Search found 23413 matches

by Tony Li
Wed Sep 13, 2017 8:19 pm
Forum: Dialogue System for Unity
Topic: Access portrait image in C# code
Replies: 1
Views: 480

Re: Access portrait image in C# code

Hi! The DialogueDatabase class has a list of actors . Each Actor has a portrait and an array of alternatePortraits which are Texture2Ds. Let's say you want to get the first alternate portrait for an actor named "Bob". (You can tell a dialogue entry to show this portrait by using the [pic=2...
by Tony Li
Wed Sep 13, 2017 10:29 am
Forum: Dialogue System for Unity
Topic: I want to change the font size of JRPG Dialogue UI with Continue Button
Replies: 17
Views: 6610

Re: I want to change the font size of JRPG Dialogue UI with Continue Button

Sure!

Code: Select all

A<color=red>B</color>C
You can also use [em#] codes. You can define the appearance of em1 - em4 on the Dialogue Editor window's Database tab.

Code: Select all

A[em1]B[/em1]C
by Tony Li
Tue Sep 12, 2017 10:16 pm
Forum: Dialogue System for Unity
Topic: I want to change the font size of JRPG Dialogue UI with Continue Button
Replies: 17
Views: 6610

Re: I want to change the font size of JRPG Dialogue UI with Continue Button

If you're using the Unity UI version, you can use < size> tags, such as:

Code: Select all

A<size=40>B</size>C
This will show the letter "B" in size 40.
by Tony Li
Tue Sep 12, 2017 10:25 am
Forum: Dialogue System for Unity
Topic: How to Send Conversations to Different UI
Replies: 15
Views: 3013

Re: How to Send Conversations to Different UI

Happy to help! If you run into any issues, just let me know.
by Tony Li
Tue Sep 12, 2017 10:15 am
Forum: Dialogue System for Unity
Topic: Gamepad button override with Rewired
Replies: 1
Views: 984

Re: Gamepad button override with Rewired

Hi, Are you using Dialogue System 1.7.5 with the Rewired Support package located in the Third Party Support folder? This package's Dialogue System Rewired script should make UIButtonKeyTrigger recognize Rewired inputs. When the Dialogue System is playing a dialogue entry, it shows the entry's Dialog...
by Tony Li
Tue Sep 12, 2017 8:55 am
Forum: Dialogue System for Unity
Topic: Text Adventure with Dialogue System?
Replies: 17
Views: 8089

Re: Text Adventure with Dialogue System?

Yes, the Textline project will do this. You can change the appearance of the UI. If you don't like overall structure of Textline, you can just borrow the dialogue UI code instead and put it in your own project.
by Tony Li
Thu Sep 07, 2017 12:45 pm
Forum: Dialogue System for Unity
Topic: [Feature suggestions]: Copy/paste nodes between conversations | Search & Replace
Replies: 19
Views: 5592

Re: [Feature suggestions]: Copy/paste nodes between conversations | Search & Replace

I had forgotten that blue also indicated the selected link. I'll play around with colors and settle on one (or two, if one looks better in the light skin and another in the dark skin).
by Tony Li
Thu Sep 07, 2017 11:28 am
Forum: Dialogue System for Unity
Topic: [Feature suggestions]: Copy/paste nodes between conversations | Search & Replace
Replies: 19
Views: 5592

Re: [Feature suggestions]: Copy/paste nodes between conversations | Search & Replace

That's a really good idea. Can you suggest a different color? At runtime, links from the current node are drawn in green or red depending on whether their Conditions are true or not. Short orange links denote cross-conversation links. What about blue?
by Tony Li
Wed Sep 06, 2017 9:28 am
Forum: Dialogue System for Unity
Topic: I want to change the font size of JRPG Dialogue UI with Continue Button
Replies: 17
Views: 6610

Re: I want to change the font size of JRPG Dialogue UI with Continue Button

If you want that kind of control, I recommend using the Unity UI version of the JRPG dialogue UI. You can find it in Assets / Dialogue System / Prefabs / Unity UI Prefabs / JRPG. You can also use rich text codes in your dialogue text, such as: <size=10>This is size 10. This is also size 10.</size> <...