Search found 8 matches
- Thu Mar 03, 2016 1:23 am
- Forum: Dialogue System for Unity
- Topic: Interacting with C# scripts
- Replies: 4
- Views: 1241
Re: Interacting with C# scripts
Ok, thank you.. that approach worked great.
- Wed Mar 02, 2016 11:15 pm
- Forum: Dialogue System for Unity
- Topic: Interacting with C# scripts
- Replies: 4
- Views: 1241
Re: Interacting with C# scripts
Sure, #1 is all true which explains my issue. #2 is also all true which I believe #1 explains. The overall synopsis is that I have a first person controller with a custom cursor and it is locked to the screen center using OnGUI. When the player walks up to an NPC and clicks the activate button, the ...
- Wed Mar 02, 2016 7:27 pm
- Forum: Dialogue System for Unity
- Topic: Interacting with C# scripts
- Replies: 4
- Views: 1241
Interacting with C# scripts
I am trying to get the Dialogue System to call a function on a game object that is used as my cursor manager. I attached a DialogueSystemTrigger script to the player and set it to OnUse. The problem is that I can't select the cursor manager as the game object to send the message to in the Send Messa...
- Thu Feb 25, 2016 10:16 pm
- Forum: Dialogue System for Unity
- Topic: OnUse not working
- Replies: 2
- Views: 11100
Re: OnUse not working
Thank you, it works great now.
- Wed Feb 24, 2016 2:49 pm
- Forum: Dialogue System for Unity
- Topic: OnUse not working
- Replies: 2
- Views: 11100
OnUse not working
I cannot get the OnUse method to work for initiating conversations. Note that the OnTriggerEnter method does work just fine. The following are the things that I have done to set up the scene: On NPC 1. Created an empty game object and put it on a layer titled NPC. 2. Added a Sphere collider componen...
- Sun Feb 21, 2016 11:42 pm
- Forum: Dialogue System for Unity
- Topic: Control text size
- Replies: 5
- Views: 1514
Re: Control text size
Thank you for getting me on track.
- Sun Feb 21, 2016 6:02 pm
- Forum: Dialogue System for Unity
- Topic: Control text size
- Replies: 5
- Views: 1514
Re: Control text size
Very good, thank you.
I also moved the initial position for the NPC text line to the right.
Can you tell me why it types in the right position, but after the
delay and the player response button appears, it jumps to the
left edge of the GUI panel?
I also moved the initial position for the NPC text line to the right.
Can you tell me why it types in the right position, but after the
delay and the player response button appears, it jumps to the
left edge of the GUI panel?
- Sun Feb 21, 2016 3:32 pm
- Forum: Dialogue System for Unity
- Topic: Control text size
- Replies: 5
- Views: 1514
Control text size
Using the Necromancer legacy GUI, how can I adjust the text sizes for the fonts?
I have tried adjusting corresponding GUILabel script rect sizes, but cannot get the
NPC text and the player response buttons to be larger.
I have tried adjusting corresponding GUILabel script rect sizes, but cannot get the
NPC text and the player response buttons to be larger.