Search found 21026 matches

by Tony Li
Mon Mar 30, 2015 5:19 am
Forum: Dialogue System for Unity
Topic: Package Integration Issues
Replies: 3
Views: 990

Package Integration Issues

Hi, You've probably already found this, but you can start a conversation in code using DialogueManager.StartConversation(). To hook into Dialogue System messages, see the Script Messages page. OnConversationEnd is broadcast to the participants and the Dialogue Manager. You could add this method, for...
by Tony Li
Mon Mar 30, 2015 2:05 am
Forum: Dialogue System for Unity
Topic: Emergency Help on Dialogue System
Replies: 3
Views: 1028

Emergency Help on Dialogue System

Hello, Unity comes with two GUI systems: legacy Unity GUI, and the new Unity UI. If you're using the new Unity UI: 1. Add a Canvas Scaler to your canvas. This will scale responsively to the screen size. 2. Select the bubble image, and in the Inspector view change the Texture Type to "Sprite (2D...
by Tony Li
Thu Mar 19, 2015 10:49 am
Forum: Dialogue System for Unity
Topic: Clicking on an object to alter a quest state
Replies: 3
Views: 996

Clicking on an object to alter a quest state

Hi, This is a great place to use the "@Message" sequence command syntax. This syntax tells a sequencer command to wait until it receives a specified message. For example, let's say the player is Indiana Jones. The Grail Knight has just asked him to choose which cup is the Holy Grail. At th...
by Tony Li
Thu Mar 19, 2015 6:35 am
Forum: Dialogue System for Unity
Topic: Short Subtitles as Barks disabling text too soon
Replies: 10
Views: 2224

Short Subtitles as Barks disabling text too soon

Hi Claudio, On the bark UI, is Wait Until Sequence Ends ticked? If ticked, the bark UI will: 1. Set the bark text. 2. Trigger the Show animation (i.e., fade in). 3. Wait until the sequence ends. 4. Trigger the Hide animation. If this doesn't help, could you please send me an example project? It does...
by Tony Li
Thu Mar 19, 2015 4:52 am
Forum: Dialogue System for Unity
Topic: Issue in Unity 5.0 with getting all active quests.
Replies: 4
Views: 1306

Issue in Unity 5.0 with getting all active quests.

For other readers who might be running into the same issue: The issue was just a typo. A dialogue entry's Script field was: Item[Introduction] = "active" It just needed to be changed to this: Item[Introduction].State = "active" The QuestLog.GetAllQuests() method assumes that Item...
by Tony Li
Tue Mar 17, 2015 6:53 pm
Forum: Dialogue System for Unity
Topic: Field custom drawers
Replies: 2
Views: 873

Field custom drawers

Hi,



Thank you for sharing this! The forum software doesn't allow certain upload types. I'll try to change that tomorrow. Would you mind emailing the unitypackage file to me at tony (at) pixelcrushers.com?



Thanks!



Tony
by Tony Li
Tue Mar 17, 2015 6:14 pm
Forum: Dialogue System for Unity
Topic: Issue in Unity 5.0 with getting all active quests.
Replies: 4
Views: 1306

Issue in Unity 5.0 with getting all active quests.

Adam,



Please check your email. I just replied. Once we have a solution, I'll post it here in case future readers are in the same boat.



Tony


by Tony Li
Tue Mar 17, 2015 5:42 pm
Forum: Dialogue System for Unity
Topic: Short Subtitles as Barks disabling text too soon
Replies: 10
Views: 2224

Short Subtitles as Barks disabling text too soon

Hi Claudio, Would it work to make sure the sequence is always at least the same duration as the bark UI's duration? You can do this by editing UnityUIBarkSubtitleDialogueUI.cs. Add a Delay() to subtitle.sequence before sending it to the barkUI: subtitle.sequence += "; Delay(" + (barkUI.dur...
by Tony Li
Tue Mar 17, 2015 4:58 pm
Forum: Dialogue System for Unity
Topic: Issue in Unity 5.0 with getting all active quests.
Replies: 4
Views: 1306

Issue in Unity 5.0 with getting all active quests.

Hi Adam, Sorry for the delay in replying. I've been trying to reproduce this but I haven't been able to. Would it be possible for you to please email your dialogue database to tony (at) pixelcrushers.com? If you could export it as a unitypackage, that would be ideal. Is there any more to the error m...
by Tony Li
Tue Mar 17, 2015 4:24 am
Forum: Dialogue System for Unity
Topic: Short Subtitles as Barks disabling text too soon
Replies: 10
Views: 2224

Short Subtitles as Barks disabling text too soon

Hi, Hmm, I'll look into this. The bark should use whichever is longer: The value of the Duration property, or The duration of the sequence (if Wait Until Sequence Ends is ticked). You can set the Dialogue Manager's Min Subtitle Seconds to the same value as the bark UI's Duration property. Then inclu...