Search found 21061 matches

by Tony Li
Thu Feb 05, 2015 4:03 pm
Forum: Dialogue System for Unity
Topic: 64 bit support
Replies: 8
Views: 1858

64 bit support

Hi Andrew, Are you using IL2CPP for a 64-bit iOS build? If so, you may have to build from source instead of the DLLs. If you try this, back up your project first! Switching from DLLs to source in an existing project is a bit of a pain. Scripts (such as UnityDialogueUI.cs, ConversationTrigger.cs, etc...
by Tony Li
Mon Feb 02, 2015 8:18 am
Forum: Dialogue System for Unity
Topic: How to add picture to items.
Replies: 2
Views: 932

How to add picture to items.

Hi, In Dialogue System databases, items don't have pictures. If you want to hold a conversation with an item -- for example, talking to a computer terminal or a closed door, or interacting with an object in the world -- make it an actor instead, and add an actor portrait image for the item. If you w...
by Tony Li
Tue Jan 27, 2015 9:21 am
Forum: Dialogue System for Unity
Topic: Unity 4.6 UI Build Error
Replies: 10
Views: 2135

Unity 4.6 UI Build Error

The Unity UI stuff is quirky that way with prefabs. Glad it's working now!
by Tony Li
Tue Jan 27, 2015 8:20 am
Forum: Dialogue System for Unity
Topic: Unity 4.6 UI Build Error
Replies: 10
Views: 2135

Unity 4.6 UI Build Error

With Unity UI, your dialogue UI has to be in the scene. You can't assign a prefab. Could this be the issue in your project? If that doesn't help, try assigning something to Response Menu > Panel. It's not supposed to be required, but if this stops the build error, I'll issue a fix. Feel free to emai...
by Tony Li
Tue Jan 27, 2015 7:08 am
Forum: Dialogue System for Unity
Topic: Unity 4.6 UI Build Error
Replies: 10
Views: 2135

Unity 4.6 UI Build Error

Sounds good. If it doesn't shed any light on the issue, please post the text of the error here, or repost the screenshot. Dropbox is showing a 403 error on your previous image link.
by Tony Li
Tue Jan 27, 2015 3:03 am
Forum: Dialogue System for Unity
Topic: Unity 4.6 UI Build Error
Replies: 10
Views: 2135

Unity 4.6 UI Build Error

Hi, I added some extra error checking in patch 1.4.4c, which is available on the customer download site. If you need access, please email me at tony (at) pixelcrushers.com. It won't fix the issue, but it might log information that will shed light on it. Does the game work if you use the example UI? ...
by Tony Li
Tue Jan 27, 2015 1:57 am
Forum: Dialogue System for Unity
Topic: Syntax for SendMessage Sequence
Replies: 3
Views: 1026

Syntax for SendMessage Sequence

Just documenting for future readers that unticking Disable Internal Sequencer Commands was the fix.
by Tony Li
Mon Jan 26, 2015 2:40 pm
Forum: Dialogue System for Unity
Topic: Syntax for SendMessage Sequence
Replies: 3
Views: 1026

Syntax for SendMessage Sequence

That's strange. The SendMessage() sequencer command should be built into the DLL. What version of the Dialogue System are you using, and what version of Unity? And on what platform (Mac, Win, etc.)? EDIT: Just had a thought. SendMessage() is a built-in sequencer command. It's actually a method insid...
by Tony Li
Mon Jan 26, 2015 8:46 am
Forum: Dialogue System for Unity
Topic: Setting up dialogue text which floats above the participant in Conversations?
Replies: 6
Views: 1726

Setting up dialogue text which floats above the participant in Conversations?

3676 wrote: After each bark (line of conversation) it immediately goes on to the next (Player’s Response, Spams multiple lines of dialogue one after another, etc.). Is there a way to put in a delay after a conversation node, before it continues on to the next? Every node does two things: (1) calls S...
by Tony Li
Mon Jan 26, 2015 7:46 am
Forum: Dialogue System for Unity
Topic: Setting up dialogue text which floats above the participant in Conversations?
Replies: 6
Views: 1726

Setting up dialogue text which floats above the participant in Conversations?

Glad it's working now! BTW, Away Mission is looking good! When you get a website up for it (or did I miss it?), please feel free to post a link to this forum.