Search found 2 matches
- Mon Feb 15, 2016 12:38 am
- Forum: Dialogue System for Unity
- Topic: Quest State
- Replies: 3
- Views: 709
Re: Quest State
Hi, Use a single equals sign to assign values: Quest["Find_Apples"].State = "active"; Variable["Alert"] = "Quest: Find me some apples!" Version 1.5.9 added a new Lua function SetQuestState that you might prefer to use: SetQuestState("Find Apples", &...
- Sun Feb 14, 2016 11:25 am
- Forum: Dialogue System for Unity
- Topic: Quest State
- Replies: 3
- Views: 709
Quest State
I'm trying to make my quest state set to active by using this Quest["Find_Apples"].State == "active"; Variable["Alert"] = "Quest: Find me some apples!" The alert shows up but the state is not becoming active, I tried other states as well but no luck. I tried s...