Search found 21075 matches
- Fri Jan 23, 2015 7:45 am
- Forum: Dialogue System for Unity
- Topic: Fount Change?
- Replies: 11
- Views: 3042
Fount Change?
Would you please post screenshots of the expanded dialogue UI the Hierarchy view and the UnityDialogueUI script in the Inspector view?
- Thu Jan 22, 2015 2:37 pm
- Forum: Dialogue System for Unity
- Topic: Showing Adventure Creator cursor during conversations
- Replies: 5
- Views: 1920
Showing Adventure Creator cursor during conversations
Hi, It might be an outdated Dialogue System file, or an issue with an old version of Adventure Creator. Try this: 1. Delete the folder "Dialogue System/Third Party Support/Adventure Creator". 2. Download and import this package: AdventureCreator_Support_1_4_4.unitypackage . (Note for futur...
- Thu Jan 22, 2015 9:47 am
- Forum: Dialogue System for Unity
- Topic: Showing Adventure Creator cursor during conversations
- Replies: 5
- Views: 1920
Showing Adventure Creator cursor during conversations
Hi, Adventure Creator (AC) keeps the cursor hidden when it's in normal gameplay mode. To show the cursor, the bridge script needs to put AC in dialog options mode (DialogState). On the bridge script, set Use Dialog State to Always if you always want to show the cursor. You can use this if you know t...
- Thu Jan 22, 2015 4:21 am
- Forum: Dialogue System for Unity
- Topic: Setting up dialogue text which floats above the participant in Conversations?
- Replies: 6
- Views: 1726
Setting up dialogue text which floats above the participant in Conversations?
Hi, The BarkDialogueUI will get you halfway there. It displays subtitles using the actor's bark UI. But it automatically chooses the first player response instead of showing the response menu. For your case, create a subclass of your regular dialogue UI (e.g., UnityDialogueUI for legacy, UnityUIDial...
- Tue Jan 20, 2015 9:46 am
- Forum: Dialogue System for Unity
- Topic: Showing NPC Subtitles with Responses
- Replies: 5
- Views: 1175
Showing NPC Subtitles with Responses
Happy to help! I'll clarify the documentation better in the next release.
- Tue Jan 20, 2015 9:25 am
- Forum: Dialogue System for Unity
- Topic: Showing NPC Subtitles with Responses
- Replies: 5
- Views: 1175
Showing NPC Subtitles with Responses
Hi, Assign the same NPC Subtitle UI element(s) to the Response Menu > Subtitle Reminder section. The Subtitle Reminder is what's shown during the response menu. This allows you to have different UI elements for when the NPC speaks (NPC Subtitle) versus when the NPC is waiting for a response (Subtitl...
- Mon Jan 19, 2015 1:03 pm
- Forum: Dialogue System for Unity
- Topic: Audio Plays Twice Sometimes
- Replies: 5
- Views: 1900
Audio Plays Twice Sometimes
Version 1.4.4 is now available on the Pixel Crushers customer download site! (If anyone needs access, please email your Asset Store invoice number to tony (at) pixelcrushers.com.)
- Mon Jan 19, 2015 11:59 am
- Forum: Dialogue System for Unity
- Topic: Audio Plays Twice Sometimes
- Replies: 5
- Views: 1900
Audio Plays Twice Sometimes
Ah, I forgot that you're using BarkDialogueUI! I'll fix this in the release coming out later today. Conversations use a model-view-controller (MVC) pattern. In a regular conversation, the conversation view tells the dialogue UI to show the subtitle text, and it separately tells the sequencer to play...
- Mon Jan 19, 2015 9:33 am
- Forum: Dialogue System for Unity
- Topic: Audio Plays Twice Sometimes
- Replies: 5
- Views: 1900
Audio Plays Twice Sometimes
Can you post a few lines above that in the console? Would it be possible for you to send me a scene that demonstrates the issue? I can't find a way to reproduce it here.
- Sun Jan 18, 2015 3:45 pm
- Forum: Dialogue System for Unity
- Topic: Fount Change?
- Replies: 11
- Views: 3042
Fount Change?
It was quicker to write the code than describe how to do it, so just import this package. It'll add a new folder named "Custom Actor GUIStyle"containing a new prefab, "Actor Style JRPG2 Dialogue UI". Assign this to your Dialogue Manager instead of the regular JRPG2. (There's a te...