Search found 2 matches

by garrett123
Mon Feb 15, 2016 12:38 am
Forum: Dialogue System for Unity
Topic: Quest State
Replies: 3
Views: 709

Re: Quest State

Hi, Use a single equals sign to assign values: Quest["Find_Apples"].State = "active"; Variable["Alert"] = "Quest: Find me some apples!" Version 1.5.9 added a new Lua function SetQuestState that you might prefer to use: SetQuestState("Find Apples", &...
by garrett123
Sun Feb 14, 2016 11:25 am
Forum: Dialogue System for Unity
Topic: Quest State
Replies: 3
Views: 709

Quest State

I'm trying to make my quest state set to active by using this Quest["Find_Apples"].State == "active"; Variable["Alert"] = "Quest: Find me some apples!" The alert shows up but the state is not becoming active, I tried other states as well but no luck. I tried s...