Search found 17 matches
- Tue Jul 26, 2016 5:33 pm
- Forum: Dialogue System for Unity
- Topic: Unity Events on Dialogue Entry
- Replies: 8
- Views: 2932
Re: Unity Events on Dialogue Entry
Amazing, you're the best!
- Mon Jul 25, 2016 9:40 pm
- Forum: Dialogue System for Unity
- Topic: Unity Events on Dialogue Entry
- Replies: 8
- Views: 2932
Re: Unity Events on Dialogue Entry
Sorry for the late reply, I got caught up and forgot that I posted this. I'd like events directly on the dialogue entry if possible.
This would allow my design to do a lot more game logic scripting.
This would allow my design to do a lot more game logic scripting.
- Tue Jul 12, 2016 4:17 am
- Forum: Dialogue System for Unity
- Topic: Unity Events on Dialogue Entry
- Replies: 8
- Views: 2932
Unity Events on Dialogue Entry
Would it be possible to get some UnityEvents on the dialogue entries? It would be really powerful. Alternatively, could you point me in the correct direction to implement this myself if not? It would be a really valuable feature for us.
- Fri Apr 22, 2016 8:45 pm
- Forum: Dialogue System for Unity
- Topic: DialogueManager.CurrentActor returning null during a conversation
- Replies: 1
- Views: 549
DialogueManager.CurrentActor returning null during a conversation
I'm trying to use the following code to advance dialogue (end the typerwriter effect first) when you left click but aren't mousing over a UI element (such as a button). When I debug.log(dialoguemanager.currentactor) it's return null even though the first line of dialogue has alright been spoken. Any...
- Fri Apr 08, 2016 5:43 pm
- Forum: Dialogue System for Unity
- Topic: Creating a Dialogue entry in Code
- Replies: 4
- Views: 1035
Re: Creating a Dialogue entry in Code
I'm getting an error that 'emphasisSettings' doesn't exist in DisplaySettings.
"DialogueManager.DisplaySettings.emphasisSettings"
"DialogueManager.DisplaySettings.emphasisSettings"
- Fri Apr 08, 2016 5:35 pm
- Forum: Dialogue System for Unity
- Topic: Creating a Dialogue entry in Code
- Replies: 4
- Views: 1035
Re: Creating a Dialogue entry in Code
bark will be perfect! trying this now.
- Thu Apr 07, 2016 4:23 pm
- Forum: Dialogue System for Unity
- Topic: Creating a Dialogue entry in Code
- Replies: 4
- Views: 1035
Creating a Dialogue entry in Code
I've trying to do this myself but I don't think I'm supplying the entry with all the data it needs because the system if throwing me errors. There are some places in my game where I'd just like to have an actor speak a line of dialogue that I write in code.
- Mon Apr 04, 2016 10:16 pm
- Forum: Dialogue System for Unity
- Topic: error when starting a conversation from code
- Replies: 1
- Views: 573
error when starting a conversation from code
The conversation starts fine but I receive the following error when it tries to display responses. It doesn't happen if the conversation is triggered from a 'conversation trigger' script. ArgumentNullException: Argument cannot be null. Parameter name: key System.Collections.Generic.Dictionary`2[Unit...
- Mon Apr 04, 2016 10:14 pm
- Forum: Dialogue System for Unity
- Topic: Best way to trigger a line of dialogue through code?
- Replies: 3
- Views: 803
Re: Best way to trigger a line of dialogue through code?
Awesome! That worked great!
- Fri Apr 01, 2016 12:07 am
- Forum: Dialogue System for Unity
- Topic: Best way to trigger a line of dialogue through code?
- Replies: 3
- Views: 803
Best way to trigger a line of dialogue through code?
So here's the scenario. The player comes to a point in the conversation where they're asked if they know how to play poker. There's a face down card and if the player clicks on it I'd like that to count as a response and trigger a dialogue tree inside the current conversation.