it doesn't work as expected please let me know.
Thanks for reporting this bug. You can download the fix here or on the Dialogue System Extras page. I set up a few test cases, and the fix passed all the test cases. It should be pretty solid now, but if you come across a case where it doesn't work as expected please let me know.
- Wed May 17, 2017 8:27 pm
- Forum: Dialogue System for Unity
- Topic: Saving and loading during dialogue flow
- Replies: 5
- Views: 1329
Re: Saving and loading during dialogue flow
If you're adding 1 to a variable, I'm guessing you're using the Script field. The Script field is Lua, which is a real programming language. Instead of this: Variable["x"] = Variable["x"] + 1 you could do this: if (Variable["set_x"] == false) then Variable["x"...
- Wed May 17, 2017 4:11 pm
- Forum: Dialogue System for Unity
- Topic: Can you undo 'delete conversation'?
- Replies: 4
- Views: 1329
Re: Can you undo 'delete conversation'?
I'm sorry you lost the original conversation. At least it's been helpful to bring up because now I'll make the pop-up message clearer and add timed auto-backups.
- Wed May 17, 2017 3:07 pm
- Forum: Dialogue System for Unity
- Topic: Problem after setting language
- Replies: 3
- Views: 1490
Re: Problem after setting language
Hi, As a test, what if you set the Dialogue Manager's Display Settings > Localization Settings > Language instead of using DialogueManager.SetLanguage()? Does it trigger correctly? Does your Dialogue System Trigger have conditions? If so, at runtime does it show a green True or a red False? If you h...
- Wed May 17, 2017 2:58 pm
- Forum: Dialogue System for Unity
- Topic: Can you undo 'delete conversation'?
- Replies: 4
- Views: 1329
Re: Can you undo 'delete conversation'?
Oh no! The current confirmation dialog is: Delete 'Conversation Title' Are you sure you want to delete this conversation? [Delete] [Cancel] I'll add a note that it can't be undone. Better yet, I'll see if I can redesign the deletion so it can be undone. (But I can't promise that it can be implemente...
- Wed May 17, 2017 2:38 pm
- Forum: Dialogue System for Unity
- Topic: Auto Focus Issue (Continue Button and Response Menu)
- Replies: 6
- Views: 2707
Re: Auto Focus Issue (Continue Button and Response Menu)
Hi,
Sorry, that is indeed a bug due to incorrect logic if panels aren't assigned. I'll post a bug fix here later today.
Sorry, that is indeed a bug due to incorrect logic if panels aren't assigned. I'll post a bug fix here later today.
- Wed May 17, 2017 8:52 am
- Forum: Dialogue System for Unity
- Topic: Auto Focus Issue (Continue Button and Response Menu)
- Replies: 6
- Views: 2707
Re: Auto Focus Issue (Continue Button and Response Menu)
Hi, I'll look into this and reply back soon. (Under the hood, in 1.7.0 the auto focus code changed to call the button's Select() and OnSelect() methods, instead of manually calling EventSystem.current.SetSelectedGameObject(button) which didn't properly change the hover states [e.g. tinting] of butto...
- Tue May 16, 2017 2:55 pm
- Forum: Dialogue System for Unity
- Topic: Barking from a sequence
- Replies: 6
- Views: 5151
Re: Barking from a sequence
Happy to help! I'm glad it's working!