Search found 21061 matches
- Thu Feb 05, 2015 4:03 pm
- Forum: Dialogue System for Unity
- Topic: 64 bit support
- Replies: 8
- Views: 1858
64 bit support
Hi Andrew, Are you using IL2CPP for a 64-bit iOS build? If so, you may have to build from source instead of the DLLs. If you try this, back up your project first! Switching from DLLs to source in an existing project is a bit of a pain. Scripts (such as UnityDialogueUI.cs, ConversationTrigger.cs, etc...
- Mon Feb 02, 2015 8:18 am
- Forum: Dialogue System for Unity
- Topic: How to add picture to items.
- Replies: 2
- Views: 932
How to add picture to items.
Hi, In Dialogue System databases, items don't have pictures. If you want to hold a conversation with an item -- for example, talking to a computer terminal or a closed door, or interacting with an object in the world -- make it an actor instead, and add an actor portrait image for the item. If you w...
- Tue Jan 27, 2015 9:21 am
- Forum: Dialogue System for Unity
- Topic: Unity 4.6 UI Build Error
- Replies: 10
- Views: 2135
Unity 4.6 UI Build Error
The Unity UI stuff is quirky that way with prefabs. Glad it's working now!
- Tue Jan 27, 2015 8:20 am
- Forum: Dialogue System for Unity
- Topic: Unity 4.6 UI Build Error
- Replies: 10
- Views: 2135
Unity 4.6 UI Build Error
With Unity UI, your dialogue UI has to be in the scene. You can't assign a prefab. Could this be the issue in your project? If that doesn't help, try assigning something to Response Menu > Panel. It's not supposed to be required, but if this stops the build error, I'll issue a fix. Feel free to emai...
- Tue Jan 27, 2015 7:08 am
- Forum: Dialogue System for Unity
- Topic: Unity 4.6 UI Build Error
- Replies: 10
- Views: 2135
Unity 4.6 UI Build Error
Sounds good. If it doesn't shed any light on the issue, please post the text of the error here, or repost the screenshot. Dropbox is showing a 403 error on your previous image link.
- Tue Jan 27, 2015 3:03 am
- Forum: Dialogue System for Unity
- Topic: Unity 4.6 UI Build Error
- Replies: 10
- Views: 2135
Unity 4.6 UI Build Error
Hi, I added some extra error checking in patch 1.4.4c, which is available on the customer download site. If you need access, please email me at tony (at) pixelcrushers.com. It won't fix the issue, but it might log information that will shed light on it. Does the game work if you use the example UI? ...
- Tue Jan 27, 2015 1:57 am
- Forum: Dialogue System for Unity
- Topic: Syntax for SendMessage Sequence
- Replies: 3
- Views: 1026
Syntax for SendMessage Sequence
Just documenting for future readers that unticking Disable Internal Sequencer Commands was the fix.
- Mon Jan 26, 2015 2:40 pm
- Forum: Dialogue System for Unity
- Topic: Syntax for SendMessage Sequence
- Replies: 3
- Views: 1026
Syntax for SendMessage Sequence
That's strange. The SendMessage() sequencer command should be built into the DLL. What version of the Dialogue System are you using, and what version of Unity? And on what platform (Mac, Win, etc.)? EDIT: Just had a thought. SendMessage() is a built-in sequencer command. It's actually a method insid...
- Mon Jan 26, 2015 8:46 am
- Forum: Dialogue System for Unity
- Topic: Setting up dialogue text which floats above the participant in Conversations?
- Replies: 6
- Views: 1726
Setting up dialogue text which floats above the participant in Conversations?
3676 wrote: After each bark (line of conversation) it immediately goes on to the next (Player’s Response, Spams multiple lines of dialogue one after another, etc.). Is there a way to put in a delay after a conversation node, before it continues on to the next? Every node does two things: (1) calls S...
- Mon Jan 26, 2015 7:46 am
- Forum: Dialogue System for Unity
- Topic: Setting up dialogue text which floats above the participant in Conversations?
- Replies: 6
- Views: 1726
Setting up dialogue text which floats above the participant in Conversations?
Glad it's working now! BTW, Away Mission is looking good! When you get a website up for it (or did I miss it?), please feel free to post a link to this forum.