Search found 21026 matches
- Mon Apr 13, 2015 12:00 pm
- Forum: Dialogue System for Unity
- Topic: Strange Error
- Replies: 1
- Views: 701
Strange Error
Hi, It looks like there's an issue with sequencer commands. What's the value of the Sequence field on the first dialogue entry and the entr(ies) that link from it? Also, what's the value of the Dialogue Manager's Display Settings > Camera Settings > Default Sequence? Can you temporarily set the Dial...
- Mon Apr 13, 2015 5:04 am
- Forum: Dialogue System for Unity
- Topic: Duplicating conversations?
- Replies: 3
- Views: 1077
Duplicating conversations?
Hi Renaud,
You can copy conversations in Dialogue System v1.4.9.1, which is pending on the Asset Store. I'll email you your customer download site access so you can download it early. Simply open a conversation, right-click on the canvas, and select "Copy Conversation".
You can copy conversations in Dialogue System v1.4.9.1, which is pending on the Asset Store. I'll email you your customer download site access so you can download it early. Simply open a conversation, right-click on the canvas, and select "Copy Conversation".
- Sun Apr 12, 2015 8:19 am
- Forum: Dialogue System for Unity
- Topic: Problem with smoothing out speech bubble dialogue flow
- Replies: 6
- Views: 1834
Problem with smoothing out speech bubble dialogue flow
Hi, Sorry, this isn't the greatest forum software. The "< >" button on the toolbar lets you insert formatted code. Try the dialogue UI below. You can also download it and an example scene here. The key bit of code checks DialogueManager.CurrentConversationState, which (confusingly) is act...
- Sat Apr 11, 2015 8:32 am
- Forum: Dialogue System for Unity
- Topic: Problem with smoothing out speech bubble dialogue flow
- Replies: 6
- Views: 1834
Problem with smoothing out speech bubble dialogue flow
Hi, To control whether to wait or progress immediately, you'll use sequences. The conversation stays on a dialogue entry for the duration of its sequence. 4309 wrote: When the dialogue starts the NPC line is shown as well as the response panel, simultaneously. Set the NPC line's Sequence field to: N...
- Thu Apr 09, 2015 3:06 am
- Forum: Dialogue System for Unity
- Topic: Problem with custom sequencer command
- Replies: 3
- Views: 936
Problem with custom sequencer command
Happy to help!
- Tue Apr 07, 2015 8:23 pm
- Forum: Dialogue System for Unity
- Topic: Conversation not displaying
- Replies: 7
- Views: 2085
Conversation not displaying
Hi Dan,
Thanks for sending the project. I sent you a fix in email.
Thanks for sending the project. I sent you a fix in email.
- Tue Apr 07, 2015 5:09 pm
- Forum: Dialogue System for Unity
- Topic: Conversation not displaying
- Replies: 7
- Views: 2085
Conversation not displaying
Hi Daniel, Does anything else get logged to the console? The last two lines in the editor log are: Dialogue System: Starting conversation 'Ep1Narrator', actor=Narrator (UnityEngine.Transform), conversant=Char Party (UnityEngine.Transform). Dialogue System: Lua(Variable[Actor] = "Narrator";...
- Tue Apr 07, 2015 8:37 am
- Forum: Dialogue System for Unity
- Topic: Error when trying to implement Dialogue UI in 2D Unity 5 project
- Replies: 3
- Views: 1042
Error when trying to implement Dialogue UI in 2D Unity 5 project
Happy to help! I'm working on a video tutorial for Unity UI, but you'll probably have mastered it all by the time the video's done.
- Tue Apr 07, 2015 3:02 am
- Forum: Dialogue System for Unity
- Topic: Problem with custom sequencer command
- Replies: 3
- Views: 936
Problem with custom sequencer command
Hi Renaud, The subtitle is displayed for the duration of the sequence. There's no other duration. Frequently you'll use the {{end}} keyword in sequences, which is a value determined by the length of the subtitle text. For example, this sequence will simply wait for that duration: Delay({{end}}) Here...
- Mon Apr 06, 2015 6:03 pm
- Forum: Dialogue System for Unity
- Topic: Conversation not displaying
- Replies: 7
- Views: 2085
Conversation not displaying
Hello, I agree; it certainly sounds like your trigger is set up properly. Temporarily set the Dialogue Manager's Debug Level to Info and play the scene again. This will log a lot of information to the console. It should give you an idea of what's going on. It's possible that the conversation is abo...