Search found 17 matches

by hannah
Tue Jul 26, 2016 5:33 pm
Forum: Dialogue System for Unity
Topic: Unity Events on Dialogue Entry
Replies: 8
Views: 2932

Re: Unity Events on Dialogue Entry

Amazing, you're the best!
by hannah
Mon Jul 25, 2016 9:40 pm
Forum: Dialogue System for Unity
Topic: Unity Events on Dialogue Entry
Replies: 8
Views: 2932

Re: Unity Events on Dialogue Entry

Sorry for the late reply, I got caught up and forgot that I posted this. I'd like events directly on the dialogue entry if possible.
ss (2016-07-25 at 06.38.27).png
ss (2016-07-25 at 06.38.27).png (19.91 KiB) Viewed 2917 times
This would allow my design to do a lot more game logic scripting.
by hannah
Tue Jul 12, 2016 4:17 am
Forum: Dialogue System for Unity
Topic: Unity Events on Dialogue Entry
Replies: 8
Views: 2932

Unity Events on Dialogue Entry

Would it be possible to get some UnityEvents on the dialogue entries? It would be really powerful. Alternatively, could you point me in the correct direction to implement this myself if not? It would be a really valuable feature for us.
by hannah
Fri Apr 22, 2016 8:45 pm
Forum: Dialogue System for Unity
Topic: DialogueManager.CurrentActor returning null during a conversation
Replies: 1
Views: 549

DialogueManager.CurrentActor returning null during a conversation

I'm trying to use the following code to advance dialogue (end the typerwriter effect first) when you left click but aren't mousing over a UI element (such as a button). When I debug.log(dialoguemanager.currentactor) it's return null even though the first line of dialogue has alright been spoken. Any...
by hannah
Fri Apr 08, 2016 5:43 pm
Forum: Dialogue System for Unity
Topic: Creating a Dialogue entry in Code
Replies: 4
Views: 1035

Re: Creating a Dialogue entry in Code

I'm getting an error that 'emphasisSettings' doesn't exist in DisplaySettings.

"DialogueManager.DisplaySettings.emphasisSettings"
by hannah
Fri Apr 08, 2016 5:35 pm
Forum: Dialogue System for Unity
Topic: Creating a Dialogue entry in Code
Replies: 4
Views: 1035

Re: Creating a Dialogue entry in Code

bark will be perfect! trying this now.
by hannah
Thu Apr 07, 2016 4:23 pm
Forum: Dialogue System for Unity
Topic: Creating a Dialogue entry in Code
Replies: 4
Views: 1035

Creating a Dialogue entry in Code

I've trying to do this myself but I don't think I'm supplying the entry with all the data it needs because the system if throwing me errors. There are some places in my game where I'd just like to have an actor speak a line of dialogue that I write in code.
by hannah
Mon Apr 04, 2016 10:16 pm
Forum: Dialogue System for Unity
Topic: error when starting a conversation from code
Replies: 1
Views: 573

error when starting a conversation from code

The conversation starts fine but I receive the following error when it tries to display responses. It doesn't happen if the conversation is triggered from a 'conversation trigger' script. ArgumentNullException: Argument cannot be null. Parameter name: key System.Collections.Generic.Dictionary`2[Unit...
by hannah
Fri Apr 01, 2016 12:07 am
Forum: Dialogue System for Unity
Topic: Best way to trigger a line of dialogue through code?
Replies: 3
Views: 803

Best way to trigger a line of dialogue through code?

So here's the scenario. The player comes to a point in the conversation where they're asked if they know how to play poker. There's a face down card and if the player clicks on it I'd like that to count as a response and trigger a dialogue tree inside the current conversation.