Search found 20992 matches
- Sat Feb 21, 2015 7:08 am
- Forum: Dialogue System for Unity
- Topic: Chat box and text scale
- Replies: 6
- Views: 2670
Chat box and text scale
Add ScaleFontSize to your GUI Root GameObject. Then set the Styles list size to 5, and add these style names: label Response Top Left Middle Center BottomCenter You may need to tweak the Scale Factor, or even customize the script to your own specific needs. If you're using Unity 4.6 or higher, consi...
- Sat Feb 21, 2015 6:41 am
- Forum: Dialogue System for Unity
- Topic: Chat box and text scale
- Replies: 6
- Views: 2670
Chat box and text scale
Hi, You can scale the panels by setting their scaled rects to Normalized, but unfortunately the legacy Unity GUI doesn't provide a way to scale fonts. The best you can do is to use a script to set the font size bigger or smaller compared to a default reference size. For example, if your font is size...
- Thu Feb 19, 2015 4:34 am
- Forum: Dialogue System for Unity
- Topic: Content in dialogue/conversation not appearing right.
- Replies: 10
- Views: 2258
Content in dialogue/conversation not appearing right.
Did you tick Disable Internal Sequencer Commands on the Dialogue Manager? If so, try unticking it.
- Wed Feb 18, 2015 1:43 pm
- Forum: Dialogue System for Unity
- Topic: Content in dialogue/conversation not appearing right.
- Replies: 10
- Views: 2258
Content in dialogue/conversation not appearing right.
Hi Daniel, For the continue button: When the Dialogue System draws Unity GUI elements, it draws the parent first and then children. Let's say you have this set of GameObjects in your hierarchy: GUI Root Dialogue Panel Continue Button NPC Subtitle Line The Dialogue System will draw GUI Root first, th...
- Wed Feb 18, 2015 6:34 am
- Forum: Dialogue System for Unity
- Topic: Content in dialogue/conversation not appearing right.
- Replies: 10
- Views: 2258
Content in dialogue/conversation not appearing right.
Hi,
I'm out of the office right now, but I'll send a reply as soon as I can. The continue button will be an easy fix. Do you want the image to look like the top or bottom one? (Just want to make sure I have it clear.)
I'm out of the office right now, but I'll send a reply as soon as I can. The continue button will be an easy fix. Do you want the image to look like the top or bottom one? (Just want to make sure I have it clear.)
- Tue Feb 17, 2015 3:40 pm
- Forum: Dialogue System for Unity
- Topic: Content in dialogue/conversation not appearing right.
- Replies: 10
- Views: 2258
Content in dialogue/conversation not appearing right.
Sorry, this isn't the greatest forum software. I plan to move to phpBB soon. In the meantime, try the attachment feature that I just enabled. (I'm attaching an image as a test.) If that doesn't work, try the image BBcode: [ img]url-to-image[ /img] I don't quite follow about the continue button posit...
- Tue Feb 17, 2015 3:45 am
- Forum: Dialogue System for Unity
- Topic: Can't disable head movement
- Replies: 3
- Views: 898
Can't disable head movement
Hi, Your camera GameObject probably has a second MouseLook script. Often the player object has a left/right MouseLook, and the camera has an up/down MouseLook. Use Set Component Enabled On Dialogue Event to disable this script, too. The easiest way to do this is to lock the inspector view on your pl...
- Mon Feb 16, 2015 7:50 am
- Forum: Dialogue System for Unity
- Topic: Content in dialogue/conversation not appearing right.
- Replies: 10
- Views: 2258
Content in dialogue/conversation not appearing right.
Hi Daniel, What GUI system are you using? If you're using legacy Unity GUI, look at the Scaled Rects for sizes and positions, and at the portrait image's GUILabel settings for the actor's image. If you're using the new Unity UI, look at the Rect Transforms. All scaling, sizing, and positioning is do...
- Fri Feb 13, 2015 7:58 am
- Forum: Dialogue System for Unity
- Topic: Trouble displaying a Variable
- Replies: 22
- Views: 3906
Trouble displaying a Variable
Here's a brief summary for other readers: DS sequencer commands can't control animation: AC's "NPC" script took frame-by-frame control of the animator. Two solutions: (1) Instead of AnimatorPlay() or AnimatorPlayWait() [which waits for the animation to finish], use the AC() sequencer comma...
- Thu Feb 12, 2015 10:51 am
- Forum: Dialogue System for Unity
- Topic: How to embed external data in dialogue strings?
- Replies: 2
- Views: 774
How to embed external data in dialogue strings?
Hi Nick, Yes, you can embed external data in custom fields, or directly in the dialogue text. We've had some studios do crazy things with this, like embedding entire Lua programs in dialogue text and quest entry text. When the player completes a quest entry, it runs the Lua program, which updates th...