Search found 23413 matches
- Wed Jul 26, 2017 8:34 pm
- Forum: Dialogue System for Unity
- Topic: Change portrait to an image from another actor's portrait?
- Replies: 5
- Views: 3662
Re: Change portrait to an image from another actor's portrait?
Anything is possible with a little scripting. The Dialogue System doesn't lock you into any specific UI behavior. You can write an OnConversationLine method to show the portrait, or make a subclass of UnityUIDialogueUI and and override the ShowSubtitle method, or even provide your own implementation...
- Wed Jul 26, 2017 1:14 pm
- Forum: Dialogue System for Unity
- Topic: How to choose a question
- Replies: 4
- Views: 1391
Re: How to choose a question
Hi, Use Conditions . The Dialogue System will always use the first dialogue entry node whose Conditions are true. (A blank Conditions field is considered true.) For example, let's say you've defined a dialogue database variable named "favoriteColor". You could set James:1's Conditions to: ...
- Sun Jul 23, 2017 11:46 am
- Forum: Dialogue System for Unity
- Topic: Change portrait to an image from another actor's portrait?
- Replies: 5
- Views: 3662
Re: Change portrait to an image from another actor's portrait?
Hi, I'll assume you're using Unity UI. If you're using a different GUI system, please let me know. On the Unity UI Dialogue UI component, tick Dialogue > NPC Subtitle > Always Visible. If you've ticked the Dialogue Manager's Subtitle Settings > Show PC Subtitles During Line checkbox, unassign Dialog...
- Sat Jul 22, 2017 4:31 pm
- Forum: Dialogue System for Unity
- Topic: Little issue with Unity UI Typewritter Effect
- Replies: 5
- Views: 2093
Re: Little issue with Unity UI Typewritter Effect
Hi Alfonso - here's the updated typewriter effect: UnityUITypewriterEffect_2017-07-22.unitypackage
- Sat Jul 22, 2017 12:11 pm
- Forum: Dialogue System for Unity
- Topic: "Skipping" lines
- Replies: 3
- Views: 1307
Re: "Skipping" lines
Happy to help! Have a nice day!
- Sat Jul 22, 2017 11:47 am
- Forum: Dialogue System for Unity
- Topic: Adventure Creator 1.58 - Updated Support Package Available
- Replies: 0
- Views: 930
Adventure Creator 1.58 - Updated Support Package Available
Adventure Creator 1.58 contains an API change. The Dialogue System Extras page has an updated support package for AC 1.58+.
- Sat Jul 22, 2017 11:25 am
- Forum: Dialogue System for Unity
- Topic: "Skipping" lines
- Replies: 3
- Views: 1307
Re: "Skipping" lines
Hello! Yes. Inspect the Dialogue Manager , and set Display Settings > Subtitle Settings > Continue Button to Optional . Try this with the example scene in Dialogue System / Examples / Unity UI Examples / Generic Unity UI Example Scene. You'll see a white Continue button. If you want, you can change ...
- Fri Jul 21, 2017 3:13 pm
- Forum: Dialogue System for Unity
- Topic: How do you reset Sim Status?
- Replies: 5
- Views: 1884
Re: How do you reset Sim Status?
Happy to help! Glad it's working now.
- Fri Jul 21, 2017 2:35 pm
- Forum: Dialogue System for Unity
- Topic: How do you reset Sim Status?
- Replies: 5
- Views: 1884
Re: How do you reset Sim Status?
If that doesn't do the trick, please post the error message you're getting. I may be able to suggest a solution.
- Fri Jul 21, 2017 1:03 pm
- Forum: Dialogue System for Unity
- Topic: How do you reset Sim Status?
- Replies: 5
- Views: 1884
Re: How do you reset Sim Status?
Will it work for you to reset the entire database? This includes SimStatus as well as current variable values, etc. To do this, use DialogueManager.ResetDatabase() in a script, or use the equivalent visual scripting action (e.g., in PlayMaker).