Search found 8 matches
- Sat Jul 23, 2016 1:38 am
- Forum: Dialogue System for Unity
- Topic: Multiple Portraits/Image Popping
- Replies: 1
- Views: 394
Multiple Portraits/Image Popping
Hey! I've been using this for awhile, and I really appreciate all the help you've given so far. If it's not so rude to ask, is there a way to do multiple portraits per dialogue, almost akin to a proper Visual Novel? As in, setting a "Left Portrait", "Center Portrait" and "Ri...
- Sat Apr 23, 2016 2:38 pm
- Forum: Dialogue System for Unity
- Topic: Assigning Responses to Specific Buttons?
- Replies: 1
- Views: 316
Assigning Responses to Specific Buttons?
Hey! It's been a bit since I last posted, and I'm really grateful for all the help you've given me so far. I was just wondering if there was a way to alter where the responses go in regard to the button placement. Looking through the Custom GUI skin, and the tutorial you did put on youtube, it sugge...
- Sat Mar 12, 2016 11:55 pm
- Forum: Dialogue System for Unity
- Topic: Selector Confusion -- From Mouse Point
- Replies: 1
- Views: 434
Selector Confusion -- From Mouse Point
Sorry for the Question Once more! I was just having one last problem/Confusion with how the system worked. I had set up a selector on the Main Camera, as the object didn't move and there'd be only one of it during the entire game. I set it up for 2D selection and movement, and likewise put the OnUse...
- Mon Mar 07, 2016 1:36 am
- Forum: Dialogue System for Unity
- Topic: Presenting Items During Conversations
- Replies: 10
- Views: 2061
Re: Presenting Items During Conversations
Thank you so much for doing this Li!
Edit: Realized that a proper workaround was just making the inventory that items were added to the new one that was made.
Thanks,
Ark
Edit: Realized that a proper workaround was just making the inventory that items were added to the new one that was made.
Thanks,
Ark
- Sun Mar 06, 2016 11:33 am
- Forum: Dialogue System for Unity
- Topic: Presenting Items During Conversations
- Replies: 10
- Views: 2061
Re: Presenting Items During Conversations
I wasn't sure if I was meant to ask here or there, but I figured since I had already been asking you, it would do well enough. I also couldn't figure out if this was more of a Dialogue System question or the inventory Pro type... So admittedly, I did ask in two places. I've been trying to use The Di...
- Thu Mar 03, 2016 11:52 pm
- Forum: Dialogue System for Unity
- Topic: Presenting Items During Conversations
- Replies: 10
- Views: 2061
Re: Presenting Items During Conversations
And of course, I guess I wanted it to do it the difficult way. Everything else had been answered, but the way I did want to implement Item's into the conversation was the more complicated way of bringing up the inventory, and letting the player choose. If they got the wrong one, tell its wrong, and ...
- Thu Mar 03, 2016 10:02 pm
- Forum: Dialogue System for Unity
- Topic: Presenting Items During Conversations
- Replies: 10
- Views: 2061
Re: Presenting Items During Conversations
Thanks Li! That was actually a huge help, I kind of realized I was in fact over thinking it. This however does lead to another question; would there be a way to make.. branching buttons? For example, in this case, with the Mom/Brother thing -- Mom : "Did you take out the trash?" Brother : ...
- Thu Mar 03, 2016 8:16 pm
- Forum: Dialogue System for Unity
- Topic: Presenting Items During Conversations
- Replies: 10
- Views: 2061
Presenting Items During Conversations
Hey! I was considering buying this from the Unity Store, and I figured I might as well ask here, before purchasing it and going to tinker on it on my own. What would the way to modify the DM system to include something akin to 'question' and 'contradict'' during a conversation. What I mostly mean to...