Search found 23413 matches

by Tony Li
Wed Jul 26, 2017 8:34 pm
Forum: Dialogue System for Unity
Topic: Change portrait to an image from another actor's portrait?
Replies: 5
Views: 3662

Re: Change portrait to an image from another actor's portrait?

Anything is possible with a little scripting. The Dialogue System doesn't lock you into any specific UI behavior. You can write an OnConversationLine method to show the portrait, or make a subclass of UnityUIDialogueUI and and override the ShowSubtitle method, or even provide your own implementation...
by Tony Li
Wed Jul 26, 2017 1:14 pm
Forum: Dialogue System for Unity
Topic: How to choose a question
Replies: 4
Views: 1391

Re: How to choose a question

Hi, Use Conditions . The Dialogue System will always use the first dialogue entry node whose Conditions are true. (A blank Conditions field is considered true.) For example, let's say you've defined a dialogue database variable named "favoriteColor". You could set James:1's Conditions to: ...
by Tony Li
Sun Jul 23, 2017 11:46 am
Forum: Dialogue System for Unity
Topic: Change portrait to an image from another actor's portrait?
Replies: 5
Views: 3662

Re: Change portrait to an image from another actor's portrait?

Hi, I'll assume you're using Unity UI. If you're using a different GUI system, please let me know. On the Unity UI Dialogue UI component, tick Dialogue > NPC Subtitle > Always Visible. If you've ticked the Dialogue Manager's Subtitle Settings > Show PC Subtitles During Line checkbox, unassign Dialog...
by Tony Li
Sat Jul 22, 2017 12:11 pm
Forum: Dialogue System for Unity
Topic: "Skipping" lines
Replies: 3
Views: 1307

Re: "Skipping" lines

Happy to help! Have a nice day!
by Tony Li
Sat Jul 22, 2017 11:47 am
Forum: Dialogue System for Unity
Topic: Adventure Creator 1.58 - Updated Support Package Available
Replies: 0
Views: 930

Adventure Creator 1.58 - Updated Support Package Available

Adventure Creator 1.58 contains an API change. The Dialogue System Extras page has an updated support package for AC 1.58+.
by Tony Li
Sat Jul 22, 2017 11:25 am
Forum: Dialogue System for Unity
Topic: "Skipping" lines
Replies: 3
Views: 1307

Re: "Skipping" lines

Hello! Yes. Inspect the Dialogue Manager , and set Display Settings > Subtitle Settings > Continue Button to Optional . Try this with the example scene in Dialogue System / Examples / Unity UI Examples / Generic Unity UI Example Scene. You'll see a white Continue button. If you want, you can change ...
by Tony Li
Fri Jul 21, 2017 3:13 pm
Forum: Dialogue System for Unity
Topic: How do you reset Sim Status?
Replies: 5
Views: 1884

Re: How do you reset Sim Status?

Happy to help! Glad it's working now.
by Tony Li
Fri Jul 21, 2017 2:35 pm
Forum: Dialogue System for Unity
Topic: How do you reset Sim Status?
Replies: 5
Views: 1884

Re: How do you reset Sim Status?

If that doesn't do the trick, please post the error message you're getting. I may be able to suggest a solution.
by Tony Li
Fri Jul 21, 2017 1:03 pm
Forum: Dialogue System for Unity
Topic: How do you reset Sim Status?
Replies: 5
Views: 1884

Re: How do you reset Sim Status?

Will it work for you to reset the entire database? This includes SimStatus as well as current variable values, etc. To do this, use DialogueManager.ResetDatabase() in a script, or use the equivalent visual scripting action (e.g., in PlayMaker).