Search found 20993 matches
- Mon Feb 09, 2015 8:10 am
- Forum: Dialogue System for Unity
- Topic: Trouble displaying a Variable
- Replies: 22
- Views: 3906
Trouble displaying a Variable
For the “Can’t add script – Can’t add component ‘WatchScale’ because it doesn’t exist.”: 1. Is the file named exactly "WatchScale.cs"? The Project view won't show the file extension. If you see "WatchScale.cs" in the Project view, then the file itself is probably named "Watc...
- Mon Feb 09, 2015 7:25 am
- Forum: Dialogue System for Unity
- Topic: Minor issues with UnityUIBarkSubtitleDialogueUI and UnityUIBarkUI
- Replies: 6
- Views: 1198
Minor issues with UnityUIBarkSubtitleDialogueUI and UnityUIBarkUI
The "Hidden" state is just a null state that the animator starts in. You can create a default transition from Hide to Hidden if you like. I just right now did this in the example scene (but not in the version that I sent you earlier today). It doesn't change the way the animator works, but...
- Mon Feb 09, 2015 7:18 am
- Forum: Dialogue System for Unity
- Topic: Trouble displaying a Variable
- Replies: 22
- Views: 3906
Trouble displaying a Variable
3844 wrote: To get something to display I’ve copied an Alert gameobject (with a GUILabel script) from a UI prefab and have included that into my Dialogue UI tree, and it’s displaying onscreen. Am I on the right track? Yes, that should work fine. Steps to add the script: 1. Save the script in my seco...
- Mon Feb 09, 2015 5:55 am
- Forum: Dialogue System for Unity
- Topic: Trouble displaying a Variable
- Replies: 22
- Views: 3906
Trouble displaying a Variable
The script above assumes that you've set up a Unity UI "Text" element and assigned it to "scaleLabel". If you're using legacy Unity GUI instead: using System.Collections; using PixelCrushers.DialogueSystem; using PixelCrushers.DialogueSystem.UnityGUI; public class WatchScale : Mo...
- Mon Feb 09, 2015 5:25 am
- Forum: Dialogue System for Unity
- Topic: Trouble displaying a Variable
- Replies: 22
- Views: 3906
Trouble displaying a Variable
Hi, Add a C# script like this to your scene: using UnityEngine; using System.Collections; using PixelCrushers.DialogueSystem; public class WatchScale : MonoBehaviour { public UnityEngine.UI.Text scaleLabel; //<--Assign this. void Start() { DialogueManager.AddLuaObserver("Variable[scale]", ...
- Mon Feb 09, 2015 5:09 am
- Forum: Dialogue System for Unity
- Topic: Minor issues with UnityUIBarkSubtitleDialogueUI and UnityUIBarkUI
- Replies: 6
- Views: 1198
Minor issues with UnityUIBarkSubtitleDialogueUI and UnityUIBarkUI
Please let me know if this updated package fixes the issue for you: UnityUI_Support_2015-02-09. If the animator is in the process of transitioning to the Show state and the Show trigger parameter is set true again, the animator doesn't reset back to false. The bark UI now does this manually to make ...
- Mon Feb 09, 2015 4:53 am
- Forum: Dialogue System for Unity
- Topic: Minor issues with UnityUIBarkSubtitleDialogueUI and UnityUIBarkUI
- Replies: 6
- Views: 1198
Minor issues with UnityUIBarkSubtitleDialogueUI and UnityUIBarkUI
Hi,
I can reproduce this issue. I'll try to issue a fix today.
I can reproduce this issue. I'll try to issue a fix today.
- Sat Feb 07, 2015 6:15 am
- Forum: Dialogue System for Unity
- Topic: Trouble making continue buttons invisible
- Replies: 3
- Views: 733
Trouble making continue buttons invisible
Happy to help!
- Sat Feb 07, 2015 3:31 am
- Forum: Dialogue System for Unity
- Topic: Trouble making continue buttons invisible
- Replies: 3
- Views: 733
Trouble making continue buttons invisible
Hi, Check these: - Set Text to a single blank space. (This usually does the trick.) - Make sure no textures are assigned to the button states (Disabled, Normal, etc.). - Set Gui Style Name to a button style in your GUI skin that doesn't have any textures assigned. You may want to temporarily assign ...
- Fri Feb 06, 2015 12:37 pm
- Forum: Dialogue System for Unity
- Topic: Error: Array index is out of range
- Replies: 1
- Views: 655
Error: Array index is out of range
Hi, Thank you for buying the Dialogue System! It looks like you're using the legacy Unity GUI dialogue UIs and enabling gamepad/keyboard navigation. What UIs are you having problems with? This error message occurs when you've enabled navigation on a panel but you haven't assigned any buttons to the ...