Search found 23368 matches
- Wed Jul 12, 2017 12:11 pm
- Forum: Dialogue System for Unity
- Topic: Conversations category
- Replies: 1
- Views: 581
Re: Conversations category
This is a quirk with the way the Unity editor displays menus. It's only visual. If it's a problem, let me know. I can investigate a way to work around it. The Unity editor also doesn't handle "&" characters in conversation titles very nicely. I've fixed this in the upcoming version of ...
- Tue Jul 11, 2017 9:16 pm
- Forum: Dialogue System for Unity
- Topic: Bug in Adventure Create Bridge since 5.6 Update?
- Replies: 5
- Views: 914
Re: Bug in Adventure Create Bridge since 5.6 Update?
The Dialogue System Extras page has an updated Adventure Creator support package. It adds to the Adventure Creator Bridge a new Sync Settings section where you can specify what data to copy to the Dialogue System at the start of conversations and what data to copy back to AC at the end of conversati...
- Tue Jul 11, 2017 9:35 am
- Forum: Dialogue System for Unity
- Topic: Bug in Adventure Create Bridge since 5.6 Update?
- Replies: 5
- Views: 914
Re: Bug in Adventure Create Bridge since 5.6 Update?
Hi, I'll work on a solution for this. The problem is that at the beginning of the conversation the bridge syncs AC's inventory to the Dialogue System. During the conversation, you can manipulate the Dialogue System's variables (e.g., Item["Sword"].Count = 1). At the end of the conversation...
- Mon Jul 10, 2017 11:31 am
- Forum: Dialogue System for Unity
- Topic: Switching dialogue UI graphics based on different actor? 2 Questions.
- Replies: 3
- Views: 635
- Sun Jul 09, 2017 10:26 pm
- Forum: Dialogue System for Unity
- Topic: Switching dialogue UI graphics based on different actor? 2 Questions.
- Replies: 3
- Views: 635
Re: Switching dialogue UI graphics based on different actor? 2 Questions.
Hi, It sounds like an alert would be best for #1. Here's an example scene (exported in Unity 5.6): AlertWithContinueExample_2017-07-09.unitypackage I took these steps to set it up: 1. The scene uses the generic UI. I added a typewriter effect to the Alert Line. 2. The Alert Panel has an inactive Con...
- Wed Jul 05, 2017 9:02 pm
- Forum: Dialogue System for Unity
- Topic: How to add image in dialogue
- Replies: 38
- Views: 24948
Re: How to add image in dialogue
Hi, TextMesh Pro's process has changed slightly since Stephan's original video . Stephan recorded more up-to-date instructions in this video and this video . (And coincidentally enough the example graphics in the second video are from a game that uses the Dialogue System!) Briefly: 1. Drop your imag...
- Wed Jul 05, 2017 12:44 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System & Timeline
- Replies: 3
- Views: 1924
Re: Dialogue System & Timeline
Sorry, the Cinemachine and Timeline features got delayed until version 1.7.4, which should be out at the end of this month.
- Mon Jul 03, 2017 1:11 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity 1.7.3 Released
- Replies: 4
- Views: 1040
Re: Dialogue System for Unity 1.7.3 Released
I'll be releasing a patch next week. I'll include a checkbox for this. It'll be on the Database tab, in the Editor Settings foldout at the bottom.
- Sat Jul 01, 2017 7:59 am
- Forum: Dialogue System for Unity
- Topic: Background Manager
- Replies: 8
- Views: 2588
Re: Background Manager
Awesome! Thanks for sharing this! I like how you tied it into the persistent data system, too.
- Fri Jun 30, 2017 10:06 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity 1.7.3 Released
- Replies: 4
- Views: 1040
Re: Dialogue System for Unity 1.7.3 Released
Thanks! That was another user suggestion. Simple to implement, and really handy.hellwalker wrote:Awesome, Thanks for the update. I love the 'Center on START' menu item addition.