Search found 8 matches

by Ingot
Thu Mar 03, 2016 1:23 am
Forum: Dialogue System for Unity
Topic: Interacting with C# scripts
Replies: 4
Views: 1241

Re: Interacting with C# scripts

Ok, thank you.. that approach worked great.
by Ingot
Wed Mar 02, 2016 11:15 pm
Forum: Dialogue System for Unity
Topic: Interacting with C# scripts
Replies: 4
Views: 1241

Re: Interacting with C# scripts

Sure, #1 is all true which explains my issue. #2 is also all true which I believe #1 explains. The overall synopsis is that I have a first person controller with a custom cursor and it is locked to the screen center using OnGUI. When the player walks up to an NPC and clicks the activate button, the ...
by Ingot
Wed Mar 02, 2016 7:27 pm
Forum: Dialogue System for Unity
Topic: Interacting with C# scripts
Replies: 4
Views: 1241

Interacting with C# scripts

I am trying to get the Dialogue System to call a function on a game object that is used as my cursor manager. I attached a DialogueSystemTrigger script to the player and set it to OnUse. The problem is that I can't select the cursor manager as the game object to send the message to in the Send Messa...
by Ingot
Thu Feb 25, 2016 10:16 pm
Forum: Dialogue System for Unity
Topic: OnUse not working
Replies: 2
Views: 11100

Re: OnUse not working

Thank you, it works great now.
by Ingot
Wed Feb 24, 2016 2:49 pm
Forum: Dialogue System for Unity
Topic: OnUse not working
Replies: 2
Views: 11100

OnUse not working

I cannot get the OnUse method to work for initiating conversations. Note that the OnTriggerEnter method does work just fine. The following are the things that I have done to set up the scene: On NPC 1. Created an empty game object and put it on a layer titled NPC. 2. Added a Sphere collider componen...
by Ingot
Sun Feb 21, 2016 11:42 pm
Forum: Dialogue System for Unity
Topic: Control text size
Replies: 5
Views: 1514

Re: Control text size

Thank you for getting me on track.
by Ingot
Sun Feb 21, 2016 6:02 pm
Forum: Dialogue System for Unity
Topic: Control text size
Replies: 5
Views: 1514

Re: Control text size

Very good, thank you.

I also moved the initial position for the NPC text line to the right.
Can you tell me why it types in the right position, but after the
delay and the player response button appears, it jumps to the
left edge of the GUI panel?
by Ingot
Sun Feb 21, 2016 3:32 pm
Forum: Dialogue System for Unity
Topic: Control text size
Replies: 5
Views: 1514

Control text size

Using the Necromancer legacy GUI, how can I adjust the text sizes for the fonts?
I have tried adjusting corresponding GUILabel script rect sizes, but cannot get the
NPC text and the player response buttons to be larger.