Search found 23368 matches

by Tony Li
Wed Jul 12, 2017 12:11 pm
Forum: Dialogue System for Unity
Topic: Conversations category
Replies: 1
Views: 581

Re: Conversations category

This is a quirk with the way the Unity editor displays menus. It's only visual. If it's a problem, let me know. I can investigate a way to work around it. The Unity editor also doesn't handle "&" characters in conversation titles very nicely. I've fixed this in the upcoming version of ...
by Tony Li
Tue Jul 11, 2017 9:16 pm
Forum: Dialogue System for Unity
Topic: Bug in Adventure Create Bridge since 5.6 Update?
Replies: 5
Views: 914

Re: Bug in Adventure Create Bridge since 5.6 Update?

The Dialogue System Extras page has an updated Adventure Creator support package. It adds to the Adventure Creator Bridge a new Sync Settings section where you can specify what data to copy to the Dialogue System at the start of conversations and what data to copy back to AC at the end of conversati...
by Tony Li
Tue Jul 11, 2017 9:35 am
Forum: Dialogue System for Unity
Topic: Bug in Adventure Create Bridge since 5.6 Update?
Replies: 5
Views: 914

Re: Bug in Adventure Create Bridge since 5.6 Update?

Hi, I'll work on a solution for this. The problem is that at the beginning of the conversation the bridge syncs AC's inventory to the Dialogue System. During the conversation, you can manipulate the Dialogue System's variables (e.g., Item["Sword"].Count = 1). At the end of the conversation...
by Tony Li
Sun Jul 09, 2017 10:26 pm
Forum: Dialogue System for Unity
Topic: Switching dialogue UI graphics based on different actor? 2 Questions.
Replies: 3
Views: 635

Re: Switching dialogue UI graphics based on different actor? 2 Questions.

Hi, It sounds like an alert would be best for #1. Here's an example scene (exported in Unity 5.6): AlertWithContinueExample_2017-07-09.unitypackage I took these steps to set it up: 1. The scene uses the generic UI. I added a typewriter effect to the Alert Line. 2. The Alert Panel has an inactive Con...
by Tony Li
Wed Jul 05, 2017 9:02 pm
Forum: Dialogue System for Unity
Topic: How to add image in dialogue
Replies: 38
Views: 24948

Re: How to add image in dialogue

Hi, TextMesh Pro's process has changed slightly since Stephan's original video . Stephan recorded more up-to-date instructions in this video and this video . (And coincidentally enough the example graphics in the second video are from a game that uses the Dialogue System!) Briefly: 1. Drop your imag...
by Tony Li
Wed Jul 05, 2017 12:44 pm
Forum: Dialogue System for Unity
Topic: Dialogue System & Timeline
Replies: 3
Views: 1924

Re: Dialogue System & Timeline

Sorry, the Cinemachine and Timeline features got delayed until version 1.7.4, which should be out at the end of this month.
by Tony Li
Mon Jul 03, 2017 1:11 pm
Forum: Dialogue System for Unity
Topic: Dialogue System for Unity 1.7.3 Released
Replies: 4
Views: 1040

Re: Dialogue System for Unity 1.7.3 Released

I'll be releasing a patch next week. I'll include a checkbox for this. It'll be on the Database tab, in the Editor Settings foldout at the bottom.
by Tony Li
Sat Jul 01, 2017 7:59 am
Forum: Dialogue System for Unity
Topic: Background Manager
Replies: 8
Views: 2588

Re: Background Manager

Awesome! Thanks for sharing this! I like how you tied it into the persistent data system, too.
by Tony Li
Fri Jun 30, 2017 10:06 pm
Forum: Dialogue System for Unity
Topic: Dialogue System for Unity 1.7.3 Released
Replies: 4
Views: 1040

Re: Dialogue System for Unity 1.7.3 Released

hellwalker wrote:Awesome, Thanks for the update. I love the 'Center on START' menu item addition.
Thanks! That was another user suggestion. Simple to implement, and really handy.